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Fixed error where doing /timer in lobby would crash the server
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@@ -355,6 +355,8 @@ makeOwnerCommand "eval", (user, room, next, pieces...) ->
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desc "Makes the battle timed"
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desc "Makes the battle timed"
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makeCommand "timer", (user, room, next) ->
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makeCommand "timer", (user, room, next) ->
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if !(_.has room, "turn")
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return
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controller = server_.findBattle(room.id)
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controller = server_.findBattle(room.id)
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isBattler = false
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isBattler = false
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player = room.getPlayer(user.id)
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player = room.getPlayer(user.id)
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