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Lots of stuff
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8146
server/rb/data/data_formes.json
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8146
server/rb/data/data_formes.json
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Load Diff
6615
server/rb/data/data_species.json
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6615
server/rb/data/data_species.json
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Load Diff
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server/rb/data/index.coffee
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server/rb/data/index.coffee
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{@FormeData, @SpeciesData} = require('./pokemon')
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165
server/rb/data/moves.yml
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server/rb/data/moves.yml
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absorb: {power: 20, pp: 25, type: grass}
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acid: {power: 40, pp: 30, type: poison}
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acid-armor: {power: 0, pp: 40, type: poison}
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agility: {power: 0, pp: 30, type: psychic}
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amnesia: {power: 0, pp: 20, type: psychic}
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aurora-beam: {power: 65, pp: 20, type: ice}
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barrage: {power: 15, pp: 20, type: normal}
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barrier: {power: 0, pp: 30, type: psychic}
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bide: {power: 1, pp: 10, type: normal}
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bind: {power: 15, pp: 20, type: normal}
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bite: {power: 60, pp: 25, type: dark}
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blizzard: {power: 120, pp: 5, type: ice}
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body-slam: {power: 85, pp: 15, type: normal}
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bone-club: {power: 65, pp: 20, type: ground}
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bonemerang: {power: 50, pp: 10, type: ground}
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bubble: {power: 20, pp: 30, type: water}
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bubblebeam: {power: 65, pp: 20, type: water}
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clamp: {power: 35, pp: 15, type: water}
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comet-punch: {power: 18, pp: 15, type: normal}
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confuse-ray: {power: 0, pp: 10, type: ghost}
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confusion: {power: 50, pp: 25, type: psychic}
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constrict: {power: 10, pp: 35, type: normal}
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conversion: {power: 0, pp: 30, type: normal}
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counter: {power: 1, pp: 20, type: fighting}
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crabhammer: {power: 90, pp: 10, type: water}
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cut: {power: 50, pp: 30, type: normal}
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defense-curl: {power: 0, pp: 40, type: normal}
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dig: {power: 80, pp: 10, type: ground}
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disable: {power: 0, pp: 20, type: normal}
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dizzy-punch: {power: 70, pp: 10, type: normal}
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double-edge: {power: 120, pp: 15, type: normal}
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double-kick: {power: 30, pp: 30, type: fighting}
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double-team: {power: 0, pp: 15, type: normal}
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doubleslap: {power: 15, pp: 10, type: normal}
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dragon-rage: {power: 1, pp: 10, type: dragon}
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dream-eater: {power: 100, pp: 15, type: psychic}
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drill-peck: {power: 80, pp: 20, type: flying}
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earthquake: {power: 100, pp: 10, type: ground}
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egg-bomb: {power: 100, pp: 10, type: normal}
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ember: {power: 40, pp: 25, type: fire}
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explosion: {power: 250, pp: 5, type: normal}
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fire-blast: {power: 120, pp: 5, type: fire}
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fire-punch: {power: 75, pp: 15, type: fire}
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fire-spin: {power: 35, pp: 15, type: fire}
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fissure: {power: 1, pp: 5, type: ground}
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flamethrower: {power: 95, pp: 15, type: fire}
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flash: {power: 0, pp: 20, type: normal}
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fly: {power: 90, pp: 15, type: flying}
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focus-energy: {power: 0, pp: 30, type: normal}
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fury-attack: {power: 15, pp: 20, type: normal}
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fury-swipes: {power: 18, pp: 15, type: normal}
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glare: {power: 0, pp: 30, type: normal}
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growl: {power: 0, pp: 40, type: normal}
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growth: {power: 0, pp: 40, type: normal}
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guillotine: {power: 1, pp: 5, type: normal}
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gust: {power: 40, pp: 35, type: flying}
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harden: {power: 0, pp: 30, type: normal}
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haze: {power: 0, pp: 30, type: ice}
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headbutt: {power: 70, pp: 15, type: normal}
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hi-jump-kick: {power: 130, pp: 10, type: fighting}
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horn-attack: {power: 65, pp: 25, type: normal}
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horn-drill: {power: 1, pp: 5, type: normal}
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hydro-pump: {power: 120, pp: 5, type: water}
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hyper-beam: {power: 150, pp: 5, type: normal}
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hyper-fang: {power: 80, pp: 15, type: normal}
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hypnosis: {power: 0, pp: 20, type: psychic}
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ice-beam: {power: 95, pp: 10, type: ice}
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ice-punch: {power: 75, pp: 15, type: ice}
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jump-kick: {power: 100, pp: 10, type: fighting}
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karate-chop: {power: 50, pp: 25, type: fighting}
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kinesis: {power: 0, pp: 15, type: psychic}
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leech-life: {power: 20, pp: 15, type: bug}
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leech-seed: {power: 0, pp: 10, type: grass}
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leer: {power: 0, pp: 30, type: normal}
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lick: {power: 20, pp: 30, type: ghost}
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light-screen: {power: 0, pp: 30, type: psychic}
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lovely-kiss: {power: 0, pp: 10, type: normal}
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low-kick: {power: 1, pp: 20, type: fighting}
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meditate: {power: 0, pp: 40, type: psychic}
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mega-drain: {power: 40, pp: 15, type: grass}
