#include "scripthandle.h" #include #include #include BEGIN_AS_NAMESPACE static void Construct(CScriptHandle *self) { new(self) CScriptHandle(); } static void Construct(CScriptHandle *self, const CScriptHandle &o) { new(self) CScriptHandle(o); } // This one is not static because it needs to be friend with the CScriptHandle class void Construct(CScriptHandle *self, void *ref, int typeId) { new(self) CScriptHandle(ref, typeId); } static void Destruct(CScriptHandle *self) { self->~CScriptHandle(); } CScriptHandle::CScriptHandle() { m_ref = 0; m_type = 0; } CScriptHandle::CScriptHandle(const CScriptHandle &other) { m_ref = other.m_ref; m_type = other.m_type; AddRefHandle(); } CScriptHandle::CScriptHandle(void *ref, asITypeInfo *type) { m_ref = ref; m_type = type; AddRefHandle(); } // This constructor shouldn't be called from the application // directly as it requires an active script context CScriptHandle::CScriptHandle(void *ref, int typeId) { m_ref = 0; m_type = 0; Assign(ref, typeId); } CScriptHandle::~CScriptHandle() { ReleaseHandle(); } void CScriptHandle::ReleaseHandle() { if( m_ref && m_type ) { asIScriptEngine *engine = m_type->GetEngine(); engine->ReleaseScriptObject(m_ref, m_type); engine->Release(); m_ref = 0; m_type = 0; } } void CScriptHandle::AddRefHandle() { if( m_ref && m_type ) { asIScriptEngine *engine = m_type->GetEngine(); engine->AddRefScriptObject(m_ref, m_type); // Hold on to the engine so it isn't destroyed while // a reference to a script object is still held engine->AddRef(); } } CScriptHandle &CScriptHandle::operator =(const CScriptHandle &other) { Set(other.m_ref, other.m_type); return *this; } void CScriptHandle::Set(void *ref, asITypeInfo *type) { if( m_ref == ref ) return; ReleaseHandle(); m_ref = ref; m_type = type; AddRefHandle(); } void *CScriptHandle::GetRef() { return m_ref; } asITypeInfo *CScriptHandle::GetType() const { return m_type; } int CScriptHandle::GetTypeId() const { if( m_type == 0 ) return 0; return m_type->GetTypeId() | asTYPEID_OBJHANDLE; } // This method shouldn't be called from the application // directly as it requires an active script context CScriptHandle &CScriptHandle::Assign(void *ref, int typeId) { // When receiving a null handle we just clear our memory if( typeId == 0 ) { Set(0, 0); return *this; } // Dereference received handles to get the object if( typeId & asTYPEID_OBJHANDLE ) { // Store the actual reference ref = *(void**)ref; typeId &= ~asTYPEID_OBJHANDLE; } // Get the object type asIScriptContext *ctx = asGetActiveContext(); asIScriptEngine *engine = ctx->GetEngine(); asITypeInfo *type = engine->GetTypeInfoById(typeId); // If the argument is another CScriptHandle, we should copy the content instead if( type && strcmp(type->GetName(), "ref") == 0 ) { CScriptHandle *r = (CScriptHandle*)ref; ref = r->m_ref; type = r->m_type; } Set(ref, type); return *this; } bool CScriptHandle::operator==(const CScriptHandle &o) const { if( m_ref == o.m_ref && m_type == o.m_type ) return true; // TODO: If type is not the same, we should attempt to do a dynamic cast, // which may change the pointer for application registered classes return false; } bool CScriptHandle::operator!=(const CScriptHandle &o) const { return !(*this == o); } bool CScriptHandle::Equals(void *ref, int typeId) const { // Null handles are received as reference to a null handle if( typeId == 0 ) ref = 0; // Dereference handles to get the object if( typeId & asTYPEID_OBJHANDLE ) { // Compare the actual reference ref = *(void**)ref; typeId &= ~asTYPEID_OBJHANDLE; } // TODO: If typeId is not the same, we should attempt to do a dynamic cast, // which may change the pointer for application registered classes if( ref == m_ref ) return true; return false; } // AngelScript: used as '@obj = cast(ref);' void CScriptHandle::Cast(void **outRef, int typeId) { // If we