initial commit

This commit is contained in:
2021-04-12 20:25:02 +02:00
commit 3d7202a915
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// Configuration for AngelScript asrun sample
// Generated with WriteConfigToFile after configuring the engine in asrun
// Engine properties
ep 0 0
ep 1 0
ep 2 1
ep 3 1
ep 4 0
ep 5 0
ep 6 0
ep 7 0
ep 8 0
ep 9 1
ep 10 0
ep 11 1
ep 12 0
ep 13 0
ep 14 2
ep 15 0
ep 16 1
ep 17 0
ep 18 0
ep 19 1
ep 20 0
ep 21 0
ep 22 0
ep 23 0
ep 24 0
ep 25 0
ep 26 1
ep 27 100
// Enums
// Types
access ffffffff
objtype "string" 7938
objtype "array<T>" 69
objtype "dictionaryValue" 1922
objtype "dictionary" 5
objtype "file" 1
objtype "filesystem" 1
objtype "datetime" 6922
funcdef "bool array::less(const T&in, const T&in)"
funcdef "void coroutine(dictionary@)"
// Template type members
objbeh "array<T>" 3 "array<T>@ array(int&in)"
objbeh "array<T>" 3 "array<T>@ array(int&in, uint)"
objbeh "array<T>" 3 "array<T>@ array(int&in, uint, const T&in)"
objbeh "array<T>" 5 "void $beh5()"
objbeh "array<T>" 6 "void $beh6()"
objbeh "array<T>" 9 "int $beh9()"
objbeh "array<T>" 10 "void $beh10()"
objbeh "array<T>" 11 "bool $beh11()"
objbeh "array<T>" 12 "void $beh12(int&in)"
objbeh "array<T>" 13 "void $beh13(int&in)"
//objbeh "array<T>" 8 "bool $beh8(int&in, bool&out)"
objbeh "array<T>" 4 "array<T>@ $beh4(int&in, int&in) { repeat T }"
objmthd "array<T>" "T& opIndex(uint)"
objmthd "array<T>" "const T& opIndex(uint) const"
objmthd "array<T>" "array<T>& opAssign(const array<T>&in)"
objmthd "array<T>" "void insertAt(uint, const T&in)"
objmthd "array<T>" "void insertAt(uint, const array<T>&inout)"
objmthd "array<T>" "void insertLast(const T&in)"
objmthd "array<T>" "void removeAt(uint)"
objmthd "array<T>" "void removeLast()"
objmthd "array<T>" "void removeRange(uint, uint)"
objmthd "array<T>" "uint length() const"
objmthd "array<T>" "void reserve(uint)"
objmthd "array<T>" "void resize(uint)"
objmthd "array<T>" "void sortAsc()"
objmthd "array<T>" "void sortAsc(uint, uint)"
objmthd "array<T>" "void sortDesc()"
objmthd "array<T>" "void sortDesc(uint, uint)"
objmthd "array<T>" "void reverse()"
objmthd "array<T>" "int find(const T&in) const"
objmthd "array<T>" "int find(uint, const T&in) const"
objmthd "array<T>" "int findByRef(const T&in) const"
objmthd "array<T>" "int findByRef(uint, const T&in) const"
objmthd "array<T>" "bool opEquals(const array<T>&in) const"
objmthd "array<T>" "bool isEmpty() const"
objmthd "array<T>" "void sort(array::less&in, uint = 0, uint = uint ( - 1 ))"
objmthd "array<T>" "uint get_length() const"
objmthd "array<T>" "void set_length(uint)"
// Type members
objbeh "string" 2 "void string()"
objbeh "string" 0 "void string()"
objbeh "string" 0 "void string(const string&in)"
objmthd "string" "string& opAssign(const string&in)"
objmthd "string" "string& opAddAssign(const string&in)"
objmthd "string" "bool opEquals(const string&in) const"
objmthd "string" "int opCmp(const string&in) const"
objmthd "string" "string opAdd(const string&in) const"
objmthd "string" "uint length() const"
objmthd "string" "void resize(uint)"
objmthd "string" "uint get_length() const"
objmthd "string" "void set_length(uint)"
objmthd "string" "bool isEmpty() const"
objmthd "string" "uint8& opIndex(uint)"
objmthd "string" "const uint8& opIndex(uint) const"
objmthd "string" "string& opAssign(double)"
objmthd "string" "string& opAddAssign(double)"
objmthd "string" "string opAdd(double) const"
objmthd "string" "string opAdd_r(double) const"
objmthd "string" "string& opAssign(float)"
objmthd "string" "string& opAddAssign(float)"
objmthd "string" "string opAdd(float) const"
objmthd "string" "string opAdd_r(float) const"
objmthd "string" "string& opAssign(int64)"
objmthd "string" "string& opAddAssign(int64)"
objmthd "string" "string opAdd(int64) const"
objmthd "string" "string opAdd_r(int64) const"
objmthd "string" "string& opAssign(uint64)"
objmthd "string" "string& opAddAssign(uint64)"
objmthd "string" "string opAdd(uint64) const"
objmthd "string" "string opAdd_r(uint64) const"
objmthd "string" "string& opAssign(bool)"
objmthd "string" "string& opAddAssign(bool)"
objmthd "string" "string opAdd(bool) const"
objmthd "string" "string opAdd_r(bool) const"
objmthd "string" "string substr(uint = 0, int = - 1) const"
objmthd "string" "int findFirst(const string&in, uint = 0) const"
objmthd "string" "int findFirstOf(const string&in, uint = 0) const"
objmthd "string" "int findFirstNotOf(const string&in, uint = 0) const"
objmthd "string" "int findLast(const string&in, int = - 1) const"
objmthd "string" "int findLastOf(const string&in, int = - 1) const"
objmthd "string" "int findLastNotOf(const string&in, int = - 1) const"
objmthd "string" "void insert(uint, const string&in)"
objmthd "string" "void erase(uint, int = - 1)"
objmthd "string" "array<string>@ split(const string&in) const"
objbeh "dictionaryValue" 2 "void dictionaryValue()"
objbeh "dictionaryValue" 0 "void dictionaryValue()"
objmthd "dictionaryValue" "dictionaryValue& opAssign(const dictionaryValue&in)"
objmthd "dictionaryValue" "dictionaryValue& opHndlAssign(const ?&in)"
objmthd "dictionaryValue" "dictionaryValue& opAssign(const ?&in)"
objmthd "dictionaryValue" "dictionaryValue& opAssign(double)"
objmthd "dictionaryValue" "dictionaryValue& opAssign(int64)"
objmthd "dictionaryValue" "void opCast(?&out)"
objmthd "dictionaryValue" "void opConv(?&out)"
objmthd "dictionaryValue" "int64 opConv()"
objmthd "dictionaryValue" "double opConv()"
objbeh "dictionary" 3 "dictionary@ dictionary()"
objbeh "dictionary" 5 "void $beh5()"
objbeh "dictionary" 6 "void $beh6()"
objbeh "dictionary" 9 "int $beh9()"
objbeh "dictionary" 10 "void $beh10()"
objbeh "dictionary" 11 "bool $beh11()"
objbeh "dictionary" 12 "void $beh12(int&in)"
objbeh "dictionary" 13 "void $beh13(int&in)"
objbeh "dictionary" 4 "dictionary@ $beh4(int&in) { repeat { string, ? } }"
objmthd "dictionary" "dictionary& opAssign(const dictionary&in)"
objmthd "dictionary" "void set(const string&in, const ?&in)"
objmthd "dictionary" "bool get(const string&in, ?&out) const"
objmthd "dictionary" "void set(const string&in, const int64&in)"
objmthd "dictionary" "bool get(const string&in, int64&out) const"
objmthd "dictionary" "void set(const string&in, const double&in)"
objmthd "dictionary" "bool get(const string&in, double&out) const"
objmthd "dictionary" "bool exists(const string&in) const"
objmthd "dictionary" "bool isEmpty() const"
objmthd "dictionary" "uint getSize() const"
objmthd "dictionary" "bool delete(const string&in)"
objmthd "dictionary" "void deleteAll()"
objmthd "dictionary" "array<string>@ getKeys() const"
objmthd "dictionary" "dictionaryValue& opIndex(const string&in)"
objmthd "dictionary" "const dictionaryValue& opIndex(const string&in) const"
objbeh "file" 3 "file@ file()"
objbeh "file" 5 "void $beh5()"
objbeh "file" 6 "void $beh6()"
objmthd "file" "int open(const string&in, const string&in)"
objmthd "file" "int close()"
objmthd "file" "int getSize() const"
objmthd "file" "bool isEndOfFile() const"
objmthd "file" "string readString(uint)"
objmthd "file" "string readLine()"
objmthd "file" "int64 readInt(uint)"
objmthd "file" "uint64 readUInt(uint)"
objmthd "file" "float readFloat()"
objmthd "file" "double readDouble()"
objmthd "file" "int writeString(const string&in)"
objmthd "file" "int writeInt(int64, uint)"
objmthd "file" "int writeUInt(uint64, uint)"
objmthd "file" "int writeFloat(float)"
objmthd "file" "int writeDouble(double)"
objmthd "file" "int getPos() const"
objmthd "file" "int setPos(int)"
objmthd "file" "int movePos(int)"
objprop "file" "bool mostSignificantByteFirst"
objbeh "filesystem" 3 "filesystem@ filesystem()"
objbeh "filesystem" 5 "void $beh5()"
objbeh "filesystem" 6 "void $beh6()"
objmthd "filesystem" "bool changeCurrentPath(const string&in)"
objmthd "filesystem" "string getCurrentPath() const"
objmthd "filesystem" "array<string>@ getDirs()"
objmthd "filesystem" "array<string>@ getFiles()"
objmthd "filesystem" "bool isDir(const string&in)"
objbeh "datetime" 0 "void datetime()"
objbeh "datetime" 0 "void datetime(const datetime&in)"
objmthd "datetime" "datetime& opAssign(const datetime&in)"
objmthd "datetime" "uint get_year() const"
objmthd "datetime" "uint get_month() const"
objmthd "datetime" "uint get_day() const"
objmthd "datetime" "uint get_hour() const"
objmthd "datetime" "uint get_minute() const"
objmthd "datetime" "uint get_second() const"
// Functions
func "string formatInt(int64, const string&in = \"\", uint = 0)"
func "string formatUInt(uint64, const string&in = \"\", uint = 0)"
func "string formatFloat(double, const string&in = \"\", uint = 0, uint = 0)"
func "int64 parseInt(const string&in, uint = 10, uint&out = 0)"
func "uint64 parseUInt(const string&in, uint = 10, uint&out = 0)"
func "double parseFloat(const string&in, uint&out = 0)"
func "string join(const array<string>&in, const string&in)"
func "void print(const string&in)"
func "string getInput()"
func "array<string>@ getCommandLineArgs()"
func "int exec(const string&in)"
func "void yield()"
func "void createCoRoutine(coroutine@, dictionary@)"
// Properties
// String factory
strfactory "string"
// Default array type

