278 lines
6.7 KiB
C++
278 lines
6.7 KiB
C++
#include <iostream> // cout
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#include <assert.h> // assert()
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#include <string.h> // strstr()
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#include <angelscript.h>
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#include "../../../add_on/scriptstdstring/scriptstdstring.h"
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#include "../../../add_on/contextmgr/contextmgr.h"
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#if defined(_MSC_VER)
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#include <crtdbg.h>
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#endif
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#ifdef _LINUX_
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#include <sys/time.h>
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#include <stdio.h>
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#include <termios.h>
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#include <unistd.h>
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#include <fcntl.h>
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#include <string.h>
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#elif defined(__APPLE__)
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#include <curses.h>
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#else
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#include <conio.h> // kbhit(), getch()
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#include <windows.h> // timeGetTime()
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#endif
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using namespace std;
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#ifdef _LINUX_
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#define UINT unsigned int
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typedef unsigned int DWORD;
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// Linux doesn't have timeGetTime(), this essentially does the same
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// thing, except this is milliseconds since Epoch (Jan 1st 1970) instead
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// of system start. It will work the same though...
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DWORD timeGetTime()
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{
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timeval time;
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gettimeofday(&time, NULL);
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return time.tv_sec*1000 + time.tv_usec/1000;
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}
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// kbhit() for linux
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int kbhit()
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{
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struct termios oldt, newt;
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int ch;
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int oldf;
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tcgetattr(STDIN_FILENO, &oldt);
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newt = oldt;
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newt.c_lflag &= ~(ICANON | ECHO);
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tcsetattr(STDIN_FILENO, TCSANOW, &newt);
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oldf = fcntl(STDIN_FILENO, F_GETFL, 0);
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fcntl(STDIN_FILENO, F_SETFL, oldf | O_NONBLOCK);
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ch = getchar();
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tcsetattr(STDIN_FILENO, TCSANOW, &oldt);
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fcntl(STDIN_FILENO, F_SETFL, oldf);
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if(ch != EOF)
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{
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ungetc(ch, stdin);
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return 1;
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}
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return 0;
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}
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#elif defined(__APPLE__)
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#define UINT unsigned int
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typedef unsigned int DWORD;
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// MacOS doesn't have timeGetTime(), this essentially does the same
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// thing, except this is milliseconds since Epoch (Jan 1st 1970) instead
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// of system start. It will work the same though...
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DWORD timeGetTime()
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{
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timeval time;
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gettimeofday(&time, NULL);
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return time.tv_sec*1000 + time.tv_usec/1000;
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}
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int kbhit()
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{
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if( getch() == ERR )
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return 0;
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return 1;
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}
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#endif
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// Function prototypes
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void ConfigureEngine(asIScriptEngine *engine);
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int CompileScript(asIScriptEngine *engine);
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void PrintString(string &str);
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void PrintNumber(int num);
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void MessageCallback(const asSMessageInfo *msg, void *param)
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{
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const char *type = "ERR ";
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if( msg->type == asMSGTYPE_WARNING )
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type = "WARN";
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else if( msg->type == asMSGTYPE_INFORMATION )
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type = "INFO";
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printf("%s (%d, %d) : %s : %s\n", msg->section, msg->row, msg->col, type, msg->message);
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}
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CContextMgr contextManager;
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asIScriptEngine *engine = 0;
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int main(int argc, char **argv)
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{
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#if defined(_MSC_VER)
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_CrtSetDbgFlag(_CRTDBG_LEAK_CHECK_DF|_CRTDBG_ALLOC_MEM_DF);
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_CrtSetReportMode(_CRT_ASSERT,_CRTDBG_MODE_FILE);
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_CrtSetReportFile(_CRT_ASSERT,_CRTDBG_FILE_STDERR);
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// Use _CrtSetBreakAlloc(n) to find a specific memory leak
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//_CrtSetBreakAlloc(924);
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#endif
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int r;
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// Setup the context manager
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contextManager.SetGetTimeCallback((TIMEFUNC_t)&timeGetTime);
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// Create the script engine
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engine = asCreateScriptEngine();
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if( engine == 0 )
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{
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cout << "Failed to create script engine." << endl;
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return -1;
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}
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// The script compiler will send any compiler messages to the callback function
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engine->SetMessageCallback(asFUNCTION(MessageCallback), 0, asCALL_CDECL);
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// Configure the script engine with all the functions,
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// and variables that the script should be able to use.
