cmake_minimum_required(VERSION 2.6) project(game) add_executable( game ../../source/gamemgr.cpp ../../source/gameobj.cpp ../../source/main.cpp ../../source/scriptmgr.cpp ../../../../add_on/scriptbuilder/scriptbuilder.cpp ../../../../add_on/scripthandle/scripthandle.cpp ../../../../add_on/scriptstdstring/scriptstdstring.cpp ../../../../add_on/weakref/weakref.cpp ) add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/../../../../angelscript/projects/cmake angelscript) include_directories(${CMAKE_CURRENT_SOURCE_DIR}/../../../../angelscript/include) target_link_libraries(game ${ANGELSCRIPT_LIBRARY_NAME}) set_target_properties(game PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${PROJECT_SOURCE_DIR}/../../bin)