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void main()
{
string str = "hello world";
print(str);
}

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# GCC Makefile
CXX = g++
CXXFLAGS = -g -I../../../../angelscript/include -D_LINUX_
SRCDIR = ../../source
OBJDIR = obj
SRCNAMES = \
main.cpp
OBJ = $(addprefix $(OBJDIR)/, $(notdir $(SRCNAMES:.cpp=.o))) obj/asbuild.o
BIN = ../../bin/asbuild
DELETER = rm -f
all: $(BIN)
$(BIN): $(OBJ)
$(CXX) -o $(BIN) $(OBJ) -langelscript -lpthread -L ../../../../angelscript/lib
@echo -------------------------------------------------------------------
@echo Done.
$(OBJDIR)/%.o: $(SRCDIR)/%.cpp
$(CXX) $(CXXFLAGS) -o $@ -c $<
obj/asbuild.o: ../../../../add_on/scriptbuilder/scriptbuilder.cpp
$(CXX) $(CXXFLAGS) -o $@ -c $<
clean:
$(DELETER) $(OBJ) $(BIN)
.PHONY: all clean

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.

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Express 2012 for Windows Desktop
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HideSolutionNode = FALSE
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Microsoft Visual Studio Solution File, Format Version 12.00
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AdditionalDependencies="../../../../angelscript/lib/angelscriptd.lib"
OutputFile="..\..\bin\$(ProjectName).exe"
LinkIncremental="2"
GenerateDebugInformation="true"
SubSystem="1"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="1"
CharacterSet="1"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
EnableIntrinsicFunctions="true"
AdditionalIncludeDirectories="..\..\..\..\angelscript\include"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE"
RuntimeLibrary="0"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="../../../../angelscript/lib/angelscript.lib"
OutputFile="..\..\bin\$(ProjectName).exe"
LinkIncremental="1"
GenerateDebugInformation="true"
SubSystem="1"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
>
<File
RelativePath="..\..\source\main.cpp"
>
</File>
<File
RelativePath="..\..\..\..\add_on\scriptbuilder\scriptbuilder.cpp"
>
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl;inc;xsd"
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
>
<File
RelativePath="..\..\..\..\angelscript\include\angelscript.h"
>
</File>
<File
RelativePath="..\..\..\..\add_on\scriptbuilder\scriptbuilder.h"
>
</File>
</Filter>
<Filter
Name="Resource Files"
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav"
UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}"
>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

