Angelscript/add_on/scriptany/scriptany.h

77 lines
1.7 KiB
C++

#ifndef SCRIPTANY_H
#define SCRIPTANY_H
#ifndef ANGELSCRIPT_H
// Avoid having to inform include path if header is already include before
#include <angelscript.h>
#endif
BEGIN_AS_NAMESPACE
class CScriptAny
{
public:
// Constructors
CScriptAny(asIScriptEngine *engine);
CScriptAny(void *ref, int refTypeId, asIScriptEngine *engine);
// Memory management
int AddRef() const;
int Release() const;
// Copy the stored value from another any object
CScriptAny &operator=(const CScriptAny&);
int CopyFrom(const CScriptAny *other);
// Store the value, either as variable type, integer number, or real number
void Store(void *ref, int refTypeId);
void Store(asINT64 &value);
void Store(double &value);
// Retrieve the stored value, either as variable type, integer number, or real number
bool Retrieve(void *ref, int refTypeId) const;
bool Retrieve(asINT64 &value) const;
bool Retrieve(double &value) const;
// Get the type id of the stored value
int GetTypeId() const;
// GC methods
int GetRefCount();
void SetFlag();
bool GetFlag();
void EnumReferences(asIScriptEngine *engine);
void ReleaseAllHandles(asIScriptEngine *engine);
protected:
virtual ~CScriptAny();
void FreeObject();
mutable int refCount;
mutable bool gcFlag;
asIScriptEngine *engine;
// The structure for holding the values
struct valueStruct
{
union
{
asINT64 valueInt;
double valueFlt;
void *valueObj;
};
int typeId;
};
valueStruct value;
};
void RegisterScriptAny(asIScriptEngine *engine);
void RegisterScriptAny_Native(asIScriptEngine *engine);
void RegisterScriptAny_Generic(asIScriptEngine *engine);
END_AS_NAMESPACE
#endif