class @BattleView extends Backbone.View battle_template: JST['battle'] user_info_template: JST['battle_user_info'] action_template: JST['battle_actions'] team_preview_template: JST['battle_team_preview'] battle_end_template: JST['battle_end'] battle_controls_template: JST['battle_controls'] SPEEDS: Instant: 0 Fast: 1 Medium: 1.5 Slow: 2 events: 'click .move': 'makeMove' 'click .switch': 'switchPokemon' 'click .mega-evolve': 'megaEvolve' 'click .cancel': 'cancelAction' # After battle ends 'click .save-replay': 'saveReplay' 'click .save-log': 'saveLog' 'click .return-to-lobby': 'returnToLobby' # Team arrangement 'click .arrange_pokemon' : 'togglePokemonOrSwitch' 'click .submit_arrangement': 'submitTeamPreview' # Battle controls 'change .battle-speed': 'changeBattleSpeed' initialize: (options) => @chatView = null @lastMove = null @skip = null @room = PokeBattle.rooms?.add(id: @model.id, users: []) try @speed = Number(window.localStorage.getItem('battle_speed')) catch @speed ||= 1 @listenTo(@model, 'change:teams[*].pokemon[*].status', @handleStatus) @listenTo(@model, 'change:teams[*].pokemon[*].percent', @handlePercent) @listenTo(@model, 'change:finished', @handleEnd) @listenTo(@model.collection, 'remove', @handleRemoval) if @model.collection @battleStartTime = $.now() @timers = [] @timerUpdatedAt = [] @timerFrozenAt = [] @timerIterations = 0 @countdownTimers() @render() render: => @renderChat() # rendering the battle depends on a protocol being received this renderBattle: => locals = yourTeam : @model.getTeam() opponentTeam : @model.getOpponentTeam() numActive : @model.numActive yourIndex : @model.get('index') window : window @$('.battle_pane').html @battle_template(locals) @renderPokemon() @renderControls() this renderPokemon: ($images, callback) => $images ||= @$('.preload') battle = @model self = this $images.each -> $this = $(this) $pokemon = $this.closest('.pokemon') [player, slot] = [$pokemon.data('team'), $pokemon.data('slot')] front = $pokemon.hasClass('top') species = $this.data('species') forme = $this.data('forme') shiny = $this.data('shiny') gen = battle.get('generation').toUpperCase() {id} = window.Generations[gen].SpeciesData[species] url = PokemonSprite(id, forme, front: front, shiny: shiny) scale = if front then 0.7 else 0.9 self.addPokemonImage $this, url, scale: scale, callback: ($image) -> image = $image[0] {width, height} = image [x, y] = self.getPokemonPosition(player, slot) x -= (width >> 1) y -= (height >> 1) y += 30 if !front $image.css(top: y, left: x).show() callback?($image) this renderControls: => html = @battle_controls_template(speeds: @SPEEDS, currentSpeed: @speed) @$el.find('.battle-controls').html(html) this renderChat: => @chatView = new ChatView( el: @$('.chat') model: @room noisy: true ).render() this # TODO: Support 2v2 renderActions: (validActions = []) => locals = yourTeam : @model.getTeam() validActions : validActions[0] || {} window : window $actions = @$('.battle_actions') $actions.html @action_template(locals) pokemon = @model.getPokemon(@model.get('index'), 0) $button = $actions.find('.mega-evolve') if pokemon.canMegaEvolve() $button.removeClass("hidden") else $button.addClass('disabled') $actions.find('.move.button').each (i, el) => $this = $(el) moveName = $this.data('move-id') gen = @model.get('generation').toUpperCase() moveData = window.Generations[gen]?.MoveData[moveName] @movePopover($this, moveName, moveData) $actions.find('.switch.button').each (i, el) => $this = $(el) slot = $this.data('slot') pokemon = @model.getPokemon(@model.get('index'), slot) @pokemonPopover($this, pokemon) this renderWaiting: => $actions = @$('.battle_actions') $actions.find('.move.button').popover('destroy') $actions.html """
Waiting for opponent... Cancel
""" renderUserInfo: => locals = yourTeam : @model.getTeam() opponentTeam : @model.getOpponentTeam() numActive : @model.numActive yourIndex : @model.get('index') window : window $userInfo = @$('.battle_user_info') $userInfo.find('.pokemon_icon').popover('destroy') $userInfo.html @user_info_template(locals) $userInfo.find('.pokemon_icon').each (i, el) => $this = $(el) team = $this.data('team') slot = $this.data('slot') pokemon = @model.getPokemon(team, slot) #@pokemonPopover($this, pokemon) @renderTimers() this movePopover: ($this, moveName, move) => console.log(moveName) {type, damage} = move damageFriendly = move.damage[0].toUpperCase() + move.damage.substr(1) targetFriendly = move.target[0].toUpperCase() + move.target.substr(1) displayName = [] displayName.push(moveName) displayName.push("""#{type} #{damageFriendly} #{targetFriendly}""") options = title: displayName.join('
') html: true content: JST['move_hover_info']({window, move}) trigger: 'hover' animation: false placement: 'top' container: 'body' $this.popover(options) pokemonPopover: ($this, pokemon) => if @isIllusioned(pokemon) pokemon = pokemon.getTeam().attributes.pokemon.at(pokemon.getTeam().attributes.pokemon.length - 1) displayName = pokemon.get('species') displayName += " @ #{pokemon.get('item')}" if pokemon.has('item') displayName += "
