initial commit

This commit is contained in:
2021-04-12 20:25:02 +02:00
commit 3d7202a915
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// Configuration for AngelScript asrun sample
// Generated with WriteConfigToFile after configuring the engine in asrun
// Engine properties
ep 0 0
ep 1 0
ep 2 1
ep 3 1
ep 4 0
ep 5 0
ep 6 0
ep 7 0
ep 8 0
ep 9 1
ep 10 0
ep 11 1
ep 12 0
ep 13 0
ep 14 2
ep 15 0
ep 16 1
ep 17 0
ep 18 0
ep 19 1
ep 20 0
ep 21 0
ep 22 0
ep 23 0
ep 24 0
ep 25 0
ep 26 1
ep 27 100
// Enums
// Types
access ffffffff
objtype "string" 7938
objtype "array<T>" 69
objtype "dictionaryValue" 1922
objtype "dictionary" 5
objtype "file" 1
objtype "filesystem" 1
objtype "datetime" 6922
funcdef "bool array::less(const T&in, const T&in)"
funcdef "void coroutine(dictionary@)"
// Template type members
objbeh "array<T>" 3 "array<T>@ array(int&in)"
objbeh "array<T>" 3 "array<T>@ array(int&in, uint)"
objbeh "array<T>" 3 "array<T>@ array(int&in, uint, const T&in)"
objbeh "array<T>" 5 "void $beh5()"
objbeh "array<T>" 6 "void $beh6()"
objbeh "array<T>" 9 "int $beh9()"
objbeh "array<T>" 10 "void $beh10()"
objbeh "array<T>" 11 "bool $beh11()"
objbeh "array<T>" 12 "void $beh12(int&in)"
objbeh "array<T>" 13 "void $beh13(int&in)"
//objbeh "array<T>" 8 "bool $beh8(int&in, bool&out)"
objbeh "array<T>" 4 "array<T>@ $beh4(int&in, int&in) { repeat T }"
objmthd "array<T>" "T& opIndex(uint)"
objmthd "array<T>" "const T& opIndex(uint) const"
objmthd "array<T>" "array<T>& opAssign(const array<T>&in)"
objmthd "array<T>" "void insertAt(uint, const T&in)"
objmthd "array<T>" "void insertAt(uint, const array<T>&inout)"
objmthd "array<T>" "void insertLast(const T&in)"
objmthd "array<T>" "void removeAt(uint)"
objmthd "array<T>" "void removeLast()"
objmthd "array<T>" "void removeRange(uint, uint)"
objmthd "array<T>" "uint length() const"
objmthd "array<T>" "void reserve(uint)"
objmthd "array<T>" "void resize(uint)"
objmthd "array<T>" "void sortAsc()"
objmthd "array<T>" "void sortAsc(uint, uint)"
objmthd "array<T>" "void sortDesc()"
objmthd "array<T>" "void sortDesc(uint, uint)"
objmthd "array<T>" "void reverse()"
objmthd "array<T>" "int find(const T&in) const"
objmthd "array<T>" "int find(uint, const T&in) const"
objmthd "array<T>" "int findByRef(const T&in) const"
objmthd "array<T>" "int findByRef(uint, const T&in) const"
objmthd "array<T>" "bool opEquals(const array<T>&in) const"
objmthd "array<T>" "bool isEmpty() const"
objmthd "array<T>" "void sort(array::less&in, uint = 0, uint = uint ( - 1 ))"
objmthd "array<T>" "uint get_length() const"
objmthd "array<T>" "void set_length(uint)"
// Type members
objbeh "string" 2 "void string()"
objbeh "string" 0 "void string()"
objbeh "string" 0 "void string(const string&in)"
objmthd "string" "string& opAssign(const string&in)"
objmthd "string" "string& opAddAssign(const string&in)"
objmthd "string" "bool opEquals(const string&in) const"
objmthd "string" "int opCmp(const string&in) const"
objmthd "string" "string opAdd(const string&in) const"
objmthd "string" "uint length() const"
objmthd "string" "void resize(uint)"
objmthd "string" "uint get_length() const"
objmthd "string" "void set_length(uint)"
objmthd "string" "bool isEmpty() const"
objmthd "string" "uint8& opIndex(uint)"
objmthd "string" "const uint8& opIndex(uint) const"
objmthd "string" "string& opAssign(double)"
