#include #include // strstr #include // new() #include #include "scriptmathcomplex.h" #ifdef __BORLANDC__ // C++Builder doesn't define a non-standard "sqrtf" function but rather an overload of "sqrt" // for float arguments. inline float sqrtf (float x) { return sqrt (x); } #endif BEGIN_AS_NAMESPACE Complex::Complex() { r = 0; i = 0; } Complex::Complex(const Complex &other) { r = other.r; i = other.i; } Complex::Complex(float _r, float _i) { r = _r; i = _i; } bool Complex::operator==(const Complex &o) const { return (r == o.r) && (i == o.i); } bool Complex::operator!=(const Complex &o) const { return !(*this == o); } Complex &Complex::operator=(const Complex &other) { r = other.r; i = other.i; return *this; } Complex &Complex::operator+=(const Complex &other) { r += other.r; i += other.i; return *this; } Complex &Complex::operator-=(const Complex &other) { r -= other.r; i -= other.i; return *this; } Complex &Complex::operator*=(const Complex &other) { *this = *this * other; return *this; } Complex &Complex::operator/=(const Complex &other) { *this = *this / other; return *this; } float Complex::squaredLength() const { return r*r + i*i; } float Complex::length() const { return sqrtf(squaredLength()); } Complex Complex::operator+(const Complex &other) const { return Complex(r + other.r, i + other.i); } Complex Complex::operator-(const Complex &other) const { return Complex(r - other.r, i + other.i); } Complex Complex::operator*(const Complex &other) const { return Complex(r*other.r - i*other.i, r*other.i + i*other.r); } Complex Complex::operator/(const Complex &other) const { float squaredLen = other.squaredLength(); if( squaredLen == 0 ) return Complex(0,0); return Complex((r*other.r + i*other.i)/squaredLen, (i*other.r - r*other.i)/squaredLen); } //----------------------- // Swizzle operators //----------------------- Complex Complex::get_ri() const { return *this; } Complex Complex::get_ir() const { return Complex(r,i); } void Complex::set_ri(const Complex &o) { *this = o; } void Complex::set_ir(const Complex &o) { r = o.i; i = o.r; } //----------------------- // AngelScript functions //----------------------- static void ComplexDefaultConstructor(Complex *self) { new(self) Complex(); } static void ComplexCopyConstructor(const Complex &other, Complex *self) { new(self) Complex(other); } static void ComplexConvConstructor(float r, Complex *self) { new(self) Complex(r); } static void ComplexInitConstructor(float r, float i, Complex *self) { new(self) Complex(r,i); } static void ComplexListConstructor(float *list, Complex *self) { new(self) Complex(list[0], list[1]); } //-------------------------------- // Registration //------------------------------------- static void RegisterScriptMathComplex_Native(asIScriptEngine *engine) { int r; // Register the type #if AS_CAN_USE_CPP11 // With C++11 it is possible to use asGetTypeTraits to determine the correct flags to represent the C++ class, except for the asOBJ_APP_CLASS_ALLFLOATS r = engine->RegisterObjectType("complex", sizeof(Complex), asOBJ_VALUE | asOBJ_POD | asGetTypeTraits() | asOBJ_APP_CLASS_ALLFLOATS); assert( r >= 0 ); #else r = engine->RegisterObjectType("complex", sizeof(Complex), asOBJ_VALUE | asOBJ_POD | asOBJ_APP_CLASS_CAK | asOBJ_APP_CLASS_ALLFLOATS); assert( r >= 0 ); #endif // Register the object properties r = engine->RegisterObjectProperty("complex", "float r", asOFFSET(Complex, r)); assert( r >= 0 ); r = engine->RegisterObjectProperty("complex", "float i", asOFFSET(Complex, i)); assert( r >= 0 ); // Register the constructors r = engine->RegisterObjectBehaviour("complex", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ComplexDefaultConstructor), asCALL_CDECL_OBJLAST); assert( r >= 0 ); r = engine->RegisterObjectBehaviour("complex", asBEHAVE_CONSTRUCT, "void f(const complex &in)", asFUNCTION(ComplexCopyConstructor), asCALL_CDECL_OBJLAST); assert( r >= 0 ); r = engine->RegisterObjectBehaviour("complex", asBEHAVE_CONSTRUCT, "void f(float)", asFUNCTION(ComplexConvConstructor), asCALL_CDECL_OBJLAST); assert( r >= 0 ); r = engine->RegisterObjectBehaviour("complex", asBEHAVE_CONSTRUCT, "void f(float, float)", asFUNCTION(ComplexInitConstructor), asCALL_CDECL_OBJLAST); assert( r >= 0 ); r = engine->RegisterObjectBehaviour("complex", asBEHAVE_LIST_CONSTRUCT, "void f(const int &in) {float, float}", asFUNCTION(ComplexListConstructor), asCALL_CDECL_OBJLAST); assert( r >= 0 ); // Register the operator overloads r = engine->RegisterObjectMethod("complex", "complex &opAddAssign(const complex &in)", asMETHODPR(Complex, operator+=, (const Complex &), Complex&), asCALL_THISCALL); assert( r >= 0 ); r = engine->RegisterObjectMethod("complex", "complex &opSubAssign(const complex &in)", asMETHODPR(Complex, operator-=, (const Complex &), Complex&), asCALL_THISCALL); assert( r >= 0 ); r = engine->RegisterObjectMethod("complex", "complex &opMulAssign(const complex &in)", asMETHODPR(Complex, operator*=, (const Complex &), Complex&), asCALL_THISCALL); assert( r >= 0 ); r = engine->RegisterObjectMethod("complex", "complex &opDivAssign(const complex &in)", asMETHODPR(Complex, operator/=, (const Complex &), Complex&), asCALL_THISCALL); assert( r >= 0 ); r = engine->RegisterObjectMethod("complex", "bool opEquals(const complex &in) const", asMETHODPR(Complex, operator==, (const Complex &) const, bool), asCALL_THISCALL); assert( r >= 0 ); r = engine->RegisterObjectMethod("complex", "complex opAdd(const complex &in) const", asMETHODPR(Complex, operator+, (const Complex &) const, Complex), asCALL_THISCALL); assert( r >= 0 ); r = engine->RegisterObjectMethod("complex", "complex opSub(const complex &in) const", asMETHODPR(Complex, operator-, (const Complex &) const, Complex), asCALL_THISCALL); assert( r >= 0 ); r = engine->RegisterObjectMethod("complex", "complex opMul(const complex &in) const", asMETHODPR(Complex, operator*, (const Complex &) const, Complex), asCALL_THISCALL); assert( r >= 0 ); r = engine->RegisterObjectMethod("complex", "complex opDiv(const complex &in) const", asMETHODPR(Complex, operator/, (const Complex &) const, Complex), asCALL_THISCALL); assert( r >= 0 ); // Register the object methods r = engine->RegisterObjectMethod("complex", "float abs() const", asMETHOD(Complex,length), asCALL_THISCALL); assert( r >= 0 ); // Register the swizzle operators r = engine->RegisterObjectMethod("complex", "complex get_ri() const property", asMETHOD(Complex, get_ri), asCALL_THISCALL); assert( r >= 0 ); r = engine->RegisterObjectMethod("complex", "complex get_ir() const property", asMETHOD(Complex, get_ir), asCALL_THISCALL); assert( r >= 0 ); r = engine->RegisterObjectMethod("complex", "void set_ri(const complex &in) property", asMETHOD(Complex, set_ri), asCALL_THISCALL); assert( r >= 0 ); r = engine->RegisterObjectMethod("complex", "void set_ir(const complex &in) property", asMETHOD(Complex, set_ir), asCALL_THISCALL); assert( r >= 0 ); } void RegisterScriptMathComplex(asIScriptEngine *engine) { if( strstr(asGetLibraryOptions(), "AS_MAX_PORTABILITY") ) { assert( false ); // TODO: implement support for generic calling convention // RegisterScriptMathComplex_Generic(engine); } else RegisterScriptMathComplex_Native(engine); } END_AS_NAMESPACE