" for type in pokemon.getForme().types displayName += """#{type}""" options = title: displayName html: true content: JST['battle_hover_info']({window, pokemon}) trigger: 'hover' animation: false container: 'body' $this.popover(options) renderTeamPreview: => locals = battle : @model window : window yourTeam : @model.getTeam() @$('.battle_container').append @team_preview_template(locals) @$('.battle_teams').find('.arrange_team .pokemon_icon').each (i, el) => $this = $(el) slot = $this.data('index') pokemon = @model.getPokemon(@model.get('index'), slot) @pokemonPopover($this, pokemon) togglePokemonOrSwitch: (e) => $currentTarget = $(e.currentTarget) $activePokemon = @$('.arrange_pokemon.active') if $currentTarget.is('.active') $activePokemon.removeClass('active') else if $activePokemon.length > 0 $activePokemon.removeClass('active') @swapElements($currentTarget.get(0), $activePokemon.get(0)) else $currentTarget.addClass('active') swapElements: (element1, element2) -> [parent1, next1] = [element1.parentNode, element1.nextSibling] [parent2, next2] = [element2.parentNode, element2.nextSibling] parent1.insertBefore(element2, next1) parent2.insertBefore(element1, next2) submitTeamPreview: (e) => $currentTarget = $(e.currentTarget) return if $currentTarget.hasClass('disabled') $currentTarget.addClass('disabled') $teamPreview = @$('.battle_teams') indices = for element in @$('.arrange_team .pokemon_icon') $(element).data('index') @model.arrangeTeam(indices) $teamPreview.transition(opacity: 0, 250, => @removeTeamPreview()) removeTeamPreview: => $teamPreview = @$('.battle_teams') $teamPreview.remove() floatPercent: (player, slot, percent) => return if @skip? kind = (if percent >= 0 then "" else "red") percentText = "#{percent}" percentText = "+#{percentText}" if percent >= 0 percentText += "%" @floatText(player, slot, percentText, kind) floatText: (player, slot, text, kind = "") => return if @skip? $sprite = @$sprite(player, slot) [x, y] = @getPokemonPosition(player, slot) $text = $('').addClass("percentage #{kind}").text(text) $text.hide().appendTo(@$('.battle_pane')) x -= $text.width() / 2 y -= 20 $text.css(position: 'absolute', top: y, left: x).show() if kind == 'red' $text.transition(top: "+=30", 1000, 'easeOutCubic') $text.delay(1000) $text.transition(opacity: 0, 1000, -> $text.remove()) else $text.transition(top: "-=30", 1000, 'easeOutCubic') $text.delay(1000) $text.transition(opacity: 0, 1000, -> $text.remove()) switchIn: (player, slot, fromSlot, done) => $oldPokemon = @$pokemon(player, slot) $newPokemon = @$pokemon(player, fromSlot) $newSprite = @$sprite(player, fromSlot) pokemon = @model.getPokemon(player, slot) @renderUserInfo() # Prepare old/new pokemon $oldPokemon.attr('data-slot', fromSlot) $newPokemon.attr('data-slot', slot) $newPokemon.removeClass('hidden') @pokemonPopover($newSprite, pokemon) pokemon.set('beeninbattle', true) @cannedText('SENT_OUT', player, player, slot) if @skip? $oldPokemon.css(opacity: 0) $newPokemon.css(opacity: 1) done() return # Create and position pokeball [x, y] = @getPokemonPosition(player, slot) $pokeball = @makePokeball(x, y) $pokeball.css(opacity: 0) $pokeball.appendTo(@$(".battle_pane")) # Start animations $oldPokemon.css(opacity: 0) $newPokemon.css(opacity: 0) $pokeball.css(opacity: 1) releasePokemon = => $pokeball.css(opacity: 0) $newSprite .transition(y: -15, scale: .1, 0) .transition(scale: 1, 250 * @speed) .transition y: 0, 250 * @speed, 'out', => @removePokeball($pokeball) setTimeout(done, 500 * @speed) $newPokemon.transition(opacity: 1) setTimeout(releasePokemon, 250 * @speed) switchOut: (player, slot, done) => $pokemon = @$pokemon(player, slot) $sprite = @$sprite(player, slot) @cannedText('WITHDREW', player, player, slot) if @skip? $pokemon.addClass('hidden') $sprite.popover('destroy') done() return width = $sprite.width() height = $sprite.height() $sprite.transition(scale: 0.1, x: width >> 1, y: height, 150 * @speed) $pokemon.transition opacity: 0, 250 * @speed, -> $pokemon.addClass('hidden').css(opacity: 1) $sprite.popover('destroy') $sprite.transition(scale: 1, x: 0, y: 0, 0) setTimeout(done, 250 * @speed) makePokeball: (x, y) => $pokeball = $("""
""") $pokeball.css(top: y, left: x) size = 22 $pokeball.width(size).height(size) func = -> $pokeball.css(backgroundPositionY: -10 - func.counter * 40) func.counter = (func.counter + 1) % 8 func.counter = 1 id = setInterval(func, 40) $pokeball.data('animation-id', id) $pokeball removePokeball: ($pokeball) => id = $pokeball.data('animation-id') clearTimeout(id) $pokeball.remove() logMove: (player, slot, moveName, done) => owner = @model.getTeam(player).escape('owner') pokemon = @model.getPokemon(player, slot) @addMoveMessage(owner, pokemon, moveName) @lastMove = moveName done() moveSuccess: (player, slot, targetSlots, moveName, done) => return done() if @skip? gen = @model.get('generation').toUpperCase() moveData = window.Generations[gen]?.MoveData[moveName] if !moveData console.error("Could not display animation for #{moveName} as it does not exist in #{gen}.") done() return [targetPlayer, targetSlot] = targetSlots[0] $attacker = @$sprite(player, slot) $defender = @$sprite(targetPlayer, targetSlot) [ax, ay] = @getPokemonPosition(player, slot) [dx, dy] = @getPokemonPosition(targetPlayer, targetSlot) front = @isFront(player) scale = (if front then 1.3 else 1/1.3) if moveName == 'Earthquake' speed = @speed $attacker.add($defender).each (index) -> $(this).transition(x: -75, 62.5 * speed, 'easeInOutCubic') .transition(x: 75, 125 * speed, 'easeInOutCubic') .transition(x: -30, 125 * speed, 'easeInOutCubic') .transition(x: 30, 125 * speed, 'easeInOutCubic') .transition(x: 0, 62.5 * speed, 'easeInOutCubic') setTimeout(done, 500 * @speed) else if 'contact' in moveData.flags # Simple attack animation # Tackling the opponent $attacker .transition(x: dx - ax, y: dy - ay, scale: scale, 250 * @speed, 'in') .transition(x: 0, y: 0, scale: 1, 250 * @speed, 'out') $defender.delay(400 * @speed) .transition(x: (if front then -16 else 8), 50 * @speed, 'easeOutCubic') .transition(x: 0, 50 * @speed, 'easeInOutCubic') setTimeout(done, 500 * @speed) else if moveData['power'] > 0 # Non-contact attacking move # Projectile $projectile = @$projectile(player, slot, moveData) [transX, transY] = [(dx - ax), (dy - ay)] $projectile .transition(x: transX / 2, y: transY / 2, scale: (scale + 1) / 2, 200 * @speed, 'easeOutCubic') .transition(x: transX, y: transY, scale: scale, 200 * @speed, 'easeOutCubic') .transition(opacity: 0, 100 * @speed, -> $projectile.remove()) $defender.delay(400 * @speed) .transition(x: -4, 0, 'linear').delay(50 * @speed) .transition(x: 4, 0, 'linear').delay(50 * @speed) .transition(x: 0, 0, 'linear') setTimeout(done, 500 * @speed) else if player != targetPlayer || slot != targetSlot # This is a non-attacking move that affects another pokemon # S-shaped movement $projectile = @$projectile(player, slot, moveData) [transX, transY] = [(dx - ax), (dy - ay)] $projectile .transition(x: transX * 2 / 3, y: transY / 3, 150 * @speed, 'easeInOutSine') .transition(x: transX / 3, y: transY * 2 / 3, 100 * @speed, 'easeInOutSine') .transition(x: transX, y: transY, 150 * @speed, 'easeInOutSine') .transition opacity: 0, 100 * @speed, 'easeInOutSine', -> $projectile.remove() setTimeout(done, 500 * @speed) else # Side-to-side movement $attacker = @$sprite(player, slot) $attacker .transition(x: -16, 125 * @speed, 'easeInOutSine') .transition(x: 16, 250 * @speed, 'easeInOutSine') .transition(x: 0, 125 * @speed, 'easeInOutSine') setTimeout(done, 500 * @speed) cannedText: (cannedString, args...) => @parseCannedText(CannedText[cannedString], args, ->) parseCannedText: (cannedInteger, args, done) => cannedTextName = CannedMapReverse[cannedInteger] cannedText = @getCannedText(cannedTextName, args) @addLog(cannedText) @actOnCannedText(cannedTextName, cannedText, done) # Some canned text requires special actions. # For example, misses require a delay, and also prints to the battle pane. actOnCannedText: (cannedTextName, cannedText, done) => return done() if @skip? switch cannedTextName when 'MOVE_MISS', 'JUMP_KICK_MISS', 'MOVE_FAIL', 'IMMUNITY' @addSummary(cannedText) setTimeout(done, 500 * @speed) when 'PARALYZE_CONTINUE', 'FREEZE_CONTINUE', 'SLEEP_CONTINUE',\ 'SUN_END', 'RAIN_END', 'SAND_END', 'HAIL_END',\ 'SAND_CONTINUE', 'HAIL_CONTINUE' @addSummary(cannedText, newline: true) done() else @addSummary(cannedText) done() getCannedText: (cannedTextName, args) => cannedText = 'Please refresh to see this text!' genIndex = ALL_GENERATIONS.indexOf(@model.get('generation')) language = 'en' # Run through inheritance chain of generations to find the canned text for i in [genIndex..0] by -1 generation = ALL_GENERATIONS[i] if CannedMap[generation]?[language]?[cannedTextName] cannedText = CannedMap[generation][language][cannedTextName] break # Replace special characters in the canned text with the arguments cannedText.replace /\$([a-z]+|\d+)/g, (match, p1, index) => switch p1 when 'p' [player, slot] = args.splice(0, 2) pokemon = @model.getPokemon(player, slot) if @isIllusioned(pokemon) pokemon = pokemon.getTeam().attributes.pokemon.at(pokemon.getTeam().attributes.pokemon.length - 1) pokemon.escape('name') when 't' [player] = args.splice(0, 1) @model.getTeam(player).escape('owner') when 'ts' [player] = args.splice(0, 1) text = if @isFront(player) "the opposing team" else "your team" # Capitalize the text if necessary text = "#{text[0].toUpperCase()}#{text[1...]}" if index == 0 text else [text] = args.splice(0, 1) text activateAbility: (player, slot, abilityName, done) => return done() if @skip? pokemon = @model.getPokemon(player, slot) isFront = @isFront(player) $ability = $('
