Angelscript/samples/console/source/main.cpp

401 lines
11 KiB
C++

#include <iostream>
#include <string>
#include <string.h> // strstr()
#include <assert.h>
#include <math.h>
#include <angelscript.h>
#include "../../../add_on/scriptstdstring/scriptstdstring.h"
#include "../../../add_on/scripthelper/scripthelper.h"
#include "../../../add_on/scriptarray/scriptarray.h"
using namespace std;
// Function prototypes
void PrintHelp();
void ExecString(asIScriptEngine *engine, string &arg);
void AddVariable(asIScriptEngine *engine, string &arg);
void DeleteVariable(asIScriptEngine *engine, string &arg);
void AddFunction(asIScriptEngine *engine, string &arg);
void DeleteFunction(asIScriptEngine *engine, string &arg);
void ListVariables(asIScriptEngine *engine);
void ListFunctions(asIScriptEngine *engine);
void ConfigureEngine(asIScriptEngine *engine);
void print(const string &s);
void grab(int);
void grab(asUINT);
void grab(bool);
void grab(float);
void grab(double);
void grab(const string&);
void grab(void);
// Some global variables that the script can access
float g_gravity;
asUINT p_health;
asUINT r_fov;
bool r_shadow;
string p_name = "player";
int main(int argc, char **argv)
{
// Create the script engine
asIScriptEngine *engine = asCreateScriptEngine();
if( engine == 0 )
{
cout << "Failed to create script engine." << endl;
return -1;
}
// Configure the script engine with all the functions,
// and variables that the script should be able to use.
ConfigureEngine(engine);
// Print some useful information and start the input loop
cout << "Sample console using AngelScript " << asGetLibraryVersion() << " to perform scripted tasks." << endl;
cout << "Type 'help' for more information." << endl;
// TODO: Allow multiple lines per command by ending each line with a backslash.
for(;;)
{
string input;
input.resize(256);
string cmd, arg;
cout << "> ";
cin.getline(&input[0], 256);
// Trim unused characters
input.resize(strlen(input.c_str()));
size_t pos;
if( (pos = input.find(" ")) != string::npos )
{
cmd = input.substr(0, pos);
arg = input.substr(pos+1);
}
else
{
cmd = input;
arg = "";
}
// Interpret the command
if( cmd == "exec" )
ExecString(engine, arg);
else if( cmd == "addfunc" )
AddFunction(engine, arg);
else if( cmd == "delfunc" )
DeleteFunction(engine, arg);
else if( cmd == "addvar" )
AddVariable(engine, arg);
else if( cmd == "delvar" )
DeleteVariable(engine, arg);
else if( cmd == "help" )
PrintHelp();
else if( cmd == "listfuncs" )
ListFunctions(engine);
else if( cmd == "listvars" )
ListVariables(engine);
else if( cmd == "quit" )
break;
else
cout << "Unknown command." << endl;
}
// Shut down the engine
engine->ShutDownAndRelease();
return 0;
}
void PrintHelp()
{
cout << "Commands:" << endl;
cout << " addfunc [decl] - adds a user function" << endl;
cout << " addvar [decl] - adds a user variable" << endl;
cout << " delfunc [name] - removes a user function" << endl;
cout << " delvar [name] - removes a user variable" << endl;
cout << " exec [script] - executes script statement and prints the result" << endl;
cout << " help - this command" << endl;
cout << " listfuncs - list functions" << endl;
cout << " listvars - list variables" << endl;
cout << " quit - end application" << endl;
}
void print(const string &s)
{
cout << s << endl;
}
void MessageCallback(const asSMessageInfo *msg, void *param)
{
const char *type = "ERR ";
if( msg->type == asMSGTYPE_WARNING )
type = "WARN";
else if( msg->type == asMSGTYPE_INFORMATION )
type = "INFO";
cout << msg->section << " (" << msg->row << ", " << msg->col << ") : " << type << " : " << msg->message << endl;
}
void ConfigureEngine(asIScriptEngine *engine)
{
int r;
// Tell the engine to output any error messages to printf
engine->SetMessageCallback(asFUNCTION(MessageCallback), 0, asCALL_CDECL);
// Register the script string type
// Look at the implementation for this function for more information
// on how to register a custom string type, and other object types.