View File

@@ -0,0 +1,321 @@
#include <iostream> // cout
#include <assert.h> // assert()
#include <string.h> // strstr()
#include <angelscript.h>
#include "../../../add_on/scriptbuilder/scriptbuilder.h"
#include "../../../add_on/scripthelper/scripthelper.h"
#include <stdio.h>
#include <stdlib.h>
#include <sstream>
#include <fstream>
#if defined(_MSC_VER) && !defined(_WIN32_WCE)
#include <direct.h>
#include <crtdbg.h>
#endif
#ifdef _WIN32_WCE
#include <windows.h> // For GetModuleFileName
#endif
using namespace std;
// Function prototypes
int ConfigureEngine(asIScriptEngine *engine, const char *configFile);
int CompileScript(asIScriptEngine *engine, const char *scriptFile);
int SaveBytecode(asIScriptEngine *engine, const char *outputFile);
static const char *GetCurrentDir(char *buf, size_t size);
void MessageCallback(const asSMessageInfo *msg, void *param)
{
const char *type = "ERR ";
if( msg->type == asMSGTYPE_WARNING )
type = "WARN";
else if( msg->type == asMSGTYPE_INFORMATION )
type = "INFO";
printf("%s (%d, %d) : %s : %s\n", msg->section, msg->row, msg->col, type, msg->message);
}
int main(int argc, char **argv)
{
#if defined(_MSC_VER)
// Turn on memory leak detection (use _CrtSetBreakAlloc to break at specific allocation)
_CrtSetDbgFlag(_CRTDBG_LEAK_CHECK_DF|_CRTDBG_ALLOC_MEM_DF);
_CrtSetReportMode(_CRT_ASSERT,_CRTDBG_MODE_FILE);
_CrtSetReportFile(_CRT_ASSERT,_CRTDBG_FILE_STDERR);
//_CrtSetBreakAlloc(6150);
#endif
int r;
if( argc < 4 )
{
cout << "Usage: " << endl;
cout << "asbuild <config file> <script file> <output>" << endl;
cout << " <config file> is the file with the application interface" << endl;
cout << " <script file> is the script file that should be compiled" << endl;
cout << " <output> is the name that the compiled script will be saved as" << endl;
return -1;
}
// Create the script engine
asIScriptEngine *engine = asCreateScriptEngine();
if( engine == 0 )
{
cout << "Failed to create script engine." << endl;
return -1;
}
// The script compiler will send any compiler messages to the callback
engine->SetMessageCallback(asFUNCTION(MessageCallback), 0, asCALL_CDECL);
// Configure the script engine with all the functions,
// and variables that the script should be able to use.
r = ConfigureEngine(engine, argv[1]);
if( r < 0 ) return -1;
// Compile the script code
r = CompileScript(engine, argv[2]);
if( r < 0 ) return -1;
// Save the bytecode
r = SaveBytecode(engine, argv[3]);
if( r < 0 ) return -1;
// Shut down the engine
engine->ShutDownAndRelease();
return 0;
}
#ifdef AS_CAN_USE_CPP11
// The string factory doesn't need to keep a specific order in the
// cache, so the unordered_map is faster than the ordinary map
#include <unordered_map> // std::unordered_map
BEGIN_AS_NAMESPACE
typedef unordered_map<string, int> map_t;
END_AS_NAMESPACE
#else
#include <map> // std::map
BEGIN_AS_NAMESPACE
typedef map<string, int> map_t;
END_AS_NAMESPACE
#endif
// Default string factory. Removes duplicate string constants
// This same implementation is provided in the scriptstdstring add-on
class CStdStringFactory : public asIStringFactory
{
public:
CStdStringFactory() {}
~CStdStringFactory()
{
// The script engine must release each string
// constant that it has requested
assert(stringCache.size() == 0);
}
const void *GetStringConstant(const char *data, asUINT length)
{
string str(data, length);
map_t::iterator it = stringCache.find(str);
if (it != stringCache.end())
it->second++;
else
it = stringCache.insert(map_t::value_type(str, 1)).first;
return reinterpret_cast<const void*>(&it->first);
}
int ReleaseStringConstant(const void *str)
{
if (str == 0)
return asERROR;
map_t::iterator it = stringCache.find(*reinterpret_cast<const string*>(str));
if (it == stringCache.end())
return asERROR;
it->second--;
if (it->second == 0)
stringCache.erase(it);
return asSUCCESS;
}
int GetRawStringData(const void *str, char *data, asUINT *length) const
{
if (str == 0)
return asERROR;
if (length)
*length = (asUINT)reinterpret_cast<const string*>(str)->length();
if (data)
memcpy(data, reinterpret_cast<const string*>(str)->c_str(), reinterpret_cast<const string*>(str)->length());
return asSUCCESS;
}
// TODO: Make sure the access to the string cache is thread safe
map_t stringCache;
};
CStdStringFactory stringFactory;
// This function will register the application interface,
// based on information read from a configuration file.
int ConfigureEngine(asIScriptEngine *engine, const char *configFile)
{
int r;
ifstream strm;
strm.open(configFile);
if( strm.fail() )
{
// Write a message to the engine's message callback
char buf[256];
string msg = "Failed to open config file in path: '" + string(GetCurrentDir(buf, 256)) + "'";
engine->WriteMessage(configFile, 0, 0, asMSGTYPE_ERROR, msg.c_str());
return -1;
}
// Configure the engine with the information from the file
r = ConfigEngineFromStream(engine, strm, configFile, &stringFactory);
if( r < 0 )
{
engine->WriteMessage(configFile, 0, 0, asMSGTYPE_ERROR, "Configuration failed");
return -1;
}
engine->WriteMessage(configFile, 0, 0, asMSGTYPE_INFORMATION, "Configuration successfully registered");
return 0;
}
int CompileScript(asIScriptEngine *engine, const char *scriptFile)
{
int r;
CScriptBuilder builder;
r = builder.StartNewModule(engine, "build");
if( r < 0 ) return -1;
r = builder.AddSectionFromFile(scriptFile);
if( r < 0 ) return -1;
r = builder.BuildModule();
if( r < 0 )
{
engine->WriteMessage(scriptFile, 0, 0, asMSGTYPE_ERROR, "Script failed to build");
return -1;
}
engine->WriteMessage(scriptFile, 0, 0, asMSGTYPE_INFORMATION, "Script successfully built");
return 0;
}
class CBytecodeStream : public asIBinaryStream
{
public:
CBytecodeStream() {f = 0;}
~CBytecodeStream() { if( f ) fclose(f); }
int Open(const char *filename)
{
if( f ) return -1;
#if _MSC_VER >= 1500
fopen_s(&f, filename, "wb");
#else
f = fopen(filename, "wb");
#endif
if( f == 0 ) return -1;
return 0;
}
int Write(const void *ptr, asUINT size)
{
if( size == 0 || f == 0 ) return 0;
fwrite(ptr, size, 1, f);
return 0;
}
int Read(void *, asUINT) { return -1; }
protected:
FILE *f;
};
int SaveBytecode(asIScriptEngine *engine, const char *outputFile)
{
CBytecodeStream stream;
int r = stream.Open(outputFile);
if( r < 0 )
{
engine->WriteMessage(outputFile, 0, 0, asMSGTYPE_ERROR, "Failed to open output file for writing");
return -1;
}
asIScriptModule *mod = engine->GetModule("build");
if( mod == 0 )
{
engine->WriteMessage(outputFile, 0, 0, asMSGTYPE_ERROR, "Failed to retrieve the compiled bytecode");
return -1;
}
r = mod->SaveByteCode(&stream);
if( r < 0 )
{
engine->WriteMessage(outputFile, 0, 0, asMSGTYPE_ERROR, "Failed to write the bytecode");
return -1;
}
engine->WriteMessage(outputFile, 0, 0, asMSGTYPE_INFORMATION, "Bytecode successfully saved");
return 0;
}
static const char *GetCurrentDir(char *buf, size_t size)
{
#ifdef _MSC_VER
#ifdef _WIN32_WCE
static TCHAR apppath[MAX_PATH] = TEXT("");
if (!apppath[0])
{
GetModuleFileName(NULL, apppath, MAX_PATH);
int appLen = _tcslen(apppath);
// Look for the last backslash in the path, which would be the end
// of the path itself and the start of the filename. We only want
// the path part of the exe's full-path filename
// Safety is that we make sure not to walk off the front of the
// array (in case the path is nothing more than a filename)
while (appLen > 1)
{
if (apppath[appLen-1] == TEXT('\\'))
break;
appLen--;
}
// Terminate the string after the trailing backslash
apppath[appLen] = TEXT('\0');
}
#ifdef _UNICODE
wcstombs(buf, apppath, min(size, wcslen(apppath)*sizeof(wchar_t)));
#else
memcpy(buf, apppath, min(size, strlen(apppath)));
#endif
return buf;
#else
return _getcwd(buf, (int)size);
#endif
#elif defined(__APPLE__)
return getcwd(buf, size);
#else
return "";
#endif
}

129
samples/asrun/bin/script.as Normal file
View File

@@ -0,0 +1,129 @@
#pragma debug // This turns on debugging, same as the command line argument -d
/*
Script must have 'int main()' or 'void main()' as the entry point.
Some functions that are available:
void print(const string &in str);
array<string> @getCommandLineArgs();
void createCoRoutine(coroutine @func, dictionary @args);
void yield();
Some objects that are available:
funcdef void coroutine(dictionary@)
string
array<T>
dictionary
file
filesystem
*/
string g_str = getDefaultString();
enum E
{
VALUE1 = 20,
VALUE2 = 30
}
class Test
{
int a;
int b;
string c;
void method()
{
print("In Test::method()\n");
}
}
int main()
{
E val = E(100);
array<string> @args = getCommandLineArgs();
print("Received the following args : " + join(args, "|") + "\n");
Test t;
Test @ht = t;
t.method();
array<int> a;
array<int> @ha;
function();
// Garbage collection is automatic
// Set up a circular reference to prove this
{
Link @link = Link();
@link.next = link;
}
// Use a co-routine to fill an array with objects
array<Link@> links;
createCoRoutine(fillArray, dictionary = {{'my array', @links}});
for( int n = 0; n < 10; n++ )
{
print("The size of the array is currently " + links.length() + "\n");
yield();
}
print("Press enter to exit\n");
getInput();
return 0;
}
void function()
{
print("Currently in a different function\n");
int n = 0;
{
int n = 1; // This will warn that it is hiding the above variable of the same name
string s = "hello";
print(s + "\n");
}
{
int n = 2;
}
}
// A co-routine
void fillArray(dictionary @dict)
{
array<Link@> @links = cast<array<Link@>>(dict['my array']);
for( int n = 0; n < 50; n++ )
{
links.insertLast(Link());
if( n % 10 == 9 )
yield();
}
}
string getDefaultString()
{
return "default";
}
class Link
{
Link @next;
}
class PrintOnDestruct
{
~PrintOnDestruct()
{
print("I'm being destroyed now\n");
}
}
// This object will only be destroyed after the
// script has finished execution.
PrintOnDestruct pod;

