2016-02-01 22:19:30 +00:00
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CannedText =
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bw:
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en:
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MOVE_MISS: "$p avoided the attack!"
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MOVE_FAIL: "But it failed!"
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SUPER_EFFECTIVE: "It's super effective!"
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NOT_VERY_EFFECTIVE: "It's not very effective..."
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CRITICAL_HIT: "A critical hit!"
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GOT_HIT: "$p took $1% damage!"
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DRAIN: "$p had its energy drained!"
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ABSORB: "$p absorbed some HP!"
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NO_TARGET: "But there was no target..."
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RECOIL: "$p was hit by recoil!"
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IMMUNITY: "But it doesn't affect $p..."
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FLINCH: "$p flinched!"
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IS_CONFUSED: "$p is confused!"
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CONFUSION_START: "$p became confused!"
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CONFUSION_END: "$p snapped out of confusion!"
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CONFUSION_HURT_SELF: "$p hurt itself in confusion!"
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FATIGUE: "$p became confused due to fatigue!"
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NO_MOVES_LEFT: "$p has no moves left!"
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NO_PP_LEFT: "But there was no PP left for the move!"
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SUN_START: "The sunlight turned harsh!"
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RAIN_START: "It started to rain!"
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SAND_START: "A sandstorm kicked up!"
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HAIL_START: "It started to hail!"
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SUN_END: "The sunlight faded."
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RAIN_END: "The rain stopped."
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SAND_END: "The sandstorm subsided."
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HAIL_END: "The hail stopped."
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SAND_CONTINUE: "The sandstorm rages."
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HAIL_CONTINUE: "The hail crashes down."
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SAND_HURT: "$p is buffeted by the sandstorm!"
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HAIL_HURT: "$p is buffeted by the hail!"
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DISABLE_START: "$p's $m was disabled!"
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DISABLE_CONTINUE: "$p's $m is disabled!"
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DISABLE_END: "$p is no longer disabled!"
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YAWN_BEGIN: "$p grew drowsy!"
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TAUNT_START: "$p fell for the taunt!"
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TAUNT_PREVENT: "$p can't use $m after the taunt!"
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TAUNT_END: "$p's taunt wore off!"
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WISH_END: "$1's wish came true!"
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PERISH_SONG_START: "All Pokemon hearing the song will faint in three turns!"
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PERISH_SONG_CONTINUE: "$p's perish count fell to $1!"
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TAILWIND_END: "The tailwind petered out!"
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ENCORE_END: "$p's Encore ended!"
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TORMENT_START: "$p was subjected to Torment!"
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SPIKES_START: "Spikes were scattered all around $ts's feet!"
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SPIKES_HURT: "$p is hurt by the spikes!"
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SPIKES_END: "The spikes disappeared from around $ts's feet!"
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STEALTH_ROCK_START: "Pointed stones float in the air around $ts!"
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STEALTH_ROCK_HURT: "Pointed stones dug into $p!"
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STEALTH_ROCK_END: "The pointed stones disappeared from around $ts!"
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TOXIC_SPIKES_START: "Poison spikes were scattered all around $ts's feet!"
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TOXIC_SPIKES_END: "The poison spikes disappeared from around $ts's feet!"
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TRAP_HURT: "$p is hurt by $m!"
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LEECH_SEED_START: "$p was seeded!"
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LEECH_SEED_HURT: "$p's health is sapped by Leech Seed!"
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PROTECT_CONTINUE: "$p protected itself!"
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DESTINY_BOND_START: "$p is trying to take its foe down with it!"
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DESTINY_BOND_CONTINUE: "$p took its attacker down with it!"
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SUBSTITUTE_START: "$p put in a substitute!"
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SUBSTITUTE_EXISTS: "$p already has a substitute!"
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SUBSTITUTE_WEAK: "It was too weak to make a substitute!"
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SUBSTITUTE_END: "$p's substitute faded!"
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SUBSTITUTE_HURT: "The substitute took damage for $p!"
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BOUNCE_MOVE: "$p bounced the $m back!"