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ConfigureEngine(engine);
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// Compile the script code
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r = CompileScript(engine);
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if( r < 0 ) return -1;
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contextManager.AddContext(engine, engine->GetModule("script1")->GetFunctionByDecl("void main()"));
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contextManager.AddContext(engine, engine->GetModule("script2")->GetFunctionByDecl("void main()"));
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// Print some useful information and start the input loop
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cout << "This sample shows how two scripts can be executed concurrently." << endl;
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cout << "Both scripts voluntarily give up the control by calling sleep()." << endl;
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cout << "Press any key to terminate the application." << endl;
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for(;;)
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{
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// Check if any key was pressed
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if( kbhit() )
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{
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contextManager.AbortAll();
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break;
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}
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// Allow the contextManager to determine which script to execute next
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contextManager.ExecuteScripts();
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}
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// Shut down the engine
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engine->ShutDownAndRelease();
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return 0;
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}
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void ConfigureEngine(asIScriptEngine *engine)
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{
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int r;
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// Register the script string type
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// Look at the implementation for this function for more information
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// on how to register a custom string type, and other object types.
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RegisterStdString(engine);
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// Register the functions that the scripts will be allowed to use
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r = engine->RegisterGlobalFunction("void Print(string &in)", asFUNCTION(PrintString), asCALL_CDECL); assert( r >= 0 );
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r = engine->RegisterGlobalFunction("void Print(int)", asFUNCTION(PrintNumber), asCALL_CDECL); assert( r >= 0 );
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// Register the functions for controlling the script threads, e.g. sleep
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contextManager.RegisterThreadSupport(engine);
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}
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int CompileScript(asIScriptEngine *engine)
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{
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int r;
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// This script prints a message 3 times per second
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const char *script1 =
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"int count = 0; "
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"void main() "
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"{ "
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" for(;;) "
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" { "
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" Print(\"A :\"); "
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" Print(count++); "
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" Print(\"\\n\"); "
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" sleep(333); "
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" } "
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"} ";
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// This script prints a message once per second
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const char *script2 =
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"int count = 0; "
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"void main() "
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"{ "
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" for(;;) "
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" { "
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" Print(\" B:\"); "
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" Print(count++); "
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" Print(\"\\n\"); "
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" sleep(1000); "
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" } "
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"} ";
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// Build the two script into separate modules. This will make them have
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// separate namespaces, which allows them to use the same name for functions
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// and global variables.
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asIScriptModule *mod = engine->GetModule("script1", asGM_ALWAYS_CREATE);
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r = mod->AddScriptSection("script1", script1, strlen(script1));
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if( r < 0 )
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{
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cout << "AddScriptSection() failed" << endl;
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return -1;
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}
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r = mod->Build();
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if( r < 0 )
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{
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cout << "Build() failed" << endl;
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return -1;
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}
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mod = engine->GetModule("script2", asGM_ALWAYS_CREATE);
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r = mod->AddScriptSection("script2", script2, strlen(script2));
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if( r < 0 )
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{
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cout << "AddScriptSection() failed" << endl;
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return -1;
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}
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r = mod->Build();
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if( r < 0 )
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{
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cout << "Build() failed" << endl;
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return -1;
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}
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return 0;
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}
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void PrintString(string &str)
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{
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cout << str;
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}
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void PrintNumber(int num)
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{
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cout << num;
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}
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