#ifndef GAMEMGR_H #define GAMEMGR_H #include #include class CGameObj; class CGameMgr { public: CGameMgr(); ~CGameMgr(); int StartGame(); void Run(); void EndGame(bool win); CGameObj *GetGameObjAt(int x, int y); bool GetActionState(int action); CGameObj *FindGameObjByName(const std::string &name); protected: void Render(); void GetInput(); CGameObj *SpawnObject(const std::string &type, char dispChar, int x, int y); std::vector gameObjects; bool actionStates[4]; bool gameOn; }; extern CGameMgr *gameMgr; #endif