Angelscript/angelscript/source/as_property.h

130 lines
3.5 KiB
C++

/*
AngelCode Scripting Library
Copyright (c) 2003-2017 Andreas Jonsson
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any
damages arising from the use of this software.
Permission is granted to anyone to use this software for any
purpose, including commercial applications, and to alter it and
redistribute it freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you
must not claim that you wrote the original software. If you use
this software in a product, an acknowledgment in the product
documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and
must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
The original version of this library can be located at:
http://www.angelcode.com/angelscript/
Andreas Jonsson
andreas@angelcode.com
*/
//
// as_property.h
//
// A class for storing object property information
//
#ifndef AS_PROPERTY_H
#define AS_PROPERTY_H
#include "as_string.h"
#include "as_datatype.h"
#include "as_atomic.h"
#include "as_scriptfunction.h"
#include "as_symboltable.h"
BEGIN_AS_NAMESPACE
struct asSNameSpace;
class asCObjectProperty
{
public:
asCObjectProperty() : byteOffset(0), accessMask(0xFFFFFFFF), compositeOffset(0), isCompositeIndirect(false), isPrivate(false), isProtected(false), isInherited(false) {}
asCObjectProperty(const asCObjectProperty &o) : name(o.name), type(o.type), byteOffset(o.byteOffset), accessMask(o.accessMask), compositeOffset(o.compositeOffset), isCompositeIndirect(o.isCompositeIndirect), isPrivate(o.isPrivate), isProtected(o.isProtected), isInherited(o.isInherited) {}
asCString name;
asCDataType type;
int byteOffset;
asDWORD accessMask;
int compositeOffset;
bool isCompositeIndirect;
bool isPrivate;
bool isProtected;
bool isInherited;
};
class asCGlobalProperty
{
public:
asCGlobalProperty();
~asCGlobalProperty();
void AddRef();
void Release();
void DestroyInternal();
void *GetAddressOfValue();
void AllocateMemory();
void SetRegisteredAddress(void *p);
void *GetRegisteredAddress() const;
asCString name;
asCDataType type;
asUINT id;
asSNameSpace *nameSpace;
void SetInitFunc(asCScriptFunction *initFunc);
asCScriptFunction *GetInitFunc();
//protected:
// This is only stored for registered properties, and keeps the pointer given by the application
void *realAddress;
bool memoryAllocated;
void *memory;
asQWORD storage;
asCScriptFunction *initFunc;
asDWORD accessMask;
// The global property structure is reference counted, so that the
// engine can keep track of how many references to the property there are.
asCAtomic refCount;
};
class asCCompGlobPropType : public asIFilter
{
public:
const asCDataType &m_type;
asCCompGlobPropType(const asCDataType &type) : m_type(type) {}
bool operator()(const void *p) const
{
const asCGlobalProperty* prop = reinterpret_cast<const asCGlobalProperty*>(p);
return prop->type == m_type;
}
private:
// The assignment operator is required for MSVC9, otherwise it will complain that it is not possible to auto generate the operator
asCCompGlobPropType &operator=(const asCCompGlobPropType &) {return *this;}
};
END_AS_NAMESPACE
#endif