BattleSim/client/app/js/concerns/battle_consumer.coffee

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2016-02-01 22:19:30 +00:00
# Send primus event when leaving battles.
PokeBattle.battles.on 'remove', (battle) ->
PokeBattle.primus.send('leaveChatroom', battle.id)
# Event listeners
PokeBattle.primus.on 'updateBattle', (id, queue) ->
battle = PokeBattle.battles.get(id)
if !battle
console.log "Received events for #{id}, but no longer in battle!"
return
battle.update(queue)
# Create a BattleView when spectating a battle
PokeBattle.primus.on 'spectateBattle', (id, format, numActive, index, playerIds, log) ->
if PokeBattle.battles.get(id)
console.log "Already spectating battle #{id}!"
return
battle = new Battle({id, format, numActive, index, playerIds})
# Create BattleView
$battle = $(JST['battle_window']({battle, window}))
$('#main-section').append($battle)
battle.view = new BattleView(el: $battle, model: battle)
battle.view.skip = 0
battle.view.$('.battle_pane').hide()
# Add to collection
PokeBattle.battles.add(battle)
# Update log
battle.update(log)
PokeBattle.primus.on 'updateTimers', (id, timers) ->
battle = PokeBattle.battles.get(id)
if !battle
console.log "Received events for #{id}, but no longer in battle!"
return
battle.view.updateTimers(timers)
PokeBattle.primus.on 'resumeTimer', (id, player) ->
battle = PokeBattle.battles.get(id)
if !battle
console.log "Received events for #{id}, but no longer in battle!"
return
battle.view.resumeTimer(player)
PokeBattle.primus.on 'pauseTimer', (id, player, timeSinceLastAction) ->
battle = PokeBattle.battles.get(id)
if !battle
console.log "Received events for #{id}, but no longer in battle!"
return
battle.view.pauseTimer(player, timeSinceLastAction)