').addClass('ability_activation') $ability.html("#{pokemon.escape('name')}'s #{abilityName}") $ability.addClass((if isFront then 'front' else 'back')) $ability.width(1) $ability.appendTo(@$('.battle_pane')) $ability .transition(opacity: 1, width: 150, 100 * @speed, 'easeInQuad') .delay(3000) .transition opacity: 0, 300 * @speed, 'easeInQuad', -> $ability.remove() setTimeout(done, 500 * @speed) changeSprite: (player, slot, species, forme, done) => $spriteContainer = @$spriteContainer(player, slot) $sprite = @$sprite(player, slot) $spriteContainer.data('species', species) $spriteContainer.data('forme', forme) if @skip? @renderPokemon $spriteContainer, -> $sprite.popover('destroy') $sprite.remove() done() return $sprite.fadeOut 200 * @speed, => @renderPokemon $spriteContainer, ($image) -> $sprite.popover('destroy') $sprite.remove() $image.hide().fadeIn(200 * @speed) # Don't waste time changing the sprite if we can't see it. if @model.getPokemon(player, slot).isFainted() done() else setTimeout(done, 400 * @speed) changeName: (player, slot, newName, done) => nameBox = @$pokemon(player, slot).find('.pokemon-name') nameBox.html newName done() changeWeather: (newWeather, done) => $overlays = @$('.battle_overlays') $overlays.find('.weather').transition(opacity: 0, 500 * @speed, -> $(this).remove()) [overlayWidth, overlayHeight] = [600, 300] $weather = switch newWeather when Weather.RAIN $weather = $("
").addClass("battle_overlay weather rain") for i in [0...100] dropLeft = _.random(-300, overlayWidth) dropTop = _.random(-2 * overlayHeight - 100, overlayHeight) $drop = $('
') $drop.css(left: dropLeft, top: dropTop) $weather.append($drop) $overlays.append($weather) $weather when Weather.SUN $weather = $("
").addClass("battle_overlay weather sun") for i in [0...10] millisecs = Math.floor(Math.random() * 3000) + 'ms' $ray = $('
') $ray.css(left: Math.floor(Math.random() * overlayWidth)) $ray.css({ '-webkit-animation-delay': millisecs '-moz-animation-delay': millisecs '-ms-animation-delay': millisecs '-o-animation-delay': millisecs 'animation-delay': millisecs }) $weather.append($ray) $overlays.append($weather) $weather when Weather.SAND $weather = $("
").addClass("battle_overlay weather sand") [width, height] = [overlayWidth, overlayHeight] [sandWidth, sandHeight] = [600, 600] streams = [] for x in [-(2 * width)..width] by sandWidth for y in [-(2 * height)...height] by sandHeight percentX = Math.floor(100 * x / width) + "%" percentY = Math.floor(100 * y / height) + "%" streams.push([percentX, percentY]) for [left, top] in streams $sand = $('
') $sand.css({left, top}) $weather.append($sand) $overlays.append($weather) $weather when Weather.HAIL $weather = $("
").addClass("battle_overlay weather hail") for i in [0...100] hailstoneLeft = _.random(-300, overlayWidth) hailstoneTop = _.random(-2 * overlayHeight, overlayHeight) $hailstone = $('
') size = Math.floor(Math.random() * 5) + 5 $hailstone.width(size) $hailstone.height(size) $hailstone.css(left: hailstoneLeft, top: hailstoneTop) $weather.append($hailstone) $overlays.append($weather) $weather else $() $weather.transition(opacity: 1, 500 * @speed) done() attachPokemon: (player, slot, attachment, done) => pokemon = @model.getPokemon(player, slot) $pokemon = @$pokemon(player, slot) switch attachment when 'SubstituteAttachment' $spriteContainer = @$spriteContainer(player, slot) $spriteContainer.addClass('fade') substituteUrl = (if @isFront(player) then "substitute" else "subback") substituteUrl = "../Sprites/battle/#{substituteUrl}.gif" @addPokemonImage $pokemon, substituteUrl, callback: ($image) => [x, y] = @getPokemonPosition(player, slot) $image.addClass('substitute') width = $image.width() height = $image.height() x -= (width >> 1) y -= (height >> 1) yOffset = 200 $image.css(position: 'absolute', left: x, top: y) $image.show() return done() if @skip? setTimeout -> $image .transition(y: -yOffset, 0) .transition(y: 0, 200 * @speed, 'easeInQuad') .transition(y: -yOffset >> 3, 100 * @speed, 'easeOutQuad') .transition(y: 0, 100 * @speed, 'easeInQuad') , 0 setTimeout(done, 500 * @speed) when 'ConfusionAttachment' @addPokemonEffect($pokemon, "confusion", "Confusion") @addLog("#{pokemon.escape('name')} became confused!") done() when 'ProtectAttachment', 'KingsShieldAttachment', 'SpikyShieldAttachment' @cannedText('PROTECT_CONTINUE', player, slot) @attachScreen(player, slot, 'pink', 0, done) when 'Air Balloon' @addPokemonEffect($pokemon, "balloon", "Balloon") @addLog("#{pokemon.escape('name')} floats in the air with its Air Balloon!") done() when 'Paralyze' pokemon.set('status', 'paralyze') done() when 'Burn' pokemon.set('status', 'burn') done() when 'Poison' pokemon.set('status', 'poison') done() when 'Toxic' pokemon.set('status', 'toxic') done() when 'Freeze' pokemon.set('status', 'freeze') done() when 'Sleep' pokemon.set('status', 'sleep') done() else done() attachTeam: (player, attachment, done) => $battlePane = @$('.battle_pane') isFront = @isFront(player) switch attachment when "StealthRockAttachment" $div = $("
").addClass("field-#{player} team-stealth-rock") if isFront [ oldX, oldY ] = [ "20%", "80%" ] [ newX, newY ] = [ "67%", "45%" ] else [ oldX, oldY ] = [ "80%", "20%" ] [ newX, newY ] = [ "34%", "81%" ] if @skip? $div.css(top: newY, left: newX, opacity: .5) $battlePane.prepend($div) done() else $div.css(top: oldY, left: oldX, opacity: 0) $div.transition(top: newY, left: newX, opacity: 1, 500 * @speed) .delay(1000 * @speed).transition(opacity: .5) $battlePane.prepend($div) setTimeout(done, 500 * @speed) when "ToxicSpikesAttachment" $div = $("