objmthd "string" "string& opAddAssign(double)"
objmthd "string" "string opAdd(double) const"
objmthd "string" "string opAdd_r(double) const"
objmthd "string" "string& opAssign(float)"
objmthd "string" "string& opAddAssign(float)"
objmthd "string" "string opAdd(float) const"
objmthd "string" "string opAdd_r(float) const"
objmthd "string" "string& opAssign(int64)"
objmthd "string" "string& opAddAssign(int64)"
objmthd "string" "string opAdd(int64) const"
objmthd "string" "string opAdd_r(int64) const"
objmthd "string" "string& opAssign(uint64)"
objmthd "string" "string& opAddAssign(uint64)"
objmthd "string" "string opAdd(uint64) const"
objmthd "string" "string opAdd_r(uint64) const"
objmthd "string" "string& opAssign(bool)"
objmthd "string" "string& opAddAssign(bool)"
objmthd "string" "string opAdd(bool) const"
objmthd "string" "string opAdd_r(bool) const"
objmthd "string" "string substr(uint = 0, int = - 1) const"
objmthd "string" "int findFirst(const string&in, uint = 0) const"
objmthd "string" "int findFirstOf(const string&in, uint = 0) const"
objmthd "string" "int findFirstNotOf(const string&in, uint = 0) const"
objmthd "string" "int findLast(const string&in, int = - 1) const"
objmthd "string" "int findLastOf(const string&in, int = - 1) const"
objmthd "string" "int findLastNotOf(const string&in, int = - 1) const"
objmthd "string" "void insert(uint, const string&in)"
objmthd "string" "void erase(uint, int = - 1)"
objmthd "string" "array<string>@ split(const string&in) const"
objbeh "dictionaryValue" 2 "void dictionaryValue()"
objbeh "dictionaryValue" 0 "void dictionaryValue()"
objmthd "dictionaryValue" "dictionaryValue& opAssign(const dictionaryValue&in)"
objmthd "dictionaryValue" "dictionaryValue& opHndlAssign(const ?&in)"
objmthd "dictionaryValue" "dictionaryValue& opAssign(const ?&in)"
objmthd "dictionaryValue" "dictionaryValue& opAssign(double)"
objmthd "dictionaryValue" "dictionaryValue& opAssign(int64)"
objmthd "dictionaryValue" "void opCast(?&out)"
objmthd "dictionaryValue" "void opConv(?&out)"
objmthd "dictionaryValue" "int64 opConv()"
objmthd "dictionaryValue" "double opConv()"
objbeh "dictionary" 3 "dictionary@ dictionary()"
objbeh "dictionary" 5 "void $beh5()"
objbeh "dictionary" 6 "void $beh6()"
objbeh "dictionary" 9 "int $beh9()"
objbeh "dictionary" 10 "void $beh10()"
objbeh "dictionary" 11 "bool $beh11()"
objbeh "dictionary" 12 "void $beh12(int&in)"
objbeh "dictionary" 13 "void $beh13(int&in)"
objbeh "dictionary" 4 "dictionary@ $beh4(int&in) { repeat { string, ? } }"
objmthd "dictionary" "dictionary& opAssign(const dictionary&in)"
objmthd "dictionary" "void set(const string&in, const ?&in)"
objmthd "dictionary" "bool get(const string&in, ?&out) const"
objmthd "dictionary" "void set(const string&in, const int64&in)"
objmthd "dictionary" "bool get(const string&in, int64&out) const"
objmthd "dictionary" "void set(const string&in, const double&in)"
objmthd "dictionary" "bool get(const string&in, double&out) const"
objmthd "dictionary" "bool exists(const string&in) const"
objmthd "dictionary" "bool isEmpty() const"
objmthd "dictionary" "uint getSize() const"
objmthd "dictionary" "bool delete(const string&in)"
objmthd "dictionary" "void deleteAll()"
objmthd "dictionary" "array<string>@ getKeys() const"
objmthd "dictionary" "dictionaryValue& opIndex(const string&in)"