RegisterStdString(engine);
// Register the script array type
RegisterScriptArray(engine, false);
// Register the global variables
r = engine->RegisterGlobalProperty("float g_gravity", &g_gravity); assert( r >= 0 );
r = engine->RegisterGlobalProperty("uint p_health", &p_health); assert( r >= 0 );
r = engine->RegisterGlobalProperty("uint r_fov", &r_fov); assert( r >= 0 );
r = engine->RegisterGlobalProperty("bool r_shadow", &r_shadow); assert( r >= 0 );
r = engine->RegisterGlobalProperty("string p_name", &p_name); assert( r >= 0 );
// Register some useful functions
r = engine->RegisterGlobalFunction("float sin(float)", asFUNCTION(sinf), asCALL_CDECL); assert( r >= 0 );
r = engine->RegisterGlobalFunction("float cos(float)", asFUNCTION(cosf), asCALL_CDECL); assert( r >= 0 );
r = engine->RegisterGlobalFunction("void print(const string &in)", asFUNCTION(print), asCALL_CDECL); assert( r >= 0 );
// Register special function with overloads to catch any type.
// This is used by the exec command to output the resulting value from the statement.
r = engine->RegisterGlobalFunction("void _grab(bool)", asFUNCTIONPR(grab, (bool), void), asCALL_CDECL); assert( r >= 0 );
r = engine->RegisterGlobalFunction("void _grab(int)", asFUNCTIONPR(grab, (int), void), asCALL_CDECL); assert( r >= 0 );
r = engine->RegisterGlobalFunction("void _grab(uint)", asFUNCTIONPR(grab, (asUINT), void), asCALL_CDECL); assert( r >= 0 );
r = engine->RegisterGlobalFunction("void _grab(float)", asFUNCTIONPR(grab, (float), void), asCALL_CDECL); assert( r >= 0 );
r = engine->RegisterGlobalFunction("void _grab(double)", asFUNCTIONPR(grab, (double), void), asCALL_CDECL); assert( r >= 0 );
r = engine->RegisterGlobalFunction("void _grab()", asFUNCTIONPR(grab, (void), void), asCALL_CDECL); assert( r >= 0 );
r = engine->RegisterGlobalFunction("void _grab(const string &in)", asFUNCTIONPR(grab, (const string&), void), asCALL_CDECL); assert( r >= 0 );
// Do not output anything else to printf
engine->ClearMessageCallback();
}
void ExecString(asIScriptEngine *engine, string &arg)
{
string script;
// Wrap the expression in with a call to _grab, which allow us to print the resulting value
script = "_grab(" + arg + ")";
// TODO: Add a time out to the script, so that never ending scripts doesn't freeze the application
int r = ExecuteString(engine, script.c_str(), engine->GetModule("console"));
if( r < 0 )
cout << "Invalid script statement. " << endl;
else if( r == asEXECUTION_EXCEPTION )
cout << "A script exception was raised." << endl;
}
void AddVariable(asIScriptEngine *engine, string &arg)
{
asIScriptModule *mod = engine->GetModule("console", asGM_CREATE_IF_NOT_EXISTS);
// Add a semi-colon to end the statement (if not already there)
if( arg.length() > 0 && arg[arg.length()-1] != ';' )
arg += ";";
int r = mod->CompileGlobalVar("addvar", arg.c_str(), 0);
if( r < 0 )
{
// TODO: Add better description of error (invalid declaration, name conflict, etc)
cout << "Failed to add variable. " << endl;
}
else
cout << "Variable added. " << endl;
}
void DeleteVariable(asIScriptEngine *engine, string &arg)
{
asIScriptModule *mod = engine->GetModule("console");
if( mod == 0 || mod->GetGlobalVarCount() == 0 )
{
cout << "No variables have been added. " << endl;
return;
}
// trim the string to find the variable name
size_t p1 = arg.find_first_not_of(" \n\r\t");
if( p1 != string::npos )
arg = arg.substr(p1, -1);
size_t p2 = arg.find_last_not_of(" \n\r\t");
if( p2 != string::npos )
arg = arg.substr(0, p2+1);
int index = mod->GetGlobalVarIndexByName(arg.c_str());
if( index >= 0 )
{
mod->RemoveGlobalVar(index);
cout << "Variable removed. " << endl;
}
else
cout << "No such variable. " << endl;
}
void AddFunction(asIScriptEngine *engine, string &arg)
{
asIScriptModule *mod = engine->GetModule("console", asGM_CREATE_IF_NOT_EXISTS);
asIScriptFunction *func = 0;
int r = mod->CompileFunction("addfunc", arg.c_str(), 0, asCOMP_ADD_TO_MODULE, &func);
if( r < 0 )
{
// TODO: Add better description of error (invalid declaration, name conflict, etc)
cout << "Failed to add function. " << endl;
}
else
{
// The script engine supports function overloads, but to simplify the
// console we'll disallow multiple functions with the same name.