View File

@@ -0,0 +1,76 @@
# asrun MingW makefile
CXX = g++
CXXFLAGS = -O2 -I../../../../angelscript/include
SRCDIR = ../../source
OBJDIR = obj
SRCNAMES = \
main.cpp \
OBJ = $(addprefix $(OBJDIR)/, $(notdir $(SRCNAMES:.cpp=.o))) \
obj/scriptarray.o \
obj/scripthelper.o \
obj/scriptstdstring.o \
obj/scriptstdstringutil.o \
obj/scriptdictionary.o \
obj/scriptfile.o \
obj/scriptfilesystem.o \
obj/scriptbuilder.o \
obj/debugger.o \
obj/contextmgr.o \
obj/datetime.o
BIN = ../../bin/asrun.exe
OBJ_D = $(subst /,\,$(OBJ))
BIN_D = $(subst /,\,$(BIN))
DELETER = del /f
all: $(BIN)
$(BIN): $(OBJ)
$(CXX) -static -o $(BIN) $(OBJ) -langelscript -L ../../../../angelscript/lib
@echo -------------------------------------------------------------------
@echo Done.
$(OBJDIR)/%.o: $(SRCDIR)/%.cpp
$(CXX) $(CXXFLAGS) -o $@ -c $<
obj/scriptarray.o: ../../../../add_on/scriptarray/scriptarray.cpp
$(CXX) $(CXXFLAGS) -o $@ -c $<
obj/scripthelper.o: ../../../../add_on/scripthelper/scripthelper.cpp
$(CXX) $(CXXFLAGS) -o $@ -c $<
obj/scriptstdstring.o: ../../../../add_on/scriptstdstring/scriptstdstring.cpp
$(CXX) $(CXXFLAGS) -o $@ -c $<
obj/scriptstdstringutil.o: ../../../../add_on/scriptstdstring/scriptstdstring_utils.cpp
$(CXX) $(CXXFLAGS) -o $@ -c $<
obj/scriptdictionary.o: ../../../../add_on/scriptdictionary/scriptdictionary.cpp
$(CXX) $(CXXFLAGS) -o $@ -c $<
obj/scriptfile.o: ../../../../add_on/scriptfile/scriptfile.cpp
$(CXX) $(CXXFLAGS) -o $@ -c $<
obj/scriptfilesystem.o: ../../../../add_on/scriptfile/scriptfilesystem.cpp
$(CXX) $(CXXFLAGS) -o $@ -c $<
obj/scriptbuilder.o: ../../../../add_on/scriptbuilder/scriptbuilder.cpp
$(CXX) $(CXXFLAGS) -o $@ -c $<
obj/debugger.o: ../../../../add_on/debugger/debugger.cpp
$(CXX) $(CXXFLAGS) -o $@ -c $<
obj/contextmgr.o: ../../../../add_on/contextmgr/contextmgr.cpp
$(CXX) $(CXXFLAGS) -o $@ -c $<
obj/datetime.o: ../../../../add_on/datetime/datetime.cpp
$(CXX) $(CXXFLAGS) -o $@ -c $<
clean:
$(DELETER) $(OBJ_D) $(BIN_D)
.PHONY: all clean

View File

@@ -0,0 +1,20 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Express 2012 for Windows Desktop
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "asrun", "asrun.vcxproj", "{1454C75F-8CE0-450D-A520-D9D487A37ACD}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{1454C75F-8CE0-450D-A520-D9D487A37ACD}.Debug|Win32.ActiveCfg = Debug|Win32
{1454C75F-8CE0-450D-A520-D9D487A37ACD}.Debug|Win32.Build.0 = Debug|Win32
{1454C75F-8CE0-450D-A520-D9D487A37ACD}.Release|Win32.ActiveCfg = Release|Win32
{1454C75F-8CE0-450D-A520-D9D487A37ACD}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