hold a null handle, then just return null if( m_type == 0 ) { *outRef = 0; return; } // It is expected that the outRef is always a handle assert( typeId & asTYPEID_OBJHANDLE ); // Compare the type id of the actual object typeId &= ~asTYPEID_OBJHANDLE; asIScriptEngine *engine = m_type->GetEngine(); asITypeInfo *type = engine->GetTypeInfoById(typeId); *outRef = 0; // RefCastObject will increment the refCount of the returned object if successful engine->RefCastObject(m_ref, m_type, type, outRef); } void CScriptHandle::EnumReferences(asIScriptEngine *inEngine) { // If we're holding a reference, we'll notify the garbage collector of it if (m_ref) inEngine->GCEnumCallback(m_ref); // The object type itself is also garbage collected if( m_type) inEngine->GCEnumCallback(m_type); } void CScriptHandle::ReleaseReferences(asIScriptEngine *inEngine) { // Simply clear the content to release the references Set(0, 0); } void RegisterScriptHandle_Native(asIScriptEngine *engine) { int r; #if AS_CAN_USE_CPP11 // With C++11 it is possible to use asGetTypeTraits to automatically determine the flags that represent the C++ class r = engine->RegisterObjectType("ref", sizeof(CScriptHandle), asOBJ_VALUE | asOBJ_ASHANDLE | asOBJ_GC | asGetTypeTraits()); assert( r >= 0 ); #else r = engine->RegisterObjectType("ref", sizeof(CScriptHandle), asOBJ_VALUE | asOBJ_ASHANDLE | asOBJ_GC | asOBJ_APP_CLASS_CDAK); assert( r >= 0 ); #endif r = engine->RegisterObjectBehaviour("ref", asBEHAVE_CONSTRUCT, "void f()", asFUNCTIONPR(Construct, (CScriptHandle *), void), asCALL_CDECL_OBJFIRST); assert( r >= 0 ); r = engine->RegisterObjectBehaviour("ref", asBEHAVE_CONSTRUCT, "void f(const ref &in)", asFUNCTIONPR(Construct, (CScriptHandle *, const CScriptHandle &), void), asCALL_CDECL_OBJFIRST); assert( r >= 0 ); r = engine->RegisterObjectBehaviour("ref", asBEHAVE_CONSTRUCT, "void f(const ?&in)", asFUNCTIONPR(Construct, (CScriptHandle *, void *, int), void), asCALL_CDECL_OBJFIRST); assert( r >= 0 ); r = engine->RegisterObjectBehaviour("ref", asBEHAVE_DESTRUCT, "void f()", asFUNCTIONPR(Destruct, (CScriptHandle *), void), asCALL_CDECL_OBJFIRST); assert( r >= 0 ); r = engine->RegisterObjectBehaviour("ref", asBEHAVE_ENUMREFS, "void f(int&in)", asMETHOD(CScriptHandle,EnumReferences), asCALL_THISCALL); assert(r >= 0); r = engine->RegisterObjectBehaviour("ref", asBEHAVE_RELEASEREFS, "void f(int&in)", asMETHOD(CScriptHandle, ReleaseReferences), asCALL_THISCALL); assert(r >= 0); r = engine->RegisterObjectMethod("ref", "void opCast(?&out)", asMETHODPR(CScriptHandle, Cast, (void **, int), void), asCALL_THISCALL); assert( r >= 0 ); r = engine->RegisterObjectMethod("ref", "ref &opHndlAssign(const ref &in)", asMETHOD(CScriptHandle, operator=), asCALL_THISCALL); assert( r >= 0 ); r = engine->RegisterObjectMethod("ref", "ref &opHndlAssign(const ?&in)", asMETHOD(CScriptHandle, Assign), asCALL_THISCALL); assert( r >= 0 ); r = engine->RegisterObjectMethod("ref", "bool opEquals(const ref &in) const", asMETHODPR(CScriptHandle, operator==, (const CScriptHandle &) const, bool), asCALL_THISCALL); assert( r >= 0 ); r = engine->RegisterObjectMethod("ref", "bool opEquals(const ?&in) const", asMETHODPR(CScriptHandle, Equals, (void*, int) const, bool), asCALL_THISCALL); assert( r >= 0 ); } void CScriptHandle_Construct_Generic(asIScriptGeneric *gen) { CScriptHandle *self = reinterpret_cast(gen->GetObject()); new(self) CScriptHandle(); } void CScriptHandle_ConstructCopy_Generic(asIScriptGeneric *gen) { CScriptHandle *other = reinterpret_cast(gen->GetArgAddress(0)); CScriptHandle *self = reinterpret_cast(gen->GetObject()); new(self) CScriptHandle(*other); } void CScriptHandle_ConstructVar_Generic(asIScriptGeneric *gen) { void *ref = gen->GetArgAddress(0); int typeId = gen->GetArgTypeId(0); CScriptHandle *self = reinterpret_cast(gen->GetObject()); Construct(self, ref, typeId); } void