objmthd "dictionary" "const dictionaryValue& opIndex(const string&in) const"
objbeh "file" 3 "file@ file()"
objbeh "file" 5 "void $beh5()"
objbeh "file" 6 "void $beh6()"
objmthd "file" "int open(const string&in, const string&in)"
objmthd "file" "int close()"
objmthd "file" "int getSize() const"
objmthd "file" "bool isEndOfFile() const"
objmthd "file" "string readString(uint)"
objmthd "file" "string readLine()"
objmthd "file" "int64 readInt(uint)"
objmthd "file" "uint64 readUInt(uint)"
objmthd "file" "float readFloat()"
objmthd "file" "double readDouble()"
objmthd "file" "int writeString(const string&in)"
objmthd "file" "int writeInt(int64, uint)"
objmthd "file" "int writeUInt(uint64, uint)"
objmthd "file" "int writeFloat(float)"
objmthd "file" "int writeDouble(double)"
objmthd "file" "int getPos() const"
objmthd "file" "int setPos(int)"
objmthd "file" "int movePos(int)"
objprop "file" "bool mostSignificantByteFirst"
objbeh "filesystem" 3 "filesystem@ filesystem()"
objbeh "filesystem" 5 "void $beh5()"
objbeh "filesystem" 6 "void $beh6()"
objmthd "filesystem" "bool changeCurrentPath(const string&in)"
objmthd "filesystem" "string getCurrentPath() const"
objmthd "filesystem" "array<string>@ getDirs()"
objmthd "filesystem" "array<string>@ getFiles()"
objmthd "filesystem" "bool isDir(const string&in)"
objbeh "datetime" 0 "void datetime()"
objbeh "datetime" 0 "void datetime(const datetime&in)"
objmthd "datetime" "datetime& opAssign(const datetime&in)"
objmthd "datetime" "uint get_year() const"
objmthd "datetime" "uint get_month() const"
objmthd "datetime" "uint get_day() const"
objmthd "datetime" "uint get_hour() const"
objmthd "datetime" "uint get_minute() const"
objmthd "datetime" "uint get_second() const"
// Functions
func "string formatInt(int64, const string&in = \"\", uint = 0)"
func "string formatUInt(uint64, const string&in = \"\", uint = 0)"
func "string formatFloat(double, const string&in = \"\", uint = 0, uint = 0)"
func "int64 parseInt(const string&in, uint = 10, uint&out = 0)"
func "uint64 parseUInt(const string&in, uint = 10, uint&out = 0)"
func "double parseFloat(const string&in, uint&out = 0)"
func "string join(const array<string>&in, const string&in)"
func "void print(const string&in)"
func "string getInput()"
func "array<string>@ getCommandLineArgs()"
func "int exec(const string&in)"
func "void yield()"
func "void createCoRoutine(coroutine@, dictionary@)"
// Properties
// String factory
strfactory "string"
// Default array type

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void main()
{
string str = "hello world";
print(str);
}

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# GCC Makefile
CXX = g++
CXXFLAGS = -g -I../../../../angelscript/include -D_LINUX_
SRCDIR = ../../source
OBJDIR = obj
SRCNAMES = \
main.cpp
OBJ = $(addprefix $(OBJDIR)/, $(notdir $(SRCNAMES:.cpp=.o))) obj/asbuild.o
BIN = ../../bin/asbuild
DELETER = rm -f
all: $(BIN)
$(BIN): $(OBJ)
$(CXX) -o $(BIN) $(OBJ) -langelscript -lpthread -L ../../../../angelscript/lib
@echo -------------------------------------------------------------------
@echo Done.
$(OBJDIR)/%.o: $(SRCDIR)/%.cpp
$(CXX) $(CXXFLAGS) -o $@ -c $<
obj/asbuild.o: ../../../../add_on/scriptbuilder/scriptbuilder.cpp
$(CXX) $(CXXFLAGS) -o $@ -c $<
clean:
$(DELETER) $(OBJ) $(BIN)
.PHONY: all clean

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.

