initial commit

This commit is contained in:
2021-04-12 20:25:02 +02:00
commit 3d7202a915
806 changed files with 194211 additions and 0 deletions

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cmake_minimum_required(VERSION 2.6)
project(game)
add_executable(
game
../../source/gamemgr.cpp
../../source/gameobj.cpp
../../source/main.cpp
../../source/scriptmgr.cpp
../../../../add_on/scriptbuilder/scriptbuilder.cpp
../../../../add_on/scripthandle/scripthandle.cpp
../../../../add_on/scriptstdstring/scriptstdstring.cpp
../../../../add_on/weakref/weakref.cpp
)
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/../../../../angelscript/projects/cmake angelscript)
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/../../../../angelscript/include)
target_link_libraries(game ${ANGELSCRIPT_LIBRARY_NAME})
set_target_properties(game PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${PROJECT_SOURCE_DIR}/../../bin)

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# Test Framework GNUC makefile
CXX = g++
CXXFLAGS += -ggdb -I../../../../angelscript/include -Wno-missing-field-initializers
SRCDIR = ../../source
OBJDIR = obj
ifdef DONT_WAIT
CXXFLAGS += -DDONT_WAIT
endif
SRCNAMES = \
main.cpp \
gamemgr.cpp \
gameobj.cpp \
scriptmgr.cpp \
OBJ = $(addprefix $(OBJDIR)/, $(notdir $(SRCNAMES:.cpp=.o))) \
obj/scripthandle.o \
obj/scriptstdstring.o \
obj/scriptbuilder.o \
obj/weakref.o \
BIN = ../../bin/game
DELETER = rm -f
all: $(BIN)
$(BIN): $(OBJ)
$(CXX) $(LDFLAGS) -o $(BIN) $(OBJ) -langelscript -lpthread -L../../../../angelscript/lib
@echo -------------------------------------------------------------------
@echo Done.
$(OBJDIR)/%.o: $(SRCDIR)/%.cpp
$(CXX) $(CXXFLAGS) -o $@ -c $<
obj/scripthandle.o: ../../../../add_on/scripthandle/scripthandle.cpp
$(CXX) $(CXXFLAGS) -o $@ -c $<
obj/scriptstdstring.o: ../../../../add_on/scriptstdstring/scriptstdstring.cpp
$(CXX) $(CXXFLAGS) -o $@ -c $<
obj/scriptbuilder.o: ../../../../add_on/scriptbuilder/scriptbuilder.cpp
$(CXX) $(CXXFLAGS) -o $@ -c $<
obj/weakref.o: ../../../../add_on/weakref/weakref.cpp
$(CXX) $(CXXFLAGS) -o $@ -c $<
clean:
$(DELETER) $(OBJ) $(BIN)
.PHONY: all clean

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Express 2012 for Windows Desktop
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "game", "game.vcxproj", "{E5B8AF67-E326-45C7-AF07-E244937B952B}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{E5B8AF67-E326-45C7-AF07-E244937B952B}.Debug|Win32.ActiveCfg = Debug|Win32
{E5B8AF67-E326-45C7-AF07-E244937B952B}.Debug|Win32.Build.0 = Debug|Win32
{E5B8AF67-E326-45C7-AF07-E244937B952B}.Release|Win32.ActiveCfg = Release|Win32
{E5B8AF67-E326-45C7-AF07-E244937B952B}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

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<HeaderFileName />
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<ClCompile>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<AdditionalIncludeDirectories>../../../../angelscript/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<PrecompiledHeader />
<PrecompiledHeaderOutputFile>.\Release/msvc6.pch</PrecompiledHeaderOutputFile>
<WarningLevel>Level3</WarningLevel>
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<CompileAs>Default</CompileAs>
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<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
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@@ -0,0 +1,20 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Express 2012 for Windows Desktop
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "game", "game.vcxproj", "{E5B8AF67-E326-45C7-AF07-E244937B952B}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{E5B8AF67-E326-45C7-AF07-E244937B952B}.Debug|Win32.ActiveCfg = Debug|Win32
{E5B8AF67-E326-45C7-AF07-E244937B952B}.Debug|Win32.Build.0 = Debug|Win32
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HideSolutionNode = FALSE
EndGlobalSection
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@@ -0,0 +1,267 @@
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