130 lines
3.5 KiB
C++
130 lines
3.5 KiB
C++
/*
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AngelCode Scripting Library
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Copyright (c) 2003-2017 Andreas Jonsson
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any
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damages arising from the use of this software.
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Permission is granted to anyone to use this software for any
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purpose, including commercial applications, and to alter it and
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redistribute it freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you
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must not claim that you wrote the original software. If you use
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this software in a product, an acknowledgment in the product
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documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and
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must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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The original version of this library can be located at:
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http://www.angelcode.com/angelscript/
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Andreas Jonsson
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andreas@angelcode.com
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*/
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//
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// as_property.h
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//
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// A class for storing object property information
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//
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#ifndef AS_PROPERTY_H
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#define AS_PROPERTY_H
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#include "as_string.h"
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#include "as_datatype.h"
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#include "as_atomic.h"
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#include "as_scriptfunction.h"
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#include "as_symboltable.h"
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BEGIN_AS_NAMESPACE
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struct asSNameSpace;
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class asCObjectProperty
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{
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public:
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asCObjectProperty() : byteOffset(0), accessMask(0xFFFFFFFF), compositeOffset(0), isCompositeIndirect(false), isPrivate(false), isProtected(false), isInherited(false) {}
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asCObjectProperty(const asCObjectProperty &o) : name(o.name), type(o.type), byteOffset(o.byteOffset), accessMask(o.accessMask), compositeOffset(o.compositeOffset), isCompositeIndirect(o.isCompositeIndirect), isPrivate(o.isPrivate), isProtected(o.isProtected), isInherited(o.isInherited) {}
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asCString name;
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asCDataType type;
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int byteOffset;
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asDWORD accessMask;
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int compositeOffset;
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bool isCompositeIndirect;
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bool isPrivate;
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bool isProtected;
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bool isInherited;
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};
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class asCGlobalProperty
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{
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public:
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asCGlobalProperty();
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~asCGlobalProperty();
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void AddRef();
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void Release();
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void DestroyInternal();
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void *GetAddressOfValue();
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void AllocateMemory();
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void SetRegisteredAddress(void *p);
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void *GetRegisteredAddress() const;
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asCString name;
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asCDataType type;
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asUINT id;
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asSNameSpace *nameSpace;
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void SetInitFunc(asCScriptFunction *initFunc);
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asCScriptFunction *GetInitFunc();
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//protected:
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// This is only stored for registered properties, and keeps the pointer given by the application
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void *realAddress;
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bool memoryAllocated;
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void *memory;
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asQWORD storage;
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asCScriptFunction *initFunc;
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asDWORD accessMask;
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// The global property structure is reference counted, so that the
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// engine can keep track of how many references to the property there are.
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asCAtomic refCount;
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};
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class asCCompGlobPropType : public asIFilter
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{
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public:
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const asCDataType &m_type;
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asCCompGlobPropType(const asCDataType &type) : m_type(type) {}
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bool operator()(const void *p) const
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{
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const asCGlobalProperty* prop = reinterpret_cast<const asCGlobalProperty*>(p);
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return prop->type == m_type;
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}
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private:
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// The assignment operator is required for MSVC9, otherwise it will complain that it is not possible to auto generate the operator
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asCCompGlobPropType &operator=(const asCCompGlobPropType &) {return *this;}
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};
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END_AS_NAMESPACE
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#endif
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