View File

@@ -0,0 +1,197 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{271C24EA-8749-48F2-AF08-D428EAA26441}</ProjectGuid>
<RootNamespace>asrun</RootNamespace>
<Keyword>Win32Proj</Keyword>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>v110</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>v110</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>v110</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>v110</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>11.0.60315.1</_ProjectFileVersion>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<OutDir>..\..\bin\</OutDir>
<IntDir>$(Platform)\$(Configuration)\</IntDir>
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LinkIncremental>true</LinkIncremental>
<OutDir>..\..\bin\</OutDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<OutDir>..\..\bin\</OutDir>
<IntDir>$(Platform)\$(Configuration)\</IntDir>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
<OutDir>..\..\bin\</OutDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\..\..\angelscript\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader />
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
</ClCompile>
<Link>
<AdditionalDependencies>../../../../angelscript/lib/angelscriptd.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(ProjectName).exe</OutputFile>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<TargetMachine>MachineX86</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\..\..\angelscript\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<Link>
<AdditionalDependencies>../../../../angelscript/lib/angelscript64d.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(ProjectName).exe</OutputFile>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<IntrinsicFunctions>true</IntrinsicFunctions>
<AdditionalIncludeDirectories>..\..\..\..\angelscript\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<PrecompiledHeader />
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<Link>
<AdditionalDependencies>../../../../angelscript/lib/angelscript.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(ProjectName).exe</OutputFile>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<TargetMachine>MachineX86</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<IntrinsicFunctions>true</IntrinsicFunctions>
<AdditionalIncludeDirectories>..\..\..\..\angelscript\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<Link>
<AdditionalDependencies>../../../../angelscript/lib/angelscript64.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(ProjectName).exe</OutputFile>
<GenerateDebugInformation>true</GenerateDebugInformation>
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#include <iostream> // cout
#include <assert.h> // assert()
#include <string.h> // strstr()
#include <vector>
#include <stdlib.h> // system()
#include <stdio.h>
#include <direct.h> // _chdir()
#include <sstream> // stringstream
#include <angelscript.h>
#include "../../../add_on/scriptbuilder/scriptbuilder.h"
#include "../../../add_on/scriptstdstring/scriptstdstring.h"
#include "../../../add_on/scriptarray/scriptarray.h"
#include "../../../add_on/scriptdictionary/scriptdictionary.h"
#include "../../../add_on/scriptfile/scriptfile.h"
#include "../../../add_on/scriptfile/scriptfilesystem.h"
#include "../../../add_on/scripthelper/scripthelper.h"
#include "../../../add_on/debugger/debugger.h"
#include "../../../add_on/contextmgr/contextmgr.h"
#include "../../../add_on/datetime/datetime.h"
#ifdef _WIN32
#include <Windows.h> // WriteConsoleW
#include <TlHelp32.h> // CreateToolhelp32Snapshot, Process32First, Process32Next
#ifndef ENABLE_VIRTUAL_TERMINAL_PROCESSING
#define ENABLE_VIRTUAL_TERMINAL_PROCESSING 0x0004
#endif
#endif
#if defined(_MSC_VER)
#include <crtdbg.h> // MSVC debugging routines
#endif
using namespace std;
// Function prototypes
int ConfigureEngine(asIScriptEngine *engine);
void InitializeDebugger(asIScriptEngine *engine);
int CompileScript(asIScriptEngine *engine, const char *scriptFile);
int ExecuteScript(asIScriptEngine *engine, const char *scriptFile);
void MessageCallback(const asSMessageInfo *msg, void *param);
asIScriptContext *RequestContextCallback(asIScriptEngine *engine, void *param);
void ReturnContextCallback(asIScriptEngine *engine, asIScriptContext *ctx, void *param);
void PrintString(const string &str);
string GetInput();
int ExecSystemCmd(const string &cmd);
int ExecSystemCmd(const string &str, string &out);
CScriptArray *GetCommandLineArgs();
void SetWorkDir(const string &file);
void WaitForUser();
int PragmaCallback(const string &pragmaText, CScriptBuilder &builder, void *userParam);
// The command line arguments
CScriptArray *g_commandLineArgs = 0;
int g_argc = 0;
char **g_argv = 0;
// The context manager is used to manage the execution of co-routines
CContextMgr *g_ctxMgr = 0;
// The debugger is used to debug the script
bool g_doDebug = false;
CDebugger *g_dbg = 0;
// Context pool
vector<asIScriptContext*> g_ctxPool;
int main(int argc, char **argv)
{
#if defined(_MSC_VER)
// Tell MSVC to report any memory leaks
_CrtSetDbgFlag(_CRTDBG_LEAK_CHECK_DF|_CRTDBG_ALLOC_MEM_DF);
_CrtSetReportMode(_CRT_ASSERT,_CRTDBG_MODE_FILE);
_CrtSetReportFile(_CRT_ASSERT,_CRTDBG_FILE_STDERR);
// Use _CrtSetBreakAlloc(n) to find a specific memory leak
#endif
#if defined(_WIN32)
// Turn on support for virtual terminal sequences to add support for colored text in the console
// Ref: https://docs.microsoft.com/en-us/windows/console/console-virtual-terminal-sequences
// Ref: https://stackoverflow.com/questions/2048509/how-to-echo-with-different-colors-in-the-windows-command-line
HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE);
if (hOut == INVALID_HANDLE_VALUE)
return -1;
DWORD dwMode = 0;
if (!GetConsoleMode(hOut, &dwMode))
return -1;
dwMode |= ENABLE_VIRTUAL_TERMINAL_PROCESSING;
if (!SetConsoleMode(hOut, dwMode))
return -1;
#endif
int r;
// Validate the command line arguments
bool argsValid = true;
if( argc < 2 )
argsValid = false;
else if( argc == 2 && strcmp(argv[1], "-d") == 0 )
argsValid = false;
if( !argsValid )
{
cout << "AngelScript command line runner. Version " << ANGELSCRIPT_VERSION_STRING << endl << endl;
cout << "Usage: " << endl;
cout << "asrun [-d] <script file> [<args>]" << endl;
cout << " -d inform if the script should be runned with debug" << endl;
cout << " <script file> is the script file that should be runned" << endl;
cout << " <args> zero or more args for the script" << endl;
WaitForUser();
return -1;
}
// Create the script engine
asIScriptEngine *engine = asCreateScriptEngine();
if( engine == 0 )
{
cout << "Failed to create script engine." << endl;
return -1;
}
// Configure the script engine with all the functions,
// and variables that the script should be able to use.
r = ConfigureEngine(engine);
if( r < 0 ) return -1;
// Check if the script is to be debugged
if( strcmp(argv[1], "-d") == 0 )
g_doDebug = true;
// Store the command line arguments for the script
int scriptArg = g_doDebug ? 2 : 1;
g_argc = argc - (scriptArg + 1);
g_argv = argv + (scriptArg + 1);
// Set the current work dir according to the script's location
SetWorkDir(argv[scriptArg]);
// Compile the script code
r = CompileScript(engine, argv[scriptArg]);
if (r < 0)
{
WaitForUser();
return -1;
}
// Execute the script
r = ExecuteScript(engine, argv[scriptArg]);
// Shut down the engine
if( g_commandLineArgs )
g_commandLineArgs->Release();
engine->ShutDownAndRelease();
if (r < 0)
WaitForUser();
return r;
}
// This message callback is used by the engine to send compiler messages
void MessageCallback(const asSMessageInfo *msg, void *param)
{
const char *type = "ERR ";
if( msg->type == asMSGTYPE_WARNING )
type = "WARN";
else if( msg->type == asMSGTYPE_INFORMATION )
type = "INFO";
printf("%s (%d, %d) : %s : %s\n", msg->section, msg->row, msg->col, type, msg->message);
}
// This function will register the application interface
int ConfigureEngine(asIScriptEngine *engine)
{
int r;
// The script compiler will send any compiler messages to the callback
r = engine->SetMessageCallback(asFUNCTION(MessageCallback), 0, asCALL_CDECL); assert( r >= 0 );
// Register the standard add-ons that we'll allow the scripts to use
RegisterStdString(engine);
RegisterScriptArray(engine, false);
RegisterStdStringUtils(engine);
RegisterScriptDictionary(engine);
RegisterScriptDateTime(engine);
RegisterScriptFile(engine);
RegisterScriptFileSystem(engine);
RegisterExceptionRoutines(engine);
// Register a couple of extra functions for the scripts
r = engine->RegisterGlobalFunction("void print(const string &in)", asFUNCTION(PrintString), asCALL_CDECL); assert( r >= 0 );
r = engine->RegisterGlobalFunction("string getInput()", asFUNCTION(GetInput), asCALL_CDECL); assert(r >= 0);
r = engine->RegisterGlobalFunction("array<string> @getCommandLineArgs()", asFUNCTION(GetCommandLineArgs), asCALL_CDECL); assert( r >= 0 );
r = engine->RegisterGlobalFunction("int exec(const string &in)", asFUNCTIONPR(ExecSystemCmd, (const string &), int), asCALL_CDECL); assert( r >= 0 );
r = engine->RegisterGlobalFunction("int exec(const string &in, string &out)", asFUNCTIONPR(ExecSystemCmd, (const string &, string &), int), asCALL_CDECL); assert( r >= 0 );
// Setup the context manager and register the support for co-routines
g_ctxMgr = new CContextMgr();
g_ctxMgr->RegisterCoRoutineSupport(engine);
// Tell the engine to use our context pool. This will also
// allow us to debug internal script calls made by the engine
r = engine->SetContextCallbacks(RequestContextCallback, ReturnContextCallback, 0); assert( r >= 0 );
// TODO: There should be an option of outputting the engine
// configuration for use with the offline compiler asbuild.
// It should then be possible to execute pre-compiled bytecode.
return 0;
}
// This is the to-string callback for the string type
std::string StringToString(void *obj, int /* expandMembers */, CDebugger * /* dbg */)
{
// We know the received object is a string
std::string *val = reinterpret_cast<std::string*>(obj);
// Format the output string
// TODO: Should convert non-readable characters to escape sequences
std::stringstream s;
s << "(len=" << val->length() << ") \"";
if( val->length() < 20 )
s << *val << "\"";
else
s << val->substr(0, 20) << "...";
return s.str();
}
// This is the to-string callback for the array type
// This is generic and will take care of all template instances based on the array template
std::string ArrayToString(void *obj, int expandMembers, CDebugger *dbg)
{
CScriptArray *arr = reinterpret_cast<CScriptArray*>(obj);
std::stringstream s;
s << "(len=" << arr->GetSize() << ")";
if( expandMembers > 0 )
{
s << " [";
for( asUINT n = 0; n < arr->GetSize(); n++ )
{
s << dbg->ToString(arr->At(n), arr->GetElementTypeId(), expandMembers - 1, arr->GetArrayObjectType()->GetEngine());
if( n < arr->GetSize()-1 )
s << ", ";
}
s << "]";
}
return s.str();
}
// This is the to-string callback for the dictionary type
std::string DictionaryToString(void *obj, int expandMembers, CDebugger *dbg)
{
CScriptDictionary *dic = reinterpret_cast<CScriptDictionary*>(obj);
std::stringstream s;
s << "(len=" << dic->GetSize() << ")";
if( expandMembers > 0 )
{
s << " [";
asUINT n = 0;
for( CScriptDictionary::CIterator it = dic->begin(); it != dic->end(); it++, n++ )
{
s << "[" << it.GetKey() << "] = ";
// Get the type and address of the value
const void *val = it.GetAddressOfValue();
int typeId = it.GetTypeId();
// Use the engine from the currently active context (if none is active, the debugger
// will use the engine held inside it by default, but in an environment where there
// multiple engines this might not be the correct instance).
asIScriptContext *ctx = asGetActiveContext();
s << dbg->ToString(const_cast<void*>(val), typeId, expandMembers - 1, ctx ? ctx->GetEngine() : 0);
if( n < dic->GetSize() - 1 )
s << ", ";
}
s << "]";
}
return s.str();
}
// This is the to-string callback for the dictionary type
std::string DateTimeToString(void *obj, int expandMembers, CDebugger *dbg)
{
CDateTime *dt = reinterpret_cast<CDateTime*>(obj);
std::stringstream s;
s << "{" << dt->getYear() << "-" << dt->getMonth() << "-" << dt->getDay() << " ";
s << dt->getHour() << ":" << dt->getMinute() << ":" << dt->getSecond() << "}";
return s.str();
}
// This function initializes the debugger and let's the user set initial break points
void InitializeDebugger(asIScriptEngine *engine)
{
// Create the debugger instance and store it so the context callback can attach
// it to the scripts contexts that will be used to execute the scripts
g_dbg = new CDebugger();
// Let the debugger hold an engine pointer that can be used by the callbacks
g_dbg->SetEngine(engine);
// Register the to-string callbacks so the user can see the contents of strings
