488 lines
9.3 KiB
C++
488 lines
9.3 KiB
C++
/*
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AngelCode Scripting Library
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Copyright (c) 2003-2017 Andreas Jonsson
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any
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damages arising from the use of this software.
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Permission is granted to anyone to use this software for any
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purpose, including commercial applications, and to alter it and
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redistribute it freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you
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must not claim that you wrote the original software. If you use
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this software in a product, an acknowledgment in the product
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documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and
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must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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The original version of this library can be located at:
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http://www.angelcode.com/angelscript/
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Andreas Jonsson
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andreas@angelcode.com
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*/
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#include "as_config.h"
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#include <stdarg.h> // va_list, va_start(), etc
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#include <stdlib.h> // strtod(), strtol()
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#include <string.h> // some compilers declare memcpy() here
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#if !defined(AS_NO_MEMORY_H)
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#include <memory.h>
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#endif
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#include "as_string.h"
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#include "as_string_util.h"
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asCString::asCString()
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{
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length = 0;
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local[0] = 0;
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}
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// Copy constructor
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asCString::asCString(const asCString &str)
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{
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length = 0;
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local[0] = 0;
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Assign(str.AddressOf(), str.length);
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}
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#ifdef AS_CAN_USE_CPP11
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asCString::asCString(asCString &&str)
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{
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if( str.length <= 11 )
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{
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length = str.length;
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memcpy(local, str.local, length);
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local[length] = 0;
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}
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else
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{
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dynamic = str.dynamic;
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length = str.length;
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}
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str.dynamic = 0;
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str.length = 0;
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}
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#endif // c++11
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asCString::asCString(const char *str, size_t len)
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{
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length = 0;
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local[0] = 0;
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Assign(str, len);
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}
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asCString::asCString(const char *str)
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{
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length = 0;
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local[0] = 0;
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size_t len = strlen(str);
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Assign(str, len);
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}
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asCString::asCString(char ch)
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{
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length = 0;
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local[0] = 0;
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Assign(&ch, 1);
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}
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asCString::~asCString()
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{
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if( length > 11 && dynamic )
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{
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asDELETEARRAY(dynamic);
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}
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}
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char *asCString::AddressOf()
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{
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if( length <= 11 )
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return local;
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else
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return dynamic;
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}
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const char *asCString::AddressOf() const
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{
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if( length <= 11 )
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return local;
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else
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return dynamic;
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}
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void asCString::SetLength(size_t len)
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{
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Allocate(len, true);
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}
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void asCString::Allocate(size_t len, bool keepData)
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{
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// If we stored the capacity of the dynamically allocated buffer it would be possible
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// to save some memory allocations if a string decreases in size then increases again,
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// but this would require extra bytes in the string object itself, or a decrease of
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// the static buffer, which in turn would mean extra memory is needed. I've tested each
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// of these options, and it turned out that the current choice is what best balanced
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// the number of allocations against the size of the allocations.
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if( len > 11 && len > length )
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{
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// Allocate a new dynamic buffer if the new one is larger than the old
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char *buf = asNEWARRAY(char,len+1);
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if( buf == 0 )
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{
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// Out of memory. Return without modifying anything
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return;
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}
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if( keepData )
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{
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int l = (int)len < (int)length ? (int)len : (int)length;
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memcpy(buf, AddressOf(), l);
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}
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if( length > 11 )
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{
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asDELETEARRAY(dynamic);
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}
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dynamic = buf;
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}
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else if( len <= 11 && length > 11 )
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{
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// Free the dynamic buffer, since it is no longer needed
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char *buf = dynamic;
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if( keepData )
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{
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memcpy(&local, buf, len);
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}
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asDELETEARRAY(buf);
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}
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length = (int)len;
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// Make sure the buffer is null terminated
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AddressOf()[length] = 0;
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}
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void asCString::Assign(const char *str, size_t len)
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{
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Allocate(len, false);
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// Copy the string
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memcpy(AddressOf(), str, length);
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AddressOf()[length] = 0;
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}
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asCString &asCString::operator =(const char *str)
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{
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size_t len = str ? strlen(str) : 0;
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Assign(str, len);
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return *this;
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}
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asCString &asCString::operator =(const asCString &str)
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{
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Assign(str.AddressOf(), str.length);
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return *this;
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}
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#ifdef AS_CAN_USE_CPP11
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asCString &asCString::operator =(asCString &&str)
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{
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if( this != &str )
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{
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if( length > 11 && dynamic )
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{
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asDELETEARRAY(dynamic);
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}
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if ( str.length <= 11 )
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{
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length = str.length;
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memcpy(local, str.local, length);
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local[length] = 0;
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}
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else
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{
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dynamic = str.dynamic;
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length = str.length;
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}
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str.dynamic = 0;
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str.length = 0;
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}
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return *this;
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}
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#endif // c++11
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asCString &asCString::operator =(char ch)
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{
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Assign(&ch, 1);
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return *this;
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}
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void asCString::Concatenate(const char *str, size_t len)
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{
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asUINT oldLength = length;
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SetLength(length + len);
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memcpy(AddressOf() + oldLength, str, len);
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AddressOf()[length] = 0;
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}
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asCString &asCString::operator +=(const char *str)
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{
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size_t len = strlen(str);
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Concatenate(str, len);
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return *this;
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}
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asCString &asCString::operator +=(const asCString &str)
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{
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Concatenate(str.AddressOf(), str.length);
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return *this;
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}
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asCString &asCString::operator +=(char ch)
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{
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Concatenate(&ch, 1);
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return *this;
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}
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size_t asCString::GetLength() const
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{
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return length;
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}
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// Returns the length
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size_t asCString::Format(const char *format, ...)
