#ifndef SCRIPTHELPER_H #define SCRIPTHELPER_H #include #include #ifndef ANGELSCRIPT_H // Avoid having to inform include path if header is already include before #include #endif BEGIN_AS_NAMESPACE // Compare relation between two objects of the same type int CompareRelation(asIScriptEngine *engine, void *lobj, void *robj, int typeId, int &result); // Compare equality between two objects of the same type int CompareEquality(asIScriptEngine *engine, void *lobj, void *robj, int typeId, bool &result); // Compile and execute simple statements // The module is optional. If given the statements can access the entities compiled in the module. // The caller can optionally provide its own context, for example if a context should be reused. int ExecuteString(asIScriptEngine *engine, const char *code, asIScriptModule *mod = 0, asIScriptContext *ctx = 0); // Compile and execute simple statements with option of return value // The module is optional. If given the statements can access the entitites compiled in the module. // The caller can optionally provide its own context, for example if a context should be reused. int ExecuteString(asIScriptEngine *engine, const char *code, void *ret, int retTypeId, asIScriptModule *mod = 0, asIScriptContext *ctx = 0); // Write the registered application interface to a file for an offline compiler. // The format is compatible with the offline compiler in /sdk/samples/asbuild/. int WriteConfigToFile(asIScriptEngine *engine, const char *filename); // Write the registered application interface to a text stream. int WriteConfigToStream(asIScriptEngine *engine, std::ostream &strm); // Loads an interface from a text stream and configures the engine with it. This will not // set the correct function pointers, so it is not possible to use this engine to execute // scripts, but it can be used to compile scripts and save the byte code. int ConfigEngineFromStream(asIScriptEngine *engine, std::istream &strm, const char *nameOfStream = "config", asIStringFactory *stringFactory = 0); // Format the details of the script exception into a human readable text std::string GetExceptionInfo(asIScriptContext *ctx, bool showStack = false); // Register the exception routines // 'void throw(const string &msg)' // 'string getExceptionInfo()' void RegisterExceptionRoutines(asIScriptEngine *engine); END_AS_NAMESPACE #endif