BattleSim/README.md

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# Insurgence Battle Simulator
2016-02-01 22:19:30 +00:00
A competitive Pokemon battle simulator playable in the browser. Based on https://github.com/sarenji/pokebattle-sim
2016-02-01 22:19:30 +00:00
## Set up
### Installation
```bash
git clone https://gitlab.com/Deukhoofd/BattleSim.git
cd BattleSim
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npm install
```
Next, you need to install two dependencies: redis and PostgreSQL 9.1.
### Redis
On Mac OS X with homebrew, you can do:
```bash
brew install redis
```
On Windows, there is a Redis port that works fairly well: https://github.com/rgl/redis/downloads
### PostgreSQL
PostgreSQL has installable versions for every major OS. In particular, for Mac OS X, there is Postgres.app.
When you install PostgreSQL, you should create a database for pokebattle, called `pokebattle_sim`. You can do this two ways:
```bash
# command-line:
$ createdb pokebattle_sim
# or via SQL client:
CREATE DATABASE pokebattle_sim;
```
Next, you must migrate the database. Simply run:
```bash
npm install -g knex
knex migrate:latest
```
If you get an error complaining that the `postgres` role doesn't exist, run this: `createuser -s -r postgres`.
## Run server
We use [Grunt](http://gruntjs.com/) to handle our development. First, you must `npm install -g grunt-cli` to get the grunt runner. Then you can type
```bash
grunt
```
to automatically compile all client-side files and run `nodemon` for you.
We also [support Vagrant](https://github.com/sarenji/pokebattle-sim/wiki/Running-via-Vagrant) if you are on a Windows machine and so desire.
## Run tests
```bash
npm test
# or
npm install -g mocha
mocha
```
Or if you're in the Vagrant VM, you can just run
```bash
mocha
```
## Deployment
First, you must get SSH access to the server. Then, to deploy:
```bash
cap staging deploy
# test on staging
cap production deploy
```
## Guide
pokebattle-sim is a one-page app. The server serves the client.
```
api/ Hosts the code for the API that we host.
client/ Main client code. Contains JS and CSS.
config/ For Capistrano and deployment.
public/ Public-facing dir. Generated files, fonts, images.
server/ Server, battle, move, Pokemon logic, etc.
shared/ Files shared between server and client.
test/ Automated tests for server and client.
views/ All views that are rendered server-side go here.
Gruntfile.coffee Contains all tasks for pokebattle-sim, like compiling.
start.js The main entry point of pokebattle-sim.
```
## Contributing
All contributions to the simulator logic must come with tests. If a
contribution does not come with a test that fails before your contribution and
passes after, your contribution will be rejected.
Other contributions (e.g. to the client) are much less strict!
## Issues
Report issues in GitHub's [issue
tracker](https://gitlab.com/Deukhoofd/BattleSim/issues).