// We know the function was added, so if GetFunctionByName() fails it is
// because there already was another function with the same name.
if( mod->GetFunctionByName(func->GetName()) == 0 )
{
mod->RemoveFunction(func);
cout << "Another function with that name already exists." << endl;
}
else
cout << "Function added. " << endl;
}
// We must release the function object
if( func )
func->Release();
}
void DeleteFunction(asIScriptEngine *engine, string &arg)
{
asIScriptModule *mod = engine->GetModule("console");
if( mod == 0 || mod->GetFunctionCount() == 0 )
{
cout << "No functions have been added. " << endl;
return;
}
// trim the string to find the variable name
size_t p1 = arg.find_first_not_of(" \n\r\t");
if( p1 != string::npos )
arg = arg.substr(p1, -1);
size_t p2 = arg.find_last_not_of(" \n\r\t");
if( p2 != string::npos )
arg = arg.substr(0, p2+1);
asIScriptFunction *func = mod->GetFunctionByName(arg.c_str());
if( func )
{
mod->RemoveFunction(func);
cout << "Function removed. " << endl;
}
else
cout << "No such function. " << endl;
// Since functions can be recursive, we'll call the garbage
// collector to make sure the object is really freed
engine->GarbageCollect();
}
void ListVariables(asIScriptEngine *engine)
{
asUINT n;
// List the application registered variables
cout << "Application variables:" << endl;
for( n = 0; n < (asUINT)engine->GetGlobalPropertyCount(); n++ )
{
const char *name;
int typeId;
bool isConst;
engine->GetGlobalPropertyByIndex(n, &name, 0, &typeId, &isConst);
string decl = isConst ? " const " : " ";
decl += engine->GetTypeDeclaration(typeId);
decl += " ";
decl += name;
cout << decl << endl;
}
// List the user variables in the module
asIScriptModule *mod = engine->GetModule("console");
if( mod )
{
cout << endl;
cout << "User variables:" << endl;
for( n = 0; n < (asUINT)mod->GetGlobalVarCount(); n++ )
{
cout << " " << mod->GetGlobalVarDeclaration(n) << endl;
}
}
}
void ListFunctions(asIScriptEngine *engine)
{
asUINT n;
// List the application registered functions
cout << "Application functions:" << endl;
for( n = 0; n < (asUINT)engine->GetGlobalFunctionCount(); n++ )
{
asIScriptFunction *func = engine->GetGlobalFunctionByIndex(n);
// Skip the functions that start with _ as these are not meant to be called explicitly by the user
if( func->GetName()[0] != '_' )
cout << " " << func->GetDeclaration() << endl;
}
// List the user functions in the module
asIScriptModule *mod = engine->GetModule("console");
if( mod )
{
cout << endl;
cout << "User functions:" << endl;
for( n = 0; n < (asUINT)mod->GetFunctionCount(); n++ )
{
asIScriptFunction *func = mod->GetFunctionByIndex(n);
cout << " " << func->GetDeclaration() << endl;
}
}
}
void grab(int v)
{
cout << v << endl;
}
void grab(asUINT v)
{
cout << v << endl;
}
void grab(bool v)
{
cout << boolalpha << v << endl;
}
void grab(float v)
{
cout << v << endl;
}
void grab(double v)
{
cout << v << endl;
}
void grab(const string &v)
{
cout << v << endl;
}
void grab()
{
// There is no value
}