").addClass("field-#{player} team-toxic-spikes") previousLayers = @$(".field-#{player}.team-toxic-spikes").length if isFront oldY = "80%" oldX = "20%" newY = switch previousLayers when 0 then "51%" when 1 then "50%" newX = switch previousLayers when 0 then "77%" when 1 then "73%" else oldY = "30%" oldX = "80%" newY = switch previousLayers when 0 then "87%" when 1 then "86%" newX = switch previousLayers when 0 then "23%" when 1 then "27%" if @skip? $div.css(top: newY, left: newX, opacity: .5) $battlePane.prepend($div) done() else $div.css(top: oldY, left: oldX, opacity: 0) $div.transition(top: newY, left: newX, opacity: 1, 500 * @speed) .delay(1000 * @speed).transition(opacity: .5) $battlePane.prepend($div) setTimeout(done, 500 * @speed) when "SpikesAttachment" $div = $("
").addClass("field-#{player} team-spikes") previousLayers = @$(".field-#{player}.team-spikes").length if isFront oldY = "80%" oldX = "20%" newY = switch previousLayers when 0 then "49%" when 1 then "52%" when 2 then "50%" newX = switch previousLayers when 0 then "87%" when 1 then "84%" when 2 then "82%" else oldY = "30%" oldX = "80%" newY = switch previousLayers when 0 then "85%" when 1 then "88%" when 2 then "86%" newX = switch previousLayers when 0 then "13%" when 1 then "16%" when 2 then "18%" if @skip? $div.css(top: newY, left: newX, opacity: .5) $battlePane.prepend($div) done() else $div.css(top: oldY, left: oldX, opacity: 0) $div.transition(top: newY, left: newX, opacity: 1, 500 * @speed) .delay(1000 * @speed).transition(opacity: .5) $battlePane.prepend($div) setTimeout(done, 500 * @speed) when "StickyWebAttachment" $div = $("
").addClass("field-#{player} team-sticky-web") if isFront [ oldX, oldY ] = [ "0%", "50%" ] [ newX, newY ] = [ "65%", "10%" ] else [ oldX, oldY ] = [ "65%", "10%" ] [ newX, newY ] = [ "0%", "50%" ] if @skip? $div.css(top: newY, left: newX, opacity: .5) $battlePane.prepend($div) done() else $div.css(top: oldY, left: oldX, opacity: 0) $div.animate(top: newY, left: newX, opacity: 1, 1000 * @speed, 'easeOutElastic') .delay(1000 * @speed).animate(opacity: .2) $battlePane.prepend($div) setTimeout(done, 500 * @speed) when "ReflectAttachment" @cannedText('REFLECT_START', player) @attachScreen(player, 'blue', 10, done) when "LightScreenAttachment" @cannedText('LIGHT_SCREEN_START', player) @attachScreen(player, 'yellow', 5, done) else done() attachBattle: (attachment, done) => done() attachScreen: (player, slot, klass, offset, done=->) => if arguments.length == 4 [slot, klass, offset, done] = [null, slot, klass, offset] finalSize = 100 halfSize = (finalSize >> 1) $screen = $("
").addClass("team-screen #{klass} field-#{player}") $screen.addClass("slot-#{slot}") if slot [x, y] = @getPokemonPosition(player, 0) x += offset y += offset $screen.css(left: x, top: y).appendTo(@$('.battle_pane')) if @skip? $screen.css(width: finalSize, height: finalSize) $screen.css(x: -halfSize, y: -halfSize) done() else $screen .transition(width: finalSize, x: -halfSize, 250 * @speed, 'easeInOutCubic') .transition(height: finalSize, y: -halfSize, 250 * @speed, 'easeInOutCubic') setTimeout(done, 500 * @speed) unattachScreen: (player, slot, klass, done=->) => if arguments.length == 3 [slot, klass, done] = [null, slot, klass] selector = ".team-screen.#{klass}.field-#{player}" selector += ".slot-#{slot}" if slot $selector = @$(selector) $selector.fadeOut(500 * @speed, -> $selector.remove()) done() boost: (player, slot, deltaBoosts, options = {}) => pokemon = @model.getPokemon(player, slot) if @isIllusioned(pokemon) pokemonName = pokemon.getTeam().attributes.pokemon.at(pokemon.getTeam().attributes.pokemon.length - 1).attributes.name else pokemonName = pokemon.escape('name') stages = pokemon.get('stages') $pokemon = @$pokemon(player, slot) $effects = $pokemon.find('.pokemon-effects') posFloatText = [] negFloatText = [] for stat, delta of deltaBoosts previous = stages[stat] stages[stat] += delta # Boost log message unless options.silent message = @makeBoostMessage(pokemonName, stat, delta, stages[stat]) @addLog(message) if message # Boost in the view abbreviatedStat = switch stat when "attack" then "Att" when "defense" then "Def" when "speed" then "Spe" when "specialAttack" then "Sp.A" when "specialDefense" then "Sp.D" when "accuracy" then "Acc." when "evasion" then "Eva." else stat amount = stages[stat] amount = "+#{amount}" if amount > 0 finalStat = "#{amount} #{abbreviatedStat}" $effect = @addPokemonEffect($pokemon, "boost #{stat}", finalStat) if amount < 0 $effect.addClass('negative') negFloatText.push("#{delta} #{abbreviatedStat}") else if amount > 0 $effect.removeClass('negative') posFloatText.push("+#{delta} #{abbreviatedStat}") else # amount == 0 $effect.remove() # Boost text messages if options.floatText if negFloatText.length > 0 @floatText(player, slot, negFloatText.join('/'), 'red') if posFloatText.length > 0 @floatText(player, slot, posFloatText.join('/')) true makeBoostMessage: (pokemonName, stat, amount, currentBoost) -> stat = switch stat when "attack" then "Attack" when "defense" then "Defense" when "speed" then "Speed" when "specialAttack" then "Special Attack" when "specialDefense" then "Special Defense" when "accuracy" then "Accuracy" when "evasion" then "Evasion" else stat if amount > 0 if amount == 12 "#{pokemonName} cut its own HP and maximized its #{stat}!" else