Fixed issue with randoms crashing the server
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@ -133,7 +133,7 @@ class @Pokemon
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try
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@ppHash[move.name] = @maxPPHash[move.name] = pp || (move.pp * 8/5)
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catch error
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console.log(error)
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console.log(move)
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setType: (newType) ->
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@types = newType
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@ -1891,7 +1891,7 @@
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"Nasty Plot",
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"Hidden Power Water",
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"Wildfire",
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"Poison Powder"
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"PoisonPowder"
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]
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}
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},
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@ -2002,7 +2002,7 @@
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"Nasty Plot",
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"Hidden Power Water",
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"Wildfire",
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"Poison Powder"
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"PoisonPowder"
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]
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}
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},
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