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Express 2012 for Windows Desktop
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HideSolutionNode = FALSE
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Microsoft Visual Studio Solution File, Format Version 12.00
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AdditionalDependencies="../../../../angelscript/lib/angelscriptd.lib"
OutputFile="..\..\bin\$(ProjectName).exe"
LinkIncremental="2"
GenerateDebugInformation="true"
SubSystem="1"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="1"
CharacterSet="1"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
EnableIntrinsicFunctions="true"
AdditionalIncludeDirectories="..\..\..\..\angelscript\include"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE"
RuntimeLibrary="0"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="../../../../angelscript/lib/angelscript.lib"
OutputFile="..\..\bin\$(ProjectName).exe"
LinkIncremental="1"
GenerateDebugInformation="true"
SubSystem="1"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
>
<File
RelativePath="..\..\source\main.cpp"
>
</File>
<File
RelativePath="..\..\..\..\add_on\scriptbuilder\scriptbuilder.cpp"
>
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl;inc;xsd"
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
>
<File
RelativePath="..\..\..\..\angelscript\include\angelscript.h"
>
</File>
<File
RelativePath="..\..\..\..\add_on\scriptbuilder\scriptbuilder.h"
>
</File>
</Filter>
<Filter
Name="Resource Files"
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav"
UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}"
>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

View File

@@ -0,0 +1,321 @@
#include <iostream> // cout
#include <assert.h> // assert()
#include <string.h> // strstr()
#include <angelscript.h>
#include "../../../add_on/scriptbuilder/scriptbuilder.h"
#include "../../../add_on/scripthelper/scripthelper.h"
#include <stdio.h>
#include <stdlib.h>
#include <sstream>
#include <fstream>
#if defined(_MSC_VER) && !defined(_WIN32_WCE)
#include <direct.h>
#include <crtdbg.h>
#endif
#ifdef _WIN32_WCE
#include <windows.h> // For GetModuleFileName
#endif
using namespace std;
// Function prototypes
int ConfigureEngine(asIScriptEngine *engine, const char *configFile);
int CompileScript(asIScriptEngine *engine, const char *scriptFile);
int SaveBytecode(asIScriptEngine *engine, const char *outputFile);
static const char *GetCurrentDir(char *buf, size_t size);
void MessageCallback(const asSMessageInfo *msg, void *param)
{
const char *type = "ERR ";
if( msg->type == asMSGTYPE_WARNING )
type = "WARN";
else if( msg->type == asMSGTYPE_INFORMATION )
type = "INFO";
printf("%s (%d, %d) : %s : %s\n", msg->section, msg->row, msg->col, type, msg->message);
}
int main(int argc, char **argv)
{
#if defined(_MSC_VER)
// Turn on memory leak detection (use _CrtSetBreakAlloc to break at specific allocation)
_CrtSetDbgFlag(_CRTDBG_LEAK_CHECK_DF|_CRTDBG_ALLOC_MEM_DF);
_CrtSetReportMode(_CRT_ASSERT,_CRTDBG_MODE_FILE);
_CrtSetReportFile(_CRT_ASSERT,_CRTDBG_FILE_STDERR);
//_CrtSetBreakAlloc(6150);
#endif
int r;
if( argc < 4 )
{
cout << "Usage: " << endl;
cout << "asbuild <config file> <script file> <output>" << endl;
cout << " <config file> is the file with the application interface" << endl;
cout << " <script file> is the script file that should be compiled" << endl;
cout << " <output> is the name that the compiled script will be saved as" << endl;
return -1;
}
// Create the script engine
asIScriptEngine *engine = asCreateScriptEngine();
if( engine == 0 )
{
cout << "Failed to create script engine." << endl;
return -1;
}
// The script compiler will send any compiler messages to the callback
engine->SetMessageCallback(asFUNCTION(MessageCallback), 0, asCALL_CDECL);
// Configure the script engine with all the functions,
// and variables that the script should be able to use.
r = ConfigureEngine(engine, argv[1]);
if( r < 0 ) return -1;
// Compile the script code
r = CompileScript(engine, argv[2]);
if( r < 0 ) return -1;
// Save the bytecode
r = SaveBytecode(engine, argv[3]);
if( r < 0 ) return -1;
// Shut down the engine
engine->ShutDownAndRelease();
return 0;
}
#ifdef AS_CAN_USE_CPP11
// The string factory doesn't need to keep a specific order in the
// cache, so the unordered_map is faster than the ordinary map
#include <unordered_map> // std::unordered_map
BEGIN_AS_NAMESPACE
typedef unordered_map<string, int> map_t;
END_AS_NAMESPACE
#else
#include <map> // std::map
BEGIN_AS_NAMESPACE
typedef map<string, int> map_t;
END_AS_NAMESPACE
#endif
// Default string factory. Removes duplicate string constants
// This same implementation is provided in the scriptstdstring add-on
class CStdStringFactory : public asIStringFactory
{
public:
CStdStringFactory() {}
~CStdStringFactory()
{
// The script engine must release each string
// constant that it has requested
assert(stringCache.size() == 0);
}
const void *GetStringConstant(const char *data, asUINT length)
{
string str(data, length);
map_t::iterator it = stringCache.find(str);
if (it != stringCache.end())
it->second++;
else
it = stringCache.insert(map_t::value_type(str, 1)).first;
return reinterpret_cast<const void*>(&it->first);
}
int ReleaseStringConstant(const void *str)
{
if (str == 0)
return asERROR;
map_t::iterator it = stringCache.find(*reinterpret_cast<const string*>(str));
if (it == stringCache.end())
return asERROR;
it->second--;
if (it->second == 0)
stringCache.erase(it);
return asSUCCESS;
}
int GetRawStringData(const void *str, char *data, asUINT *length) const
{
if (str == 0)
return asERROR;
if (length)
*length = (asUINT)reinterpret_cast<const string*>(str)->length();
if (data)
memcpy(data, reinterpret_cast<const string*>(str)->c_str(), reinterpret_cast<const string*>(str)->length());
return asSUCCESS;
}
// TODO: Make sure the access to the string cache is thread safe
map_t stringCache;
};
CStdStringFactory stringFactory;
// This function will register the application interface,
// based on information read from a configuration file.