adverb = "" if amount == 1 adverb = " sharply" if amount == 2 adverb = " drastically" if amount >= 3 "#{pokemonName}'s #{stat} rose#{adverb}!" else if amount < 0 adverb = "" if amount == -1 adverb = " harshly" if amount == -2 adverb = " severely" if amount <= -3 "#{pokemonName}'s #{stat}#{adverb} fell!" else if currentBoost == 6 "#{pokemonName}'s #{stat} won't go any higher!" else if currentBoost == -6 "#{pokemonName}'s #{stat} won't go any lower!" unattachPokemon: (player, slot, effect, done) => pokemon = @model.getPokemon(player, slot) $pokemon = @$pokemon(player, slot) switch effect when 'SubstituteAttachment' $spriteContainer = @$spriteContainer(player, slot) $spriteContainer.removeClass('fade') $substitute = $pokemon.find('.substitute').first() if @skip? $substitute.remove() done() else $substitute.transition y: 300, opacity: 0, 300 * @speed, -> $substitute.remove() setTimeout(done, 300 * @speed) when 'ProtectAttachment', 'KingsShieldAttachment', 'SpikyShieldAttachment' @unattachScreen(player, slot, 'pink', done) when 'Air Balloon' $pokemon.find(".pokemon-effect.balloon").remove() @addLog("#{pokemon.escape('name')}'s Air Balloon popped!") done() when 'ConfusionAttachment' $pokemon.find(".pokemon-effect.confusion").remove() done() when 'Paralyze' pokemon.set('status', null) done() when 'Burn' pokemon.set('status', null) done() when 'Poison' pokemon.set('status', null) done() when 'Toxic' pokemon.set('status', null) done() when 'Freeze' pokemon.set('status', null) done() when 'Sleep' pokemon.set('status', null) done() else done() setBoosts: (player, slot, boosts) => pokemon = @model.getPokemon(player, slot) stages = pokemon.get('stages') for stat of boosts boosts[stat] -= stages[stat] @boost(player, slot, boosts, silent: true) resetBoosts: (player, slot) => pokemon = @model.getPokemon(player, slot) pokemon.resetBoosts() $pokemon = @$pokemon(player, slot) $pokemon.find('.boost').remove() handlePercent: (pokemon) => $pokemon = @$pokemon(pokemon) $info = $pokemon.find(".pokemon-info") $allHP = $info.find('.hp') $hpText = $info.find('.hp-text') percent = pokemon.getPercentHP() if percent <= 20 $allHP.css(backgroundColor: "#f00") else if percent <= 50 $allHP.css(backgroundColor: "#ff0") else $allHP.css(backgroundColor: "#0f0") $allHP.width("#{percent}%") $hpText.text("#{percent}%") deltaPercent = (percent - pokemon.previous('percent')) [player, slot] = [$pokemon.data('team'), $pokemon.data('slot')] @floatPercent(player, slot, deltaPercent) handleStatus: (pokemon, status) => $pokemon = @$pokemon(pokemon) if status? $effects = $pokemon.find('.pokemon-effects') display = @mapStatusForDisplay(status) @addPokemonEffect($pokemon, status, display) else $pokemon.find(".pokemon-effect.#{pokemon.previous('status')}").remove() showSpinner: => @$('.battle_actions .show_spinner').removeClass('hidden') mapStatusForDisplay: (status) => switch status when "burn" then "BRN" when "paralyze" then "PAR" when "poison" then "PSN" when "toxic" then "TOX" when "freeze" then "FRZ" when "sleep" then "SLP" addPokemonEffect: ($pokemon, klass, text) => $effects = $pokemon.find(".pokemon-effects") $effect = $effects.find(".pokemon-effect.#{klass.replace(/\s+/g, '.')}") return $effect if !text if $effect.length == 0 $effect = $("
#{text}
") $effect.appendTo($effects) else $effect.text(text) $effect unattachTeam: (player, attachment, done) => $battlePane = @$('.battle_pane') switch attachment when "StealthRockAttachment" $battlePane.find(".field-#{player}.team-stealth-rock").remove() done() when "ToxicSpikesAttachment" $battlePane.find(".field-#{player}.team-toxic-spikes").remove() done() when "SpikesAttachment" $battlePane.find(".field-#{player}.team-spikes").remove() done() when "StickyWebAttachment" $battlePane.find(".field-#{player}.team-sticky-web").remove() done() when 'ReflectAttachment' @cannedText('REFLECT_END', player) @unattachScreen(player, 'blue', done) when 'LightScreenAttachment' @cannedText('LIGHT_SCREEN_END', player) @unattachScreen(player, 'yellow', done) else done() unattachBattle: (effect, done) => done() updateTimers: (timers) => now = $.now() for timer, index in timers @timers[index] = timer @timerUpdatedAt[index] = now renderTimers: => for i in [0..1] @renderTimer(i) countdownTimers: => @renderTimers() diff = ($.now() - @battleStartTime - @timerIterations * 1000) @timerIterations++ @countdownTimersId = setTimeout(@countdownTimers, 1000 - diff) renderTimer: (index) => $info = @$playerInfo(index) $remainingTimer = $info.find('.remaining-timer') $frozenTimer = $info.find('.frozen-timer') timeRemaining = @timers[index] - $.now() + @timerUpdatedAt[index] if !timeRemaining && timeRemaining != 0 # Falsy, but not 0. $remainingTimer.addClass('hidden') else $remainingTimer.removeClass('hidden') $remainingTimer.text PokeBattle.humanizeTime(timeRemaining) # Change timer class if timeRemaining <= 1 * 60 * 1000 $frozenTimer.addClass("battle-timer-low") $remainingTimer.addClass("battle-timer-low") else $frozenTimer.removeClass("battle-timer-low") $remainingTimer.removeClass("battle-timer-low") # Ensure frozen timer displays right if @timerFrozenAt[index] $frozenTimer.text