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TRICK_ROOM_START: "$p twisted the dimensions!"
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TRICK_ROOM_END: "The twisted dimensions returned to normal!"
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PARALYZE_START: '$p was paralyzed!'
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FREEZE_START: '$p was frozen!'
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POISON_START: '$p was poisoned!'
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TOXIC_START: '$p was badly poisoned!'
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SLEEP_START: '$p fell asleep!'
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BURN_START: '$p was burned!'
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PARALYZE_CONTINUE: '$p is fully paralyzed!'
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FREEZE_CONTINUE: "$p is frozen solid!"
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POISON_CONTINUE: "$p was hurt by poison!"
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SLEEP_CONTINUE: "$p is fast asleep."
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BURN_CONTINUE: "$p was hurt by its burn!"
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RECOVER_HP: "$p's HP was restored."
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TRICK_START: "$p switched items with its target!"
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TRICK_END: "$p obtained one $i!"
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THIEF_START: "$p stole $p's $i!"
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RESET_STATS: "$p's stat changes were removed!"
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RESET_ALL_STATS: "All stat changes were eliminated!"
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JUMP_KICK_MISS: "$p kept going and crashed!"
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FREE_FROM: "$p was freed from $1!"
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TRANSFORM: '$p transformed!'
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TRANSFORM_INTO: '$p transformed into $p!'
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TRANSFORM_TYPE: "$p transformed into the $y type!"
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ACQUIRE_ABILITY: "$p acquired $a!"
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REFLECT_START: "Reflect raised $ts's defense!"
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LIGHT_SCREEN_START: "Light Screen raised $ts's special defense!"
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REFLECT_END: "$ts's Reflect wore off!"
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LIGHT_SCREEN_END: "$ts's Light Screen wore off!"
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STICKY_WEB_START: "A sticky web has been laid out beneath $ts's feet!"
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STICKY_WEB_CONTINUE: "$p was caught in a sticky web!"
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STICKY_WEB_END: "The sticky web has disappeared from beneath $ts's feet!"
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RATING_UPDATE: "$t's rating: $1 -> $2"
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KNOCK_OFF: "$p knocked off $p's $i!"
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PAIN_SPLIT: "The battlers shared their pain!"
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PAY_DAY: "Coins were scattered everywhere!"
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PSYCH_UP: "$p copied $p's stat changes!"
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MENTAL_HERB: "$p used its Mental Herb to come back to its senses!"
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WHITE_HERB: "$p restored its status using its White Herb!"
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RED_CARD: "$p held up its Red Card against $p!"
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EJECT_BUTTON: "$p is switched out with the Eject Button!"
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HANG_ON: "$p hung on using its $i!"
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MOVE_FIRST: "$p's $i let it move first!"
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SAFEGUARD_START: "$t's team became cloaked in a mystical veil!"
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SAFEGUARD_END: "$t's Safeguard wore off!"
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ITEM_RESTORE: "$p restored a little HP using its $i!"
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ITEM_WEAKEN: "The $i weakened the damage to $p!"
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POKEMON_HURT_BY_ITEM: "$p is hurt by $p's $i!"
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ITEM_SELF_HURT: "$p is hurt by its $i!"
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POKEMON_HURT: "$p is hurt!"
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BERRY_RESTORE: "$p restored its health using its $i!"
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BERRY_RAISE_STAT: "The $i raised $p's $1!"
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GEM_BOOST: "The $i strengthened $m's power!"
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ENDURE: "$p endured the hit!"
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ANCHOR: "$p anchors itself!"
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AVOID_ALLIES: "$p avoids attacks by its ally Pokemon!"
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TRACE: "It traced the foe's $a!"
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TRUANT: "$p is loafing around!"
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WEATHER_DISABLED: "The effects of weather disappeared."
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MOLD_BREAKER: "$p breaks the mold!"
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TERAVOLT: "$p is radiating a bursting aura!"
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TURBOBLAZE: "$p is radiating a blazing aura!"
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ANTICIPATION: "$p shuddered!"