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mega-kick: {power: 120, pp: 5, type: normal}
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mega-punch: {power: 80, pp: 20, type: normal}
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metronome: {power: 0, pp: 10, type: normal}
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mimic: {power: 0, pp: 10, type: normal}
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minimize: {power: 0, pp: 20, type: normal}
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mirror-move: {power: 0, pp: 20, type: flying}
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mist: {power: 0, pp: 30, type: ice}
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night-shade: {power: 1, pp: 15, type: ghost}
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pay-day: {power: 40, pp: 20, type: normal}
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peck: {power: 35, pp: 35, type: flying}
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petal-dance: {power: 120, pp: 10, type: grass}
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pin-missile: {power: 14, pp: 20, type: bug}
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poison-gas: {power: 0, pp: 40, type: poison}
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poison-sting: {power: 15, pp: 35, type: poison}
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poisonpowder: {power: 0, pp: 35, type: poison}
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pound: {power: 40, pp: 35, type: normal}
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psybeam: {power: 65, pp: 20, type: psychic}
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psychic: {power: 90, pp: 10, type: psychic}
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psywave: {power: 1, pp: 15, type: psychic}
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quick-attack: {power: 40, pp: 30, type: normal}
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rage: {power: 20, pp: 20, type: normal}
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razor-leaf: {power: 55, pp: 25, type: grass}
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razor-wind: {power: 80, pp: 10, type: normal}
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recover: {power: 0, pp: 10, type: normal}
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reflect: {power: 0, pp: 20, type: psychic}
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rest: {power: 0, pp: 10, type: psychic}
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roar: {power: 0, pp: 20, type: normal}
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rock-slide: {power: 75, pp: 10, type: rock}
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rock-throw: {power: 50, pp: 15, type: rock}
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rolling-kick: {power: 60, pp: 15, type: fighting}
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sand-attack: {power: 0, pp: 15, type: ground}
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scratch: {power: 40, pp: 35, type: normal}
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screech: {power: 0, pp: 40, type: normal}
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seismic-toss: {power: 1, pp: 20, type: fighting}
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selfdestruct: {power: 200, pp: 5, type: normal}
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sharpen: {power: 0, pp: 30, type: normal}
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sing: {power: 0, pp: 15, type: normal}
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skull-bash: {power: 100, pp: 15, type: normal}
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sky-attack: {power: 140, pp: 5, type: flying}
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slam: {power: 80, pp: 20, type: normal}
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slash: {power: 70, pp: 20, type: normal}
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sleep-powder: {power: 0, pp: 15, type: grass}
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sludge: {power: 65, pp: 20, type: poison}
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smog: {power: 20, pp: 20, type: poison}
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smokescreen: {power: 0, pp: 20, type: normal}
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softboiled: {power: 0, pp: 10, type: normal}
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solarbeam: {power: 120, pp: 10, type: grass}
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sonicboom: {power: 1, pp: 20, type: normal}
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spike-cannon: {power: 20, pp: 15, type: normal}
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splash: {power: 0, pp: 40, type: normal}
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spore: {power: 0, pp: 15, type: grass}
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stomp: {power: 65, pp: 20, type: normal}
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strength: {power: 80, pp: 15, type: normal}
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string-shot: {power: 0, pp: 40, type: bug}
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struggle: {power: 50, pp: null, type: normal}
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stun-spore: {power: 0, pp: 30, type: grass}
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submission: {power: 80, pp: 25, type: fighting}
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substitute: {power: 0, pp: 10, type: normal}
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super-fang: {power: 1, pp: 10, type: normal}
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supersonic: {power: 0, pp: 20, type: normal}
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surf: {power: 95, pp: 15, type: water}
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swift: {power: 60, pp: 20, type: normal}
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swords-dance: {power: 0, pp: 30, type: normal}
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tackle: {power: 50, pp: 35, type: normal}
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tail-whip: {power: 0, pp: 30, type: normal}
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take-down: {power: 90, pp: 20, type: normal}
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teleport: {power: 0, pp: 20, type: psychic}
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thrash: {power: 120, pp: 10, type: normal}
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thunder: {power: 120, pp: 10, type: electric}
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thunder-wave: {power: 0, pp: 20, type: electric}
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thunderbolt: {power: 95, pp: 15, type: electric}
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thunderpunch: {power: 75, pp: 15, type: electric}
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thundershock: {power: 40, pp: 30, type: electric}
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toxic: {power: 0, pp: 10, type: poison}
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transform: {power: 0, pp: 10, type: normal}
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tri-attack: {power: 80, pp: 10, type: normal}
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twineedle: {power: 25, pp: 20, type: bug}
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vicegrip: {power: 55, pp: 30, type: normal}
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vine-whip: {power: 35, pp: 15, type: grass}
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water-gun: {power: 40, pp: 25, type: water}
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waterfall: {power: 80, pp: 15, type: water}
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whirlwind: {power: 0, pp: 20, type: normal}
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wing-attack: {power: 60, pp: 35, type: flying}
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withdraw: {power: 0, pp: 40, type: water}
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wrap: {power: 15, pp: 20, type: normal}
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2
server/rb/data/pokemon.coffee
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2
server/rb/data/pokemon.coffee
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@@ -0,0 +1,2 @@
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# @SpeciesData = require('./data_species.json')
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@FormeData = require('./data_formes.json')
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