g_dbg->RegisterToStringCallback(engine->GetTypeInfoByName("string"), StringToString);
g_dbg->RegisterToStringCallback(engine->GetTypeInfoByName("array"), ArrayToString);
g_dbg->RegisterToStringCallback(engine->GetTypeInfoByName("dictionary"), DictionaryToString);
g_dbg->RegisterToStringCallback(engine->GetTypeInfoByName("datetime"), DateTimeToString);
// Allow the user to initialize the debugging before moving on
cout << "Debugging, waiting for commands. Type 'h' for help." << endl;
g_dbg->TakeCommands(0);
}
// This is where the script is compiled into bytecode that can be executed
int CompileScript(asIScriptEngine *engine, const char *scriptFile)
{
int r;
// We will only initialize the global variables once we're
// ready to execute, so disable the automatic initialization
engine->SetEngineProperty(asEP_INIT_GLOBAL_VARS_AFTER_BUILD, false);
CScriptBuilder builder;
// Set the pragma callback so we can detect if the script needs debugging
builder.SetPragmaCallback(PragmaCallback, 0);
// Compile the script
r = builder.StartNewModule(engine, "script");
if( r < 0 ) return -1;
r = builder.AddSectionFromFile(scriptFile);
if( r < 0 ) return -1;
r = builder.BuildModule();
if( r < 0 )
{
engine->WriteMessage(scriptFile, 0, 0, asMSGTYPE_ERROR, "Script failed to build");
return -1;
}
return 0;
}
// Execute the script by calling the main() function
int ExecuteScript(asIScriptEngine *engine, const char *scriptFile)
{
asIScriptModule *mod = engine->GetModule("script", asGM_ONLY_IF_EXISTS);
if( !mod ) return -1;
// Find the main function
asIScriptFunction *func = mod->GetFunctionByDecl("int main()");
if( func == 0 )
{
// Try again with "void main()"
func = mod->GetFunctionByDecl("void main()");
}
if( func == 0 )
{
engine->WriteMessage(scriptFile, 0, 0, asMSGTYPE_ERROR, "Cannot find 'int main()' or 'void main()'");
return -1;
}
if(g_doDebug)
InitializeDebugger(engine);
// Once we have the main function, we first need to initialize the global variables
// Since we've set up the request context callback we will be able to debug the
// initialization without passing in a pre-created context
int r = mod->ResetGlobalVars(0);
if( r < 0 )
{
engine->WriteMessage(scriptFile, 0, 0, asMSGTYPE_ERROR, "Failed while initializing global variables");
return -1;
}
// Set up a context to execute the script
// The context manager will request the context from the
// pool, which will automatically attach the debugger
asIScriptContext *ctx = g_ctxMgr->AddContext(engine, func, true);
// Execute the script until completion
// The script may create co-routines. These will automatically
// be managed by the context manager
while( g_ctxMgr->ExecuteScripts() );
// Check if the main script finished normally
r = ctx->GetState();
if( r != asEXECUTION_FINISHED )
{
if( r == asEXECUTION_EXCEPTION )
{
cout << "The script failed with an exception" << endl;
cout << GetExceptionInfo(ctx, true).c_str();
r = -1;
}
else if( r == asEXECUTION_ABORTED )
{
cout << "The script was aborted" << endl;
r = -1;
}
else
{
cout << "The script terminated unexpectedly (" << r << ")" << endl;
r = -1;
}
}
else
{
// Get the return value from the script
if( func->GetReturnTypeId() == asTYPEID_INT32 )
{
r = *(int*)ctx->GetAddressOfReturnValue();
}
else
r = 0;
}
// Return the context after retrieving the return value
g_ctxMgr->DoneWithContext(ctx);
// Destroy the context manager
if( g_ctxMgr )
{
delete g_ctxMgr;
g_ctxMgr = 0;
}
// Before leaving, allow the engine to clean up remaining objects by
// discarding the module and doing a full garbage collection so that
// this can also be debugged if desired
mod->Discard();
engine->GarbageCollect();
// Release all contexts that have been allocated
#if AS_CAN_USE_CPP11
for( auto ctx : g_ctxPool )
ctx->Release();
#else
for( size_t n = 0; n < g_ctxPool.size(); n++ )
g_ctxPool[n]->Release();
#endif
g_ctxPool.clear();
// Destroy debugger
if( g_dbg )
{
delete g_dbg;
g_dbg = 0;
}
return r;
}
// This little function allows the script to print a string to the screen
void PrintString(const string &str)
{
#ifdef _WIN32
// Unless the std out has been redirected to file we'll need to allow Windows to convert
// the text to the current locale so that characters will be displayed appropriately.
HANDLE console = GetStdHandle(STD_OUTPUT_HANDLE);
DWORD mode = 0;
if( console != INVALID_HANDLE_VALUE && GetConsoleMode(console, &mode) != 0 )
{
// We're writing to a console window, so convert the UTF8 string to UTF16 and write with
// WriteConsoleW. Windows will then automatically display the characters correctly according
// to the user's settings
// TODO: buffer size needs to be dynamic to handle large strings
// must split the string correctly between UTF8 unicode sequences
wchar_t bufUTF16[100000];
MultiByteToWideChar(CP_UTF8, 0, str.c_str(), -1, bufUTF16, 100000);
WriteConsoleW(console, bufUTF16, lstrlenW(bufUTF16), 0, 0);
}
else
{
// We're writing to a file, so just write the bytes as-is without any conversion
cout << str;
}
#else
cout << str;
#endif
}
// Retrieve a line from stdin
string GetInput()
{
string line;
getline(cin, line);
return line;
}
// TODO: Perhaps it might be interesting to implement pipes so that the script can receive input from stdin,
// or execute commands that return output similar to how popen is used
// This function calls the system command, captures the stdout and return the status
// Return of -1 indicates an error. Else the return code is the return status of the executed command
// ref: https://stackoverflow.com/questions/478898/how-do-i-execute-a-command-and-get-the-output-of-the-command-within-c-using-po
int ExecSystemCmd(const string &str, string &out)
{
#ifdef _WIN32
// Convert the command to UTF16 to properly handle unicode path names
wchar_t bufUTF16[10000];
MultiByteToWideChar(CP_UTF8, 0, str.c_str(), -1, bufUTF16, 10000);
// Create a pipe to capture the stdout from the system command
HANDLE pipeRead, pipeWrite;
SECURITY_ATTRIBUTES secAttr = {0};
secAttr.nLength = sizeof(SECURITY_ATTRIBUTES);
secAttr.bInheritHandle = TRUE;
secAttr.lpSecurityDescriptor = NULL;
if( !CreatePipe(&pipeRead, &pipeWrite, &secAttr, 0) )
return -1;
// Start the process for the system command, informing the pipe to
// capture stdout, and also to skip showing the command window
STARTUPINFOW si = {0};
si.cb = sizeof(STARTUPINFOW);
si.dwFlags = STARTF_USESHOWWINDOW | STARTF_USESTDHANDLES;
si.hStdOutput = pipeWrite;
si.hStdError = pipeWrite;
si.wShowWindow = SW_HIDE;
PROCESS_INFORMATION pi = {0};
BOOL success = CreateProcessW(NULL, bufUTF16, NULL, NULL, TRUE, CREATE_NEW_CONSOLE, NULL, NULL, &si, &pi);
if( !success )
{
CloseHandle(pipeWrite);
CloseHandle(pipeRead);
return -1;
}
// Run the command until the end, while capturing stdout
for(;;)
{
// Wait for a while to allow the process to work
DWORD ret = WaitForSingleObject(pi.hProcess, 50);
// Read from the stdout if there is any data
for (;;)
{
char buf[1024];
DWORD readCount = 0;
DWORD availCount = 0;
if( !::PeekNamedPipe(pipeRead, NULL, 0, NULL, &availCount, NULL) )
break;
if( availCount == 0 )
break;
if( !::ReadFile(pipeRead, buf, sizeof(buf) - 1 < availCount ? sizeof(buf) - 1 : availCount, &readCount, NULL) || !readCount )
break;
buf[readCount] = 0;
out += buf;
}
// End the loop if the process finished
if( ret == WAIT_OBJECT_0 )
break;
}
// Get the return status from the process
DWORD status = 0;
GetExitCodeProcess(pi.hProcess, &status);
CloseHandle(pipeRead);
CloseHandle(pipeWrite);
CloseHandle(pi.hProcess);
CloseHandle(pi.hThread);
return status;
#else
// TODO: Implement suppor for ExecSystemCmd(const string &, string&) on non-Windows platforms
asIScriptContext *ctx = asGetActiveContext();
if( ctx )
ctx->SetException("Oops! This is not yet implemented on non-Windows platforms. Sorry!\n");
return -1;
#endif
}
// This function simply calls the system command and returns the status
// Return of -1 indicates an error. Else the return code is the return status of the executed command
int ExecSystemCmd(const string &str)
{
// Check if the command line processor is available
if( system(0) == 0 )
{
asIScriptContext *ctx = asGetActiveContext();
if( ctx )
ctx->SetException("Command interpreter not available\n");
return -1;
}
#ifdef _WIN32
// Convert the command to UTF16 to properly handle unicode path names
wchar_t bufUTF16[10000];
MultiByteToWideChar(CP_UTF8, 0, str.c_str(), -1, bufUTF16, 10000);
return _wsystem(bufUTF16);
#else
return system(cmd.c_str());
#endif
}
// This function returns the command line arguments that were passed to the script
CScriptArray *GetCommandLineArgs()
{
if( g_commandLineArgs )
{
g_commandLineArgs->AddRef();
return g_commandLineArgs;
}
// Obtain a pointer to the engine
asIScriptContext *ctx = asGetActiveContext();
asIScriptEngine *engine = ctx->GetEngine();
// Create the array object
asITypeInfo *arrayType = engine->GetTypeInfoById(engine->GetTypeIdByDecl("array<string>"));
g_commandLineArgs = CScriptArray::Create(arrayType, (asUINT)0);
// Find the existence of the delimiter in the input string
for( int n = 0; n < g_argc; n++ )
{
// Add the arg to the array
g_commandLineArgs->Resize(g_commandLineArgs->GetSize()+1);
((string*)g_commandLineArgs->At(n))->assign(g_argv[n]);
}
// Return the array by handle
g_commandLineArgs->AddRef();
return g_commandLineArgs;
}
// This function is called by the engine whenever a context is needed for an
// execution we use it to pool contexts and to attach the debugger if needed.
asIScriptContext *RequestContextCallback(asIScriptEngine *engine, void * /*param*/)
{
asIScriptContext *ctx = 0;
// Check if there is a free context available in the pool
if( g_ctxPool.size() )
{
ctx = g_ctxPool.back();
g_ctxPool.pop_back();
}
else
{
// No free context was available so we'll have to create a new one
ctx = engine->CreateContext();
}
// Attach the debugger if needed
if( ctx && g_dbg )
{
// Set the line callback for the debugging
ctx->SetLineCallback(asMETHOD(CDebugger, LineCallback), g_dbg, asCALL_THISCALL);
}
return ctx;
}
// This function is called by the engine when the context is no longer in use
void ReturnContextCallback(asIScriptEngine *engine, asIScriptContext *ctx, void * /*param*/)
{
// We can also check for possible script exceptions here if so desired
// Unprepare the context to free any objects it may still hold (e.g. return value)
// This must be done before making the context available for re-use, as the clean
// up may trigger other script executions, e.g. if a destructor needs to call a function.
ctx->Unprepare();
// Place the context into the pool for when it will be needed again
g_ctxPool.push_back(ctx);
}
void SetWorkDir(const string &file)
{
_chdir(file.c_str());
}
// This function is used to allow the user to read the output to the console before exiting
// when the process is initiated from the file explorer on Windows.
void WaitForUser()
{
#ifdef _WIN32
// Check if the script is initiated directly from the file explorer in which
// case it is necessary to wait for some user input before exiting so the
// user has time to check the compiler error messages.
// Ref: https://msdn.microsoft.com/en-us/library/windows/desktop/ms686701(v=vs.85).aspx
DWORD parentPid = 0;
DWORD myPid = GetCurrentProcessId();
HANDLE hSnapShot = CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS, 0);
PROCESSENTRY32W procEntry;
procEntry.dwSize = sizeof(PROCESSENTRY32W);
// Find the pid of the parent process
Process32FirstW(hSnapShot, &procEntry);
do
{
if (myPid == procEntry.th32ProcessID)
{
parentPid = procEntry.th32ParentProcessID;
break;
}
} while (Process32NextW(hSnapShot, &procEntry));
// Find the name of the parent process
wstring name;
Process32FirstW(hSnapShot, &procEntry);
do
{
if (parentPid == procEntry.th32ProcessID)
{
name = procEntry.szExeFile;
break;
}
} while (Process32NextW(hSnapShot, &procEntry));
CloseHandle(hSnapShot);
if (name == L"explorer.exe")
{
PrintString("\nPress enter to exit\n");
GetInput();
}
#endif
}
int PragmaCallback(const string &pragmaText, CScriptBuilder &builder, void * /*userParam*/)
{
asIScriptEngine *engine = builder.GetEngine();
// Filter the pragmaText so only what is of interest remains
// With this the user can add comments and use different whitespaces without affecting the result
asUINT pos = 0;
asUINT length = 0;
string cleanText;
while( pos < pragmaText.size() )
{
asETokenClass tokenClass = engine->ParseToken(pragmaText.c_str() + pos, 0, &length);
if (tokenClass == asTC_IDENTIFIER || tokenClass == asTC_KEYWORD || tokenClass == asTC_VALUE)
{
string token = pragmaText.substr(pos, length);
cleanText += " " + token;
}
if (tokenClass == asTC_UNKNOWN)
return -1;
pos += length;
}
// Interpret the result
if (cleanText == " debug")
{
g_doDebug = true;
return 0;
}
// The #pragma directive was not accepted
return -1;
}