int ConfigureEngine(asIScriptEngine *engine, const char *configFile)
{
int r;
ifstream strm;
strm.open(configFile);
if( strm.fail() )
{
// Write a message to the engine's message callback
char buf[256];
string msg = "Failed to open config file in path: '" + string(GetCurrentDir(buf, 256)) + "'";
engine->WriteMessage(configFile, 0, 0, asMSGTYPE_ERROR, msg.c_str());
return -1;
}
// Configure the engine with the information from the file
r = ConfigEngineFromStream(engine, strm, configFile, &stringFactory);
if( r < 0 )
{
engine->WriteMessage(configFile, 0, 0, asMSGTYPE_ERROR, "Configuration failed");
return -1;
}
engine->WriteMessage(configFile, 0, 0, asMSGTYPE_INFORMATION, "Configuration successfully registered");
return 0;
}
int CompileScript(asIScriptEngine *engine, const char *scriptFile)
{
int r;
CScriptBuilder builder;
r = builder.StartNewModule(engine, "build");
if( r < 0 ) return -1;
r = builder.AddSectionFromFile(scriptFile);
if( r < 0 ) return -1;
r = builder.BuildModule();
if( r < 0 )
{
engine->WriteMessage(scriptFile, 0, 0, asMSGTYPE_ERROR, "Script failed to build");
return -1;
}
engine->WriteMessage(scriptFile, 0, 0, asMSGTYPE_INFORMATION, "Script successfully built");
return 0;
}
class CBytecodeStream : public asIBinaryStream
{
public:
CBytecodeStream() {f = 0;}
~CBytecodeStream() { if( f ) fclose(f); }
int Open(const char *filename)
{
if( f ) return -1;
#if _MSC_VER >= 1500
fopen_s(&f, filename, "wb");
#else
f = fopen(filename, "wb");
#endif
if( f == 0 ) return -1;
return 0;
}
int Write(const void *ptr, asUINT size)
{
if( size == 0 || f == 0 ) return 0;
fwrite(ptr, size, 1, f);
return 0;
}
int Read(void *, asUINT) { return -1; }
protected:
FILE *f;
};
int SaveBytecode(asIScriptEngine *engine, const char *outputFile)
{
CBytecodeStream stream;
int r = stream.Open(outputFile);
if( r < 0 )
{
engine->WriteMessage(outputFile, 0, 0, asMSGTYPE_ERROR, "Failed to open output file for writing");
return -1;
}
asIScriptModule *mod = engine->GetModule("build");
if( mod == 0 )
{
engine->WriteMessage(outputFile, 0, 0, asMSGTYPE_ERROR, "Failed to retrieve the compiled bytecode");
return -1;
}
r = mod->SaveByteCode(&stream);
if( r < 0 )
{
engine->WriteMessage(outputFile, 0, 0, asMSGTYPE_ERROR, "Failed to write the bytecode");
return -1;
}
engine->WriteMessage(outputFile, 0, 0, asMSGTYPE_INFORMATION, "Bytecode successfully saved");
return 0;
}
static const char *GetCurrentDir(char *buf, size_t size)
{
#ifdef _MSC_VER
#ifdef _WIN32_WCE
static TCHAR apppath[MAX_PATH] = TEXT("");
if (!apppath[0])
{
GetModuleFileName(NULL, apppath, MAX_PATH);
int appLen = _tcslen(apppath);
// Look for the last backslash in the path, which would be the end
// of the path itself and the start of the filename. We only want
// the path part of the exe's full-path filename
// Safety is that we make sure not to walk off the front of the
// array (in case the path is nothing more than a filename)
while (appLen > 1)
{
if (apppath[appLen-1] == TEXT('\\'))
break;
appLen--;
}
// Terminate the string after the trailing backslash
apppath[appLen] = TEXT('\0');
}
#ifdef _UNICODE
wcstombs(buf, apppath, min(size, wcslen(apppath)*sizeof(wchar_t)));
#else
memcpy(buf, apppath, min(size, strlen(apppath)));
#endif
return buf;
#else
return _getcwd(buf, (int)size);
#endif
#elif defined(__APPLE__)
return getcwd(buf, size);
#else
return "";
#endif
}