BattleSim/client/views/battle_team_preview.jade

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mixin displayOtherTeam(team, text)
- var teamvisible = team.collection.parents[0].get('visibleteam')
- var isdef = typeof teamvisible
if isdef != 'undefined' && teamvisible
section.battle_team_preview
p= text
ul.row-fluid.unstyled
- team.get('pokemon').each(function(pokemon) {
li.px_40
+displayPokemon(pokemon)
- })
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mixin displayYourTeam(team, text)
section.battle_team_preview
p= text
ul.row-fluid.unstyled
- for (var i = 0; i < battle.numActive; i++)
li.px_40.lead_text
if battle.numActive > 1
| Lead #{i + 1}
else
| Lead
ul.arrange_team.row-fluid.unstyled
- yourTeam.get('pokemon').each(function(pokemon, i) {
li.px_40.img-polaroid.arrange_pokemon
+displayPokemon(pokemon, i)
- })
.button.submit_arrangement Start battle
mixin displayPokemon(pokemon, i)
.team_pokemon
- var style = window.PokemonIconBackground(pokemon)
.pokemon_icon(data-index = i, style = style)
if pokemon.get('gender') === 'F'
.gender.gender_female &#9792;
else if pokemon.get('gender') === 'M'
.gender.gender_male &#9794;
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if pokemon.get('level') != 120
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.level Lv.#{pokemon.get('level')}
.battle_teams
- var theirTeam = battle.getOpponentTeam()
- var yourTeam = battle.getTeam()
+displayOtherTeam(theirTeam, theirTeam.get('owner') + "'s team:")
if !battle.get('spectating')
+displayYourTeam(yourTeam, "Click Pokemon to switch them around:")
else
+displayOtherTeam(yourTeam, yourTeam.get('owner') + "'s team:")