PokeBattle.humanizeTime(@timerFrozenAt[index]) $frozenTimer.removeClass('hidden') $remainingTimer.addClass('battle-timer-small') if @showSecondaryTimer $remainingTimer.removeClass('hidden') else $remainingTimer.addClass('hidden') else $frozenTimer.addClass('hidden') $remainingTimer.removeClass('battle-timer-small hidden') # There are two ways your timer can stop: # 1. When you have no actions and you're waiting. e.g. opponent used U-turn. # 2. When you select a move. # The two cases differ; only display a secondary timer in the 2nd case. pauseTimer: (index, timeSinceLastAction) => now = $.now() @timerFrozenAt[index] = @timers[index] - (now - @timerUpdatedAt[index]) # Update timerUpdatedAt, because it only knows about when the timers are # were updated locally. @timerUpdatedAt[index] -= timeSinceLastAction if timeSinceLastAction @showSecondaryTimer = timeSinceLastAction? @renderTimer(index) resumeTimer: (index) => delete @timerFrozenAt[index] @renderTimer(index) $playerInfo: (index) => $userInfo = @$('.battle_user_info') if index == @model.get('index') return $userInfo.find('.left') else return $userInfo.find('.right') announceWinner: (player, done) => owner = @model.getTeam(player).escape('owner') message = "#{owner} won!" @announceWin(message, done) announceForfeit: (player, done) => owner = @model.getTeam(player).escape('owner') message = "#{owner} has forfeited!" @announceWin(message, done) announceTimer: (player, done) => owner = @model.getTeam(player).escape('owner') message = "#{owner} was given the timer win!" @announceWin(message, done) announceExpiration: (done) => message = "The battle expired!" @announceWin(message, done) announceWin: (message, done) => @chatView.print("

#{message}

") @addSummary(message, newline: true) @model.set('finished', true) done() handleEnd: (battle, end) => if @shouldRenderEnd() @disableButtons() @$('.battle_actions').html(@battle_end_template({window})) clearTimeout(@countdownTimersId) handleRemoval: (battle) => if battle == @model @remove() shouldRenderEnd: => PokeBattle.primus? saveReplay: (e) => $replayButton = $(e.currentTarget) return if $replayButton.is('.disabled') $replayButton.addClass('disabled') $replayButton.find('.show_spinner').removeClass('hidden') PokeBattle.primus.send 'saveReplay', @model.id, (error, replayId) => $replayButton.find('.show_spinner').addClass('hidden') if error @chatView.announce("error", error) else relativeUrl = "/replays/#{replayId}" absoluteUrl = "#{window.location.protocol}//#{window.location.host}" absoluteUrl += relativeUrl @chatView.announce("success", "Your replay was saved! Share the link: #{absoluteUrl}.") saveLog: => log = [] $children = @$('.messages').children() $children.each -> $this = $(this) isHeader = /H\d/i.test(@tagName) log.push "" if isHeader log.push $this.text() log.push "" if isHeader log = [ log.join('\n') ] fileName = (@model.get('teams').map((team) -> team.escape('owner'))).join(" vs ") fileName += ".txt" blob = new Blob(log, type: "text/plain;charset=utf-8", endings: "native") saveAs(blob, fileName) returnToLobby: => PokeBattle.navigation.focusLobby() changeBattleSpeed: (e) => @speed = Number($(e.currentTarget).val()) || 1 try window.localStorage.setItem('battle_speed', @speed) catch $pokemon: (player, slot) => if arguments.length == 1 pokemon = player @model.get('teams').forEach (team, playerIndex) -> index = team.indexOf(pokemon) if index != -1 player = playerIndex slot = index return @$(".pokemon[data-team='#{player}'][data-slot='#{slot}']") $spriteContainer: (player, slot) => @$pokemon(player, slot).find('.sprite') $sprite: (player, slot) => @$spriteContainer(player, slot).find('img') $projectile: (player, slot, moveData) => $projectile = $('
').addClass('projectile') $projectile.addClass(moveData['type'].toLowerCase()) $projectile.appendTo(@$(".battle_pane")) [x, y] = @getPokemonPosition(player, slot) $projectile.css(left: x, top: y) $projectile isFront: (player) => @model.get('index') != player faint: (player, slot, done) => $pokemon = @$pokemon(player, slot) $sprite = @$sprite(player, slot) if @skip? $sprite.popover('destroy') $sprite.remove() done() return $sprite.transition y: 100, opacity: 0, 250 * @speed, 'ease-in', -> $sprite.popover('destroy') $sprite.remove() setTimeout(done, 250 * @speed) @renderUserInfo() resetPopovers: => return if !@model.teams for player in [0...2] for slot in [0...@model.numActive] $pokemon = @$pokemon(player, slot) pokemon = @model.getPokemon(player, slot) $sprite = @$sprite(player, slot) $sprite.popover('destroy') @pokemonPopover($sprite, pokemon) enableButtons: (validActions) => if validActions @renderActions(validActions) @resumeTimer(@model.get('index')) else # We didn't get any actions; we must be already waiting. @disableButtons() disableButtons: => @$('.battle_actions .switch.button').popover('destroy') @renderWaiting() addMoveMessage: (owner, pokemon, moveName) => if @isIllusioned(pokemon) lastpokemon = pokemon.getTeam().attributes.pokemon.at(pokemon.getTeam().attributes.pokemon.length - 1) pokemon = lastpokemon @chatView.print("

#{owner}'s #{@pokemonHtml(pokemon)} used #{moveName}!

