self = (module?.exports || window) if module?.exports EventPokemon = require('./event_pokemon') {INT_TO_GENERATION} = require('./ladders') {_} = require('underscore') else EventPokemon = window.EventPokemon ? {} INT_TO_GENERATION = window.INT_TO_GENERATION _ = window._ unportableGenerations = [ 1, 3 ] unportableGenerations.sort((a, b) -> b - a) # numeric, descending #Setting this to false allows Pokemon to get all moves, regardless of level levelLimit = false switchableFormes = [ "Deoxys" "Rotom" "Shaymin" ] unsketchableMoves = [ "Chatter" "Hyperspace Hole" "Light of Ruin" "Steam Eruption" "Struggle" "Thousand Arrows" "Thousand Waves" ] mustLearnMove = "Mamoswine" : "AncientPower" "Yanmega" : "AncientPower" "Tangrowth" : "AncientPower" "Mr. Mime" : "Mimic" "Sudowoodo" : "Mimic" # Note: Only 6 egg moves exist; 4 can be learned. "Ambipom" : "Double Hit" "Lickilicky" : "Rollout" getMinimumGeneration = (generation) -> for unportableGen in unportableGenerations if unportableGen <= generation return unportableGen minGeneration = Math.min(unportableGenerations...) throw new Error("Gen. '#{generation}' must be greater than #{minGeneration}.") getGenerationFromInt = (generationInteger) -> INT_TO_GENERATION[generationInteger].toUpperCase() # A helper method to loop through the learnsets for this pokemon and all # prevolutions, and then runs an iterator function (that you give) on those # learnsets. The iterator function takes one parameter, `learnset`, the learnset # for a given generation for the Pokemon's current forme. # # All generations that can be used are taken into consideration. If the Pokemon # has a hidden ability, but the generation doesn't support it, the iterator # skips over that gneration. loopLearnsets = (Generations, pokemon, forGeneration, iterator) -> minimumGeneration = getMinimumGeneration(forGeneration) {species, forme, ability} = pokemon origspecies = species formeName = forme || "default" # Find pre-evolutions and formes thePokemon = [] theFormes = [ formeName ] {SpeciesData, FormeData} = Generations[getGenerationFromInt(forGeneration)] finalForme = FormeData[species][formeName] while species thePokemon.push(species) if species in switchableFormes && species not in theFormes theFormes.push((forme for forme of FormeData[species])...) species = SpeciesData[species].evolvedFrom # The Pokemon may not have a default ability (due to tests, etc) ability ?= finalForme.abilities[0] hasHiddenAbility = (ability == finalForme.hiddenAbility && ability not in finalForme.abilities) # Loop through pre-evolutions and formes for species in thePokemon for formeName in theFormes # Loop through all available generations for generation in [minimumGeneration..forGeneration] {FormeData} = Generations[getGenerationFromInt(generation)] # Skip if this pokemon has no data. continue if !FormeData[species]? # Since we check pre-evos, the pre-evo may not have the forme that its # parent has. We check if no forme exists; if so, we revert to default. formeName = "default" if formeName not of FormeData[species] # The current forme may not have a learnset (Zen mode, megas), so we # do another check to see if it has a learnset. If not, use default. forme = FormeData[species][formeName] formeName = "default" if !forme.learnset learnset = forme.learnset # Skip if this Pokemon has no learnset for this generation. continue if !learnset # Skip if this Pokemon's ability is hidden and this generation has no # hidden abilities for this forme. continue if hasHiddenAbility && !forme.hiddenAbility? return true if iterator(learnset, species, formeName, generation) == true return false eeveelutions = [ 'Vaporeon' 'Jolteon' 'Flareon' 'Espeon' 'Umbreon' 'Leafeon' 'Glaceon' 'Sylveon' ] # Returns an array of moves that this Pokemon can learn for a given generation. self.learnableMoves = (Generations, pokemon, forGeneration) -> learnable = [] loopLearnsets Generations, pokemon, forGeneration, (learnset, pokemonSpecies, formeName) -> # Push event moves events = EventPokemon[pokemonSpecies] || [] events = events.filter((event) -> event.forme == formeName) for event in events learnable.push(event.moves) # Push learnset moves for method, moves of learnset if method in [ 'level-up', 'tutor', 'machine', 'egg' ] || ((pokemon.forme || "default") == formeName) # e.g. Hydro Pump Rotom-w learnable.push((moveName for moveName of moves)) # If the learnset includes Sketch, then we include every move. if learnset["level-up"]?