View File

@@ -0,0 +1,33 @@
# Tutoral GCC Makefile
CXX = g++
CXXFLAGS = -ggdb -I../../../../angelscript/include -D_LINUX_
SRCDIR = ../../source
OBJDIR = obj
SRCNAMES = main.cpp
OBJ = $(addprefix $(OBJDIR)/, $(notdir $(SRCNAMES:.cpp=.o))) obj/scriptstdstring.o obj/contextmgr.o
BIN = ../../bin/concurrent
DELETER = rm -f
all: $(BIN)
$(BIN): $(OBJ)
$(CXX) -o $(BIN) $(OBJ) -langelscript -L../../../../angelscript/lib -lpthread
@echo -------------------------------------------------------------------
@echo Done.
$(OBJDIR)/%.o: $(SRCDIR)/%.cpp
$(CXX) $(CXXFLAGS) -o $@ -c $<
obj/scriptstdstring.o: ../../../../add_on/scriptstdstring/scriptstdstring.cpp
$(CXX) $(CXXFLAGS) -o $@ -c $<
obj/contextmgr.o: ../../../../add_on/contextmgr/contextmgr.cpp
$(CXX) $(CXXFLAGS) -o $@ -c $<
clean:
$(DELETER) $(OBJ) $(BIN)
.PHONY: all clean

View File

@@ -0,0 +1,20 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Express 2012 for Windows Desktop
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "concurrent", "concurrent.vcxproj", "{7E51046C-AC71-4DDB-AABC-B7270968D592}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{7E51046C-AC71-4DDB-AABC-B7270968D592}.Debug|Win32.ActiveCfg = Debug|Win32
{7E51046C-AC71-4DDB-AABC-B7270968D592}.Debug|Win32.Build.0 = Debug|Win32
{7E51046C-AC71-4DDB-AABC-B7270968D592}.Release|Win32.ActiveCfg = Release|Win32
{7E51046C-AC71-4DDB-AABC-B7270968D592}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

View File

@@ -0,0 +1,257 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{7E51046C-AC71-4DDB-AABC-B7270968D592}</ProjectGuid>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>v110</PlatformToolset>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>v110</PlatformToolset>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>v110</PlatformToolset>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>v110</PlatformToolset>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
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<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
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<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
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<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>11.0.60315.1</_ProjectFileVersion>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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# ADD LINK32 ../../../../angelscript/lib/angelscriptd.lib winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /out:"../../bin/concurrent.exe" /pdbtype:sept
!ENDIF
# Begin Target
# Name "msvc6 - Win32 Release"
# Name "msvc6 - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=..\..\..\..\add_on\contextmgr\contextmgr.cpp
# End Source File
# Begin Source File
SOURCE=..\..\source\main.cpp
# End Source File
# Begin Source File
SOURCE=..\..\..\..\add_on\scriptstdstring\scriptstdstring.cpp
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
SOURCE=..\..\..\..\angelscript\include\angelscript.h
# End Source File
# Begin Source File
SOURCE=..\..\..\..\add_on\contextmgr\contextmgr.h
# End Source File
# Begin Source File
SOURCE=..\..\..\..\add_on\scriptstdstring\scriptstdstring.h
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# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group
# End Target
# End Project

View File

@@ -0,0 +1,29 @@
Microsoft Developer Studio Workspace File, Format Version 6.00
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
###############################################################################
Project: "msvc6"=.\msvc6.dsp - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
}}}
###############################################################################
Global:
Package=<5>
{{{
}}}
Package=<3>
{{{
}}}
###############################################################################

View File

@@ -0,0 +1,21 @@
Microsoft Visual Studio Solution File, Format Version 8.00
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "msvc7", "msvc7.vcproj", "{AADDD8AC-D8D7-4BC3-9385-09B827CD9218}"
ProjectSection(ProjectDependencies) = postProject
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfiguration) = preSolution
Debug = Debug
Release = Release
EndGlobalSection
GlobalSection(ProjectConfiguration) = postSolution
{AADDD8AC-D8D7-4BC3-9385-09B827CD9218}.Debug.ActiveCfg = Debug|Win32
{AADDD8AC-D8D7-4BC3-9385-09B827CD9218}.Debug.Build.0 = Debug|Win32
{AADDD8AC-D8D7-4BC3-9385-09B827CD9218}.Release.ActiveCfg = Release|Win32
{AADDD8AC-D8D7-4BC3-9385-09B827CD9218}.Release.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
EndGlobalSection
GlobalSection(ExtensibilityAddIns) = postSolution
EndGlobalSection
EndGlobal

