// // Script std::string // // This function registers the std::string type with AngelScript to be used as the default string type. // // The string type is registered as a value type, thus may have performance issues if a lot of // string operations are performed in the script. However, for relatively few operations, this should // not cause any problem for most applications. // #ifndef SCRIPTSTDSTRING_H #define SCRIPTSTDSTRING_H #ifndef ANGELSCRIPT_H // Avoid having to inform include path if header is already include before #include #endif #include //--------------------------- // Compilation settings // // Sometimes it may be desired to use the same method names as used by C++ STL. // This may for example reduce time when converting code from script to C++ or // back. // // 0 = off // 1 = on #ifndef AS_USE_STLNAMES #define AS_USE_STLNAMES 0 #endif // Some prefer to use property accessors to get/set the length of the string // This option registers the accessors instead of the method length() #ifndef AS_USE_ACCESSORS #define AS_USE_ACCESSORS 0 #endif BEGIN_AS_NAMESPACE void RegisterStdString(asIScriptEngine *engine); void RegisterStdStringUtils(asIScriptEngine *engine); END_AS_NAMESPACE #endif