["Sketch"] for moveName of Generations[getGenerationFromInt(forGeneration)].MoveData if moveName not in unsketchableMoves learnable.push(moveName) if pokemon.species in eeveelutions and forGeneration is 7 remindex = -1 for ele, index in learnable if "Hydro Pump" in ele and "Flare Blitz" in ele and "Psychic" in ele and pokemon.species != 'Eevee' remindex = index learnable.splice(remindex, 1) _.chain(learnable).flatten().sort().unique().value() # Checks the moveset of a given Pokemon for a given generation, with the given # species and forme data for all Pokemon. # # Returns true if the moveset is valid, false otherwise. self.checkMoveset = (Generations, pokemon, generation, moves) -> looper = loopLearnsets.bind(null, Generations, pokemon, generation) pokemonSpecies = pokemon.species pokemonForme = pokemon.forme || "default" pokemonLevel = (pokemon.level || generation.maxLevel) {FormeData} = Generations[getGenerationFromInt(generation)] forme = FormeData[pokemonSpecies][pokemonForme] # In gen 4, pokemon must know *all* moves inside the `form-change` learnset. if generation == 4 rsForme = Generations.DP.FormeData[pokemonSpecies]?[pokemonForme] || {} learnset = rsForme.learnset?['form-change'] || {} for move, level of learnset return false if move not in moves || pokemonLevel < level # Get a list of all moves that the Pokemon can't learn # through level-up, tutoring, machines, or Sketch. leftoverMoves = (m for m in moves when !checkMove(looper, pokemon, m)) # Continuing the `forme-change` learnset group. # Get rid of leftover moves if this pokemon can learn it in this generation. learnset = forme.learnset?['form-change'] || {} lsetLeftovers = leftoverMoves.filter((move) -> pokemonLevel >= learnset[move]) return true if lsetLeftovers.length == leftoverMoves.length # Check against event Pokemon # TODO: Event Pokemon require more stringent checks, e.g. gender/ability etc. checksOut = looper (learnset, pokemonSpecies, formeName) -> events = EventPokemon[pokemonSpecies] || [] events = events.filter((event) -> event.forme == formeName) for event in events lsetLeftovers = leftoverMoves.filter (move) -> move in event.moves && pokemonLevel >= event.level return true if lsetLeftovers.length == leftoverMoves.length return true if checksOut # These learnset groups are non-standard but can be used. If a non-standard # group completely overlaps the leftover moves, the moveset is valid. nonstandardGroups = [ "light-ball-egg", "stadium-surfing-pikachu" ] checksOut = looper (learnset) -> for group in nonstandardGroups continue if !learnset[group] total = (m for m in leftoverMoves when m of learnset[group]).length return true if total == leftoverMoves.length return true if checksOut # If the remaining moves are all dream world moves, it's a valid moveset. checksOut = looper (learnset) -> return if !learnset['dreamWorld'] dreamWorldMoves = [] for moveName of learnset['dreamWorld'] continue if moveName in dreamWorldMoves || moveName not in leftoverMoves dreamWorldMoves.push(moveName) return true if leftoverMoves.length == dreamWorldMoves.length return true if checksOut # If the remaining moves are all egg moves, the moveset is valid. # TODO: Check chain-breeding for gens 5 and under. eggMoves = [] looper (learnset) -> return if !learnset['egg'] for moveName of learnset['egg'] continue if moveName in eggMoves || moveName not in leftoverMoves eggMoves.push(moveName) # If the Pokemon has to know a certain move to evolve, check the egg moves # since you cannot have a moveset made completely of pure egg moves. # A magic constant of 4 is used to imitate the game's maximum of 4 moves. return false if eggMoves.length == 4 && mustLearnMove[pokemon.species] return true if eggMoves.length == leftoverMoves.length # This Pokemon cannot learn all these moves. Sorry. return false # Checks a single move to see if the Pokemon can learn it through level-up, # tutors, machines, Sketch, or pre-evolutions. checkMove = (looper, pokemon, move) -> {level} = pokemon level |= 120 if levelLimit = false return true checksOut = looper (learnset) -> # Check level-up, TM/HM, and tutors. return true if learnset["level-up"]?[move] <= level || learnset["machine"]?[move] <= level || learnset["tutor"]?[move] <= level # If the Pokemon can learn Sketch, then by golly, it can learn anything! # ... Except Chatter and Struggle. NOTE: Bogus moves are considered valid, # so you must take care of them at a higher level. # Unreleased event moves are also unsketchable until release. return true if learnset["level-up"]?["Sketch"] <= level && move not in unsketchableMoves return true if checksOut # TODO: Skip unavailable Pokemon (due to being a generation later). # TODO: level-up moves can be bred. return false