") @addSummary("#{owner}'s #{pokemon.escape('name')} used #{moveName}!", newline: true, big: true) isIllusioned: (pokemon) => illusionmons = ['Zoroark', 'Zorua'] console.log(pokemon.getIllu()) return true if (pokemon.attributes.species in illusionmons) and pokemon.attributes.percent == 100 and @model.attributes.turn <= 1 return true if pokemon.getIllu() return false addLog: (message) => @chatView.print("

#{message}

") addSummary: (message, options = {}) => return if @skip? $summary = @$('.battle_summary') $summary.show() $p = $summary.children().last() if $p.length == 0 || $p.is('.newline') || options.newline $p = $("

").html(message).hide() $p.addClass('newline') if options.newline $p.addClass('big') if options.big $p.appendTo($summary) else html = $p.html() $p.html("#{html} #{message}") $p.slideDown(200) # Remove the summaries over time if we can see the full log. return unless @chatView.$el.is(':visible') removeP = -> $p.slideUp 200, -> $p.remove() $summary.hide() if $summary.is(':empty') setTimeout(removeP, 4000) beginTurn: (turn, done) => @chatView.print("

Turn #{turn}

") @model.set('turn', turn) done() continueTurn: (done) => @$('.battle_summary').empty().hide() offset = @$('.battle_pane').offset().top + @$el.scrollTop() offset -= @$el.offset().top @$el.scrollTop(offset) done() makeMove: (e) => forSlot = 0 $target = $(e.currentTarget) moveName = $target.data('move-id') if $target.hasClass('disabled') console.log "Cannot use #{moveName}." return console.log "Making move #{moveName}" pokemon = @model.getPokemon(@model.get('index'), 0) @showSpinner() @model.makeMove(moveName, forSlot, @afterSelection.bind(this, pokemon)) switchPokemon: (e) => forSlot = 0 $target = $(e.currentTarget) toSlot = $target.data('slot') if $target.hasClass('disabled') console.log "Cannot switch to #{toSlot}." return console.log "Switching to #{toSlot}" toSlot = parseInt(toSlot, 10) pokemon = @model.getPokemon(@model.get('index'), 0) @showSpinner() @model.makeSwitch(toSlot, forSlot, @afterSelection.bind(this, pokemon)) cancelAction: (e) => @$('.battle_actions').html """
Canceling...
""" pokemon = @model.getPokemon(@model.get('index'), 0) @model.makeCancel() @afterAction(pokemon) megaEvolve: (e) => $target = $(e.currentTarget) $target.toggleClass('pressed') pokemon = @model.getPokemon(@model.get('index'), 0) pokemon.set('megaEvolve', $target.hasClass("pressed")) afterSelection: (pokemon) => @disableButtons() @pauseTimer(@model.get('index'), 0) @afterAction(pokemon) afterAction: (pokemon) => pokemon.set('megaEvolve', false) preloadImages: => gen = window.Generations[@model.get('generation').toUpperCase()] teams = @model.get('teams').map (team, playerIndex) => front = @isFront(playerIndex) team.get('pokemon').map (pokemon) -> species = pokemon.get('species') forme = pokemon.get('forme') shiny = pokemon.get('shiny') {id} = gen.SpeciesData[species] formes = gen.FormeData[species] formeNames = _.keys(formes) formeNames = _.filter formeNames, (formeName) -> forme == formeName || formes[formeName].isBattleOnly for formeName in formeNames PokemonSprite(id, formeName, front: front, shiny: shiny) # First pokemon of each team is loaded first, then second, etc. pokemonUrls = _.flatten(_.zip(teams...)) for pokemonUrl in pokemonUrls image = new Image() image.src = pokemonUrl addPokemonImage: ($div, url, options = {}) => scale = options.scale || 1 image = new Image() $image = $(image) $image.load => {width, height} = image if scale != 1 width *= scale height *= scale $image.width(width) $image.height(height) options.callback?($image) image.src = url $image.hide().appendTo($div) getPokemonPosition: (player, slot) => if player == @model.get('index') [96, 208] else [332, 108] remove: => clearTimeout(@countdownTimersId) super() pokemonHtml: (pokemon) => "#{pokemon.escape('name')}" setVisibleTeam: => battle = @model battle.set('visibleteam', true)