View File

@@ -0,0 +1,200 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.10"
Name="msvc7"
SccProjectName=""
SccLocalPath="">
<Platforms>
<Platform
Name="Win32"/>
</Platforms>
<Configurations>
<Configuration
Name="Release|Win32"
OutputDirectory=".\Release"
IntermediateDirectory=".\Release"
ConfigurationType="1"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="../../../../angelscript/include"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE"
StringPooling="TRUE"
RuntimeLibrary="2"
EnableFunctionLevelLinking="TRUE"
UsePrecompiledHeader="2"
PrecompiledHeaderFile=".\Release/msvc6.pch"
AssemblerListingLocation=".\Release/"
ObjectFile=".\Release/"
ProgramDataBaseFileName=".\Release/"
WarningLevel="3"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="../../../../angelscript/lib/angelscript.lib winmm.lib odbc32.lib odbccp32.lib"
OutputFile="../../bin/concurrent.exe"
LinkIncremental="1"
SuppressStartupBanner="TRUE"
ProgramDatabaseFile=".\Release/concurrent.pdb"
SubSystem="1"
TargetMachine="1"/>
<Tool
Name="VCMIDLTool"
TypeLibraryName=".\Release/msvc6.tlb"
HeaderFileName=""/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
Name="Debug|Win32"
OutputDirectory=".\Debug"
IntermediateDirectory=".\Debug"
ConfigurationType="1"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="../../../../angelscript/include"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="2"
PrecompiledHeaderFile=".\Debug/msvc6.pch"
AssemblerListingLocation=".\Debug/"
ObjectFile=".\Debug/"
ProgramDataBaseFileName=".\Debug/"
WarningLevel="3"
SuppressStartupBanner="TRUE"
DebugInformationFormat="4"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="../../../../angelscript/lib/angelscriptd.lib winmm.lib odbc32.lib odbccp32.lib"
OutputFile="../../bin/concurrent.exe"
LinkIncremental="1"
SuppressStartupBanner="TRUE"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile=".\Debug/concurrent.pdb"
SubSystem="1"
TargetMachine="1"/>
<Tool
Name="VCMIDLTool"
TypeLibraryName=".\Debug/msvc6.tlb"
HeaderFileName=""/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
<File
RelativePath="..\..\source\main.cpp">
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""/>
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<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
BasicRuntimeChecks="3"/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\..\..\add_on\scriptstdstring\scriptstdstring.cpp">
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
BasicRuntimeChecks="3"/>
</FileConfiguration>
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl">
<File
RelativePath="..\..\..\..\angelscript\include\angelscript.h">
</File>
<File
RelativePath="..\..\..\..\add_on\scriptstdstring\scriptstdstring.h">
</File>
</Filter>
<Filter
Name="Resource Files"
Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

View File

@@ -0,0 +1,20 @@

Microsoft Visual Studio Solution File, Format Version 10.00
# Visual C++ Express 2008
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "msvc9", "msvc9.vcproj", "{7E51046C-AC71-4DDB-AABC-B7270968D592}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{7E51046C-AC71-4DDB-AABC-B7270968D592}.Debug|Win32.ActiveCfg = Debug|Win32
{7E51046C-AC71-4DDB-AABC-B7270968D592}.Debug|Win32.Build.0 = Debug|Win32
{7E51046C-AC71-4DDB-AABC-B7270968D592}.Release|Win32.ActiveCfg = Release|Win32
{7E51046C-AC71-4DDB-AABC-B7270968D592}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

View File

@@ -0,0 +1,285 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9,00"
Name="msvc9"
ProjectGUID="{7E51046C-AC71-4DDB-AABC-B7270968D592}"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Release|Win32"
OutputDirectory=".\Release"
IntermediateDirectory=".\Release"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
TypeLibraryName=".\Release/msvc6.tlb"
HeaderFileName=""
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="../../../../angelscript/include"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE"
StringPooling="true"
RuntimeLibrary="0"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
PrecompiledHeaderFile=".\Release/msvc6.pch"
AssemblerListingLocation=".\Release/"
ObjectFile=".\Release/"
ProgramDataBaseFileName=".\Release/"
WarningLevel="3"
SuppressStartupBanner="true"
CompileAs="0"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="../../../../angelscript/lib/angelscript.lib winmm.lib odbc32.lib odbccp32.lib"
OutputFile="../../bin/concurrent.exe"
LinkIncremental="1"
SuppressStartupBanner="true"
ProgramDatabaseFile=".\Release/concurrent.pdb"
SubSystem="1"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug|Win32"
OutputDirectory=".\Debug"
IntermediateDirectory=".\Debug"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
TypeLibraryName=".\Debug/msvc6.tlb"
HeaderFileName=""
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="../../../../angelscript/include"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="0"
PrecompiledHeaderFile=".\Debug/msvc6.pch"
AssemblerListingLocation=".\Debug/"
ObjectFile=".\Debug/"
ProgramDataBaseFileName=".\Debug/"
WarningLevel="3"
SuppressStartupBanner="true"
DebugInformationFormat="4"
CompileAs="0"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="../../../../angelscript/lib/angelscriptd.lib winmm.lib odbc32.lib odbccp32.lib"
OutputFile="../../bin/concurrent.exe"
LinkIncremental="1"
SuppressStartupBanner="true"
GenerateDebugInformation="true"
ProgramDatabaseFile=".\Debug/concurrent.pdb"
SubSystem="1"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
>
<File
RelativePath="..\..\..\..\add_on\contextmgr\contextmgr.cpp"
>
</File>
<File
RelativePath="..\..\source\main.cpp"
>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
BasicRuntimeChecks="3"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\..\..\add_on\scriptstdstring\scriptstdstring.cpp"
>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
BasicRuntimeChecks="3"
/>
</FileConfiguration>
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl"
>
<File
RelativePath="..\..\..\..\angelscript\include\angelscript.h"
>
</File>
<File
RelativePath="..\..\..\..\add_on\contextmgr\contextmgr.h"
>
</File>
<File
RelativePath="..\..\..\..\add_on\scriptstdstring\scriptstdstring.h"
>
</File>
</Filter>
<Filter
Name="Resource Files"
Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

View File

@@ -0,0 +1,17 @@
TEMPLATE = app
SOURCES += ../../source/main.cpp
DESTDIR = ../../bin
INCLUDEPATH += ../../../../angelscript/include
LIBS += -L../../../../angelscript/lib -langelscript
win32: LIBS += -lwinmm
CONFIG -= debug debug_and_release release app_bundle qt dll
CONFIG += console thread release
DEFINES += _CRT_SECURE_NO_WARNINGS

View File

@@ -0,0 +1,277 @@
#include <iostream> // cout
#include <assert.h> // assert()
#include <string.h> // strstr()
#include <angelscript.h>
#include "../../../add_on/scriptstdstring/scriptstdstring.h"
#include "../../../add_on/contextmgr/contextmgr.h"
#if defined(_MSC_VER)
#include <crtdbg.h>
#endif
#ifdef _LINUX_
#include <sys/time.h>
#include <stdio.h>
#include <termios.h>
#include <unistd.h>
#include <fcntl.h>
#include <string.h>
#elif defined(__APPLE__)
#include <curses.h>
#else
#include <conio.h> // kbhit(), getch()
#include <windows.h> // timeGetTime()
#endif
using namespace std;
#ifdef _LINUX_
#define UINT unsigned int
typedef unsigned int DWORD;
// Linux doesn't have timeGetTime(), this essentially does the same
// thing, except this is milliseconds since Epoch (Jan 1st 1970) instead
// of system start. It will work the same though...
DWORD timeGetTime()
{
timeval time;
gettimeofday(&time, NULL);
return time.tv_sec*1000 + time.tv_usec/1000;
}
// kbhit() for linux
int kbhit()
{
struct termios oldt, newt;
int ch;
int oldf;
tcgetattr(STDIN_FILENO, &oldt);
newt = oldt;
newt.c_lflag &= ~(ICANON | ECHO);
tcsetattr(STDIN_FILENO, TCSANOW, &newt);
oldf = fcntl(STDIN_FILENO, F_GETFL, 0);
fcntl(STDIN_FILENO, F_SETFL, oldf | O_NONBLOCK);
ch = getchar();
tcsetattr(STDIN_FILENO, TCSANOW, &oldt);
fcntl(STDIN_FILENO, F_SETFL, oldf);
if(ch != EOF)
{
ungetc(ch, stdin);
return 1;
}
return 0;
}
#elif defined(__APPLE__)
#define UINT unsigned int
typedef unsigned int DWORD;
// MacOS doesn't have timeGetTime(), this essentially does the same
// thing, except this is milliseconds since Epoch (Jan 1st 1970) instead
// of system start. It will work the same though...
DWORD timeGetTime()
{
timeval time;
gettimeofday(&time, NULL);
return time.tv_sec*1000 + time.tv_usec/1000;
}
int kbhit()
{
if( getch() == ERR )
return 0;
return 1;
}
#endif
// Function prototypes
void ConfigureEngine(asIScriptEngine *engine);
int CompileScript(asIScriptEngine *engine);
void PrintString(string &str);
void PrintNumber(int num);
void MessageCallback(const asSMessageInfo *msg, void *param)
{
const char *type = "ERR ";
if( msg->type == asMSGTYPE_WARNING )
type = "WARN";
else if( msg->type