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{
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va_list args;
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va_start(args, format);
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const size_t startSize = 1024;
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char tmp[startSize];
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int r = asVSNPRINTF(tmp, startSize-1, format, args);
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if( r > 0 && r < int(startSize) )
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{
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Assign(tmp, r);
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}
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else
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{
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// TODO: For some reason this doesn't work properly on Linux. Perhaps the
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// problem is related to vsnprintf not keeping the state of va_arg.
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// Perhaps I need to rewrite this in some way to keep the state
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size_t n = startSize*2;
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asCString str; // Use temporary string in case the current buffer is a parameter
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str.Allocate(n, false);
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while( (r = asVSNPRINTF(str.AddressOf(), n, format, args)) < 0 || r >= int(n) )
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{
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n *= 2;
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str.Allocate(n, false);
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}
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Assign(str.AddressOf(), r);
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}
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va_end(args);
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return length;
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}
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char &asCString::operator [](size_t index)
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{
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asASSERT(index < length);
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return AddressOf()[index];
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}
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const char &asCString::operator [](size_t index) const
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{
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asASSERT(index < length);
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return AddressOf()[index];
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}
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asCString asCString::SubString(size_t in_start, size_t in_length) const
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{
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if( in_start >= GetLength() || in_length == 0 )
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return asCString("");
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if( in_length == (size_t)(-1) ) in_length = GetLength() - in_start;
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asCString tmp;
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tmp.Assign(AddressOf() + in_start, in_length);
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return tmp;
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}
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int asCString::Compare(const char *str) const
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{
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return asCompareStrings(AddressOf(), length, str, strlen(str));
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}
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int asCString::Compare(const asCString &str) const
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{
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return asCompareStrings(AddressOf(), length, str.AddressOf(), str.GetLength());
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}
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int asCString::Compare(const char *str, size_t len) const
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{
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return asCompareStrings(AddressOf(), length, str, len);
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}
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size_t asCString::RecalculateLength()
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{
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SetLength(strlen(AddressOf()));
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return length;
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}
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int asCString::FindLast(const char *str, int *count) const
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{
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// There is no strstr that starts from the end, so
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// we'll iterate until we find the last occurrance.
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// This shouldn't cause a performance problem because
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// it is not expected that this will be done very often,
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// and then only on quite short strings anyway.
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if( count ) *count = 0;
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const char *last = 0;
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const char *curr = AddressOf()-1;
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while( (curr = strstr(curr+1, str)) != 0 )
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{
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if( count ) (*count)++;
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last = curr;
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}
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if( last )
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return int(last - AddressOf());
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return -1;
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}
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//-----------------------------------------------------------------------------
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// Helper functions
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bool operator ==(const asCString &a, const char *b)
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{
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return a.Compare(b) == 0;
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}
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bool operator !=(const asCString &a, const char *b)
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{
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return a.Compare(b) != 0;
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}
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bool operator ==(const asCString &a, const asCString &b)
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{
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return a.Compare(b) == 0;
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}
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bool operator !=(const asCString &a, const asCString &b)
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{
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return a.Compare(b) != 0;
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}
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bool operator ==(const char *a, const asCString &b)
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{
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return b.Compare(a) == 0;
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}
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bool operator !=(const char *a, const asCString &b)
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{
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return b.Compare(a) != 0;
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}
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bool operator <(const asCString &a, const asCString &b)
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{
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return a.Compare(b) < 0;
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}
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asCString operator +(const asCString &a, const asCString &b)
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{
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asCString res = a;
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res += b;
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return res;
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}
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asCString operator +(const char *a, const asCString &b)
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{
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asCString res = a;
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res += b;
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return res;
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}
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asCString operator +(const asCString &a, const char *b)
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{
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asCString res = a;
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res += b;
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return res;
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}
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// wrapper class
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asCStringPointer::asCStringPointer()
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: string(0), length(0), cstring(0)
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{
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}
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asCStringPointer::asCStringPointer(const char *str, size_t len)
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: string(str), length(len), cstring(0)
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{
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}
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asCStringPointer::asCStringPointer(asCString *cstr)
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: string(0), length(0), cstring(cstr)
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{
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}
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const char *asCStringPointer::AddressOf() const
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{
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return string ? string : cstring->AddressOf();
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}
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size_t asCStringPointer::GetLength() const
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{
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return string ? length : cstring->GetLength();
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}
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bool asCStringPointer::operator==(const asCStringPointer& other) const
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{
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return asCompareStrings(AddressOf(), GetLength(), other.AddressOf(), other.GetLength()) == 0;
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}
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bool asCStringPointer::operator<(const asCStringPointer& other) const
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{
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return asCompareStrings(AddressOf(), GetLength(), other.AddressOf(), other.GetLength()) < 0;
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}
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