#ifndef SCRIPTMATH_H #define SCRIPTMATH_H #ifndef ANGELSCRIPT_H // Avoid having to inform include path if header is already include before #include #endif BEGIN_AS_NAMESPACE // This function will determine the configuration of the engine // and use one of the two functions below to register the math functions void RegisterScriptMath(asIScriptEngine *engine); // Call this function to register the math functions // using native calling conventions void RegisterScriptMath_Native(asIScriptEngine *engine); // Use this one instead if native calling conventions // are not supported on the target platform void RegisterScriptMath_Generic(asIScriptEngine *engine); END_AS_NAMESPACE #endif