CScriptHandle_Destruct_Generic(asIScriptGeneric *gen) { CScriptHandle *self = reinterpret_cast(gen->GetObject()); self->~CScriptHandle(); } void CScriptHandle_Cast_Generic(asIScriptGeneric *gen) { void **ref = reinterpret_cast(gen->GetArgAddress(0)); int typeId = gen->GetArgTypeId(0); CScriptHandle *self = reinterpret_cast(gen->GetObject()); self->Cast(ref, typeId); } void CScriptHandle_Assign_Generic(asIScriptGeneric *gen) { CScriptHandle *other = reinterpret_cast(gen->GetArgAddress(0)); CScriptHandle *self = reinterpret_cast(gen->GetObject()); *self = *other; gen->SetReturnAddress(self); } void CScriptHandle_AssignVar_Generic(asIScriptGeneric *gen) { void *ref = gen->GetArgAddress(0); int typeId = gen->GetArgTypeId(0); CScriptHandle *self = reinterpret_cast(gen->GetObject()); self->Assign(ref, typeId); gen->SetReturnAddress(self); } void CScriptHandle_Equals_Generic(asIScriptGeneric *gen) { CScriptHandle *other = reinterpret_cast(gen->GetArgAddress(0)); CScriptHandle *self = reinterpret_cast(gen->GetObject()); gen->SetReturnByte(*self == *other); } void CScriptHandle_EqualsVar_Generic(asIScriptGeneric *gen) { void *ref = gen->GetArgAddress(0); int typeId = gen->GetArgTypeId(0); CScriptHandle *self = reinterpret_cast(gen->GetObject()); gen->SetReturnByte(self->Equals(ref, typeId)); } void CScriptHandle_EnumReferences_Generic(asIScriptGeneric *gen) { CScriptHandle *self = reinterpret_cast(gen->GetObject()); self->EnumReferences(gen->GetEngine()); } void CScriptHandle_ReleaseReferences_Generic(asIScriptGeneric *gen) { CScriptHandle *self = reinterpret_cast(gen->GetObject()); self->ReleaseReferences(gen->GetEngine()); } void RegisterScriptHandle_Generic(asIScriptEngine *engine) { int r; r = engine->RegisterObjectType("ref", sizeof(CScriptHandle), asOBJ_VALUE | asOBJ_ASHANDLE | asOBJ_GC | asOBJ_APP_CLASS_CDAK); assert( r >= 0 ); r = engine->RegisterObjectBehaviour("ref", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(CScriptHandle_Construct_Generic), asCALL_GENERIC); assert( r >= 0 ); r = engine->RegisterObjectBehaviour("ref", asBEHAVE_CONSTRUCT, "void f(const ref &in)", asFUNCTION(CScriptHandle_ConstructCopy_Generic), asCALL_GENERIC); assert( r >= 0 ); r = engine->RegisterObjectBehaviour("ref", asBEHAVE_CONSTRUCT, "void f(const ?&in)", asFUNCTION(CScriptHandle_ConstructVar_Generic), asCALL_GENERIC); assert( r >= 0 ); r = engine->RegisterObjectBehaviour("ref", asBEHAVE_DESTRUCT, "void f()", asFUNCTION(CScriptHandle_Destruct_Generic), asCALL_GENERIC); assert( r >= 0 ); r = engine->RegisterObjectBehaviour("ref", asBEHAVE_ENUMREFS, "void f(int&in)", asFUNCTION(CScriptHandle_EnumReferences_Generic), asCALL_GENERIC); assert(r >= 0); r = engine->RegisterObjectBehaviour("ref", asBEHAVE_RELEASEREFS, "void f(int&in)", asFUNCTION(CScriptHandle_ReleaseReferences_Generic), asCALL_GENERIC); assert(r >= 0); r = engine->RegisterObjectMethod("ref", "void opCast(?&out)", asFUNCTION(CScriptHandle_Cast_Generic), asCALL_GENERIC); assert( r >= 0 ); r = engine->RegisterObjectMethod("ref", "ref &opHndlAssign(const ref &in)", asFUNCTION(CScriptHandle_Assign_Generic), asCALL_GENERIC); assert( r >= 0 ); r = engine->RegisterObjectMethod("ref", "ref &opHndlAssign(const ?&in)", asFUNCTION(CScriptHandle_AssignVar_Generic), asCALL_GENERIC); assert( r >= 0 ); r = engine->RegisterObjectMethod("ref", "bool opEquals(const ref &in) const", asFUNCTION(CScriptHandle_Equals_Generic), asCALL_GENERIC); assert( r >= 0 ); r = engine->RegisterObjectMethod("ref", "bool opEquals(const ?&in) const", asFUNCTION(CScriptHandle_EqualsVar_Generic), asCALL_GENERIC); assert( r >= 0 ); } void RegisterScriptHandle(asIScriptEngine *engine) { if( strstr(asGetLibraryOptions(), "AS_MAX_PORTABILITY") ) RegisterScriptHandle_Generic(engine); else RegisterScriptHandle_Native(engine); } END_AS_NAMESPACE