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BAD_DREAMS: "$p is tormented!"
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COLOR_CHANGE: "$p's Color Change made it the $1 type!"
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FLASH_FIRE: "The power of $p's Fire-type moves rose!"
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FOREWARN: "It was alerted to $p's $m!"
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FRISK: "$p frisked its target and found one $i!"
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HARVEST: "$p harvested one $i!"
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PRESSURE: "$p is exerting its pressure!"
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MUMMY: "$p's ability became Mummy!"
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PICKPOCKET: "$p stole $p's $i!"
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SLOW_START_START: "$p can't get it going!"
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SLOW_START_END: "$p finally got its act together!"
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WITHDREW: "$t withdrew $p!"
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SENT_OUT: "$t sent out $p!"
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SWAP_ABILITY: "$p swapped Abilities with its target!"
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TELEKINESIS_START: "$p was hurled into the air!"
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TELEKINESIS_END: "$p was freed from the telekinesis!"
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HEAL_BLOCK_START: "$p was prevented from healing!"
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HEAL_BLOCK_END: "$p's Heal Block wore off!"
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HEAL_BLOCK_PREVENT: "$p can't use $m because of Heal Block!"
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HEAL_BLOCK_TRY_HEAL: "$p was prevented from healing due to Heal Block!"
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HEAL_BLOCK_FAIL: "But it failed to affect $p!"
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FOUND_ITEM: "$p found one $i!"
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MOON_START: "$p's Noctem darkened the sky!"
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MOON_END: "The sky brightened again."
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MOON_CONTINUE: "The sky is dark."
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LIVEWIRE_START: "A wire was set at the feet of the foe"
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LIVEWIRE_END: "$p absorbed the Livewire!"
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LIVEWIRE_HURT: "$p was shocked by the Livewire!"
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LIVEWIRE_MISS: "$p avoided the Livewire!"
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FIRE_ROCK_START: "Molten rocks float in the air around $ts!"
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FIRE_ROCK_HURT: "$p is hurt by molten rocks!"
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FIRE_ROCK_END: "The molten rocks disappeared from around $ts!"
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ILLUSION_BROKE: "The foes $p broke it's illusion!"
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2016-02-20 15:34:49 +00:00
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WEATHER_FAIL_RAIN: "There is no relief from this heavy rain!"
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WEATHER_FAIL_SUN: "The extremely harsh sunlight was not lessened at all!"
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HARSHSUN_MOVEFAIL: "The Water-type attack evaporated in the harsh sunlight!"
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HEAVYRAIN_MOVEFAIL: "The Fire-type attack fizzled out in the heavy rain!"
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HARSHSUN_START: "The sunlight turned extremely harsh!"
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HEAVYRAIN_START: "A heavy rain began to fall!"
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HARSHSUN_END: "The sunlight turned extremely harsh!"
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HEAVYRAIN_END: "A heavy rain began to fall!"
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DELTASTREAM_START: "A mysterious air current is protecting Flying-type Pok<6F>mon!"
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WEATHER_FAIL_AIR: "The mysterious air current blows on regardless!"
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DELTASTREAM_END: "The mysterious air current has dissipated!"
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DELTASTREAM_MOVEFAIL: "The mysterious air current weakened the attack!"
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2016-02-01 22:19:30 +00:00
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cannedMap = {}
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cannedMapReverse = {}
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allTexts = []
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counter = 0
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cannedTextNames = []
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for generationName, generation of CannedText
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for language, cannedTexts of generation
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for cannedTextName in Object.keys(cannedTexts)
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if cannedTextName not in cannedTextNames
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cannedTextNames.push(cannedTextName)
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# Sort canned text, so that the integers are consistent everywhere.
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cannedTextNames.sort()
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for cannedTextName, i in cannedTextNames
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counter = (i + 1)
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cannedMap[cannedTextName] = counter
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cannedMapReverse[counter] = cannedTextName
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this.CannedText = cannedMap
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this.CannedMap = CannedText
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this.CannedMapReverse = cannedMapReverse
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