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	Fixed error where doing /timer in lobby would crash the server
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		| @@ -355,6 +355,8 @@ makeOwnerCommand "eval", (user, room, next, pieces...) -> | |||||||
|  |  | ||||||
| desc "Makes the battle timed" | desc "Makes the battle timed" | ||||||
| makeCommand "timer", (user, room, next) ->   | makeCommand "timer", (user, room, next) ->   | ||||||
|  |   if !(_.has room, "turn") | ||||||
|  |     return | ||||||
|   controller = server_.findBattle(room.id) |   controller = server_.findBattle(room.id) | ||||||
|   isBattler = false |   isBattler = false | ||||||
|   player = room.getPlayer(user.id) |   player = room.getPlayer(user.id) | ||||||
|   | |||||||
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