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229
samples/coroutine/source/main.cpp
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229
samples/coroutine/source/main.cpp
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// This sample shows how to use co-routines with AngelScript. Co-routines
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// are threads that work together. When one yields the next one takes over.
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// This way they are always synchronized, which makes them much easier to
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// use than threads that run in parallel.
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#include <iostream> // cout
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#include <assert.h> // assert()
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#include <string.h> // strstr()
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#ifdef _LINUX_
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#include <sys/time.h>
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#include <stdio.h>
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#include <termios.h>
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#include <unistd.h>
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#include <fcntl.h>
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#include <string.h>
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#else
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#include <conio.h> // kbhit(), getch()
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#include <windows.h> // timeGetTime()
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#include <crtdbg.h> // debugging routines
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#endif
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#include <list>
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#include <angelscript.h>
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#include "../../../add_on/scriptstdstring/scriptstdstring.h"
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#include "../../../add_on/scriptarray/scriptarray.h"
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#include "../../../add_on/scriptdictionary/scriptdictionary.h"
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#include "../../../add_on/contextmgr/contextmgr.h"
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using namespace std;
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#ifdef _LINUX_
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#define UINT unsigned int
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typedef unsigned int DWORD;
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#define Sleep usleep
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// kbhit() for linux
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int kbhit()
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{
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struct termios oldt, newt;
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int ch;
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int oldf;
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tcgetattr(STDIN_FILENO, &oldt);
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newt = oldt;
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newt.c_lflag &= ~(ICANON | ECHO);
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tcsetattr(STDIN_FILENO, TCSANOW, &newt);
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oldf = fcntl(STDIN_FILENO, F_GETFL, 0);
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fcntl(STDIN_FILENO, F_SETFL, oldf | O_NONBLOCK);
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ch = getchar();
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tcsetattr(STDIN_FILENO, TCSANOW, &oldt);
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fcntl(STDIN_FILENO, F_SETFL, oldf);
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if(ch != EOF)
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{
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ungetc(ch, stdin);
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return 1;
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}
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return 0;
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}
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#endif
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// Function prototypes
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void ConfigureEngine(asIScriptEngine *engine);
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int CompileScript(asIScriptEngine *engine);
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void PrintString(string &str);
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void MessageCallback(const asSMessageInfo *msg, void *param)
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{
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const char *type = "ERR ";
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if( msg->type == asMSGTYPE_WARNING )
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type = "WARN";
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else if( msg->type == asMSGTYPE_INFORMATION )
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type = "INFO";
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printf("%s (%d, %d) : %s : %s\n", msg->section, msg->row, msg->col, type, msg->message);
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}
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CContextMgr contextMgr;
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asIScriptEngine *engine = 0;
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int main(int argc, char **argv)
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{
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// Perform memory leak validation in debug mode
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#if defined(_MSC_VER)
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_CrtSetDbgFlag(_CRTDBG_LEAK_CHECK_DF|_CRTDBG_ALLOC_MEM_DF);
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_CrtSetReportMode(_CRT_ASSERT,_CRTDBG_MODE_FILE);
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_CrtSetReportFile(_CRT_ASSERT,_CRTDBG_FILE_STDERR);
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#endif
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int r;
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// Create the script engine
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engine = asCreateScriptEngine();
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if( engine == 0 )
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{
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cout << "Failed to create script engine." << endl;
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return -1;
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}
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// The script compiler will send any compiler messages to the callback function
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engine->SetMessageCallback(asFUNCTION(MessageCallback), 0, asCALL_CDECL);
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// Configure the script engine with all the functions,
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// and variables that the script should be able to use.
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ConfigureEngine(engine);
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// Compile the script code
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r = CompileScript(engine);
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if( r < 0 ) return -1;
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contextMgr.AddContext(engine, engine->GetModule("script")->GetFunctionByDecl("void main()"));
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// Print some useful information and start the input loop
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cout << "This sample shows how to use co-routines with AngelScript. Co-routines" << endl;
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cout << "are threads that work together. When one yields the next one takes over." << endl;
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cout << "This way they are always synchronized, which makes them much easier to" << endl;
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cout << "use than threads that run in parallel." << endl;
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cout << "Press any key to abort execution." << endl;
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for(;;)
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{
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// Check if any key was pressed
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if( kbhit() )
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{
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contextMgr.AbortAll();
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break;
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}
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// Allow the contextManager to determine which script to execute next
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contextMgr.ExecuteScripts();
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// Slow it down a little so that we can see what is happening
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Sleep(100);
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}
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// Shut down the engine
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engine->ShutDownAndRelease();
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return 0;
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}
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void ConfigureEngine(asIScriptEngine *engine)
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{
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int r;
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// Register the script string type
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// Look at the implementation for this function for more information
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// on how to register a custom string type, and other object types.
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RegisterStdString(engine);
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// Register the script array type
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RegisterScriptArray(engine, false);
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// Register the script dictionary type
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// This type will allow the script to pass a dictionary of arguments to the function
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// thus making the CreateCoRoutine much more flexible in how necessary values are
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// passed to the new function. The implementation is in "/add_on/scriptdictionary/scriptdictionary.cpp"
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RegisterScriptDictionary(engine);
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// Register the functions that the scripts will be allowed to use
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r = engine->RegisterGlobalFunction("void Print(string &in)", asFUNCTION(PrintString), asCALL_CDECL); assert( r >= 0 );
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// Add the support for co-routines
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contextMgr.RegisterCoRoutineSupport(engine);
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}
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int CompileScript(asIScriptEngine *engine)
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{
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int r;
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const char *script =
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"void main() \n"
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"{ \n"
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" for(;;) \n"
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" { \n"
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" int count = 10; \n"
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" createCoRoutine(thread2, \n"
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" dictionary = {{'count', 3}, \n"
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" {'str', ' B'}}); \n"
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" while( count-- > 0 ) \n"
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" { \n"
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" Print('A :' + count + '\\n'); \n"
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" yield(); \n"
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" } \n"
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" } \n"
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"} \n"
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"void thread2(dictionary @args) \n"
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"{ \n"
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" int count = int(args['count']); \n"
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" string str = string(args['str']); \n"
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" while( count-- > 0 ) \n"
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" { \n"
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" Print(str + ':' + count + '\\n'); \n"
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" yield(); \n"
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" } \n"
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"} \n";
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// Build the two script into separate modules. This will make them have
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// separate namespaces, which allows them to use the same name for functions
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// and global variables.
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asIScriptModule *mod = engine->GetModule("script", asGM_ALWAYS_CREATE);
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r = mod->AddScriptSection("script", script, strlen(script));
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if( r < 0 )
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{
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cout << "AddScriptSection() failed" << endl;
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return -1;
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}
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r = mod->Build();
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if( r < 0 )
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{
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cout << "Build() failed" << endl;
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return -1;
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}
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return 0;
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}
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void PrintString(string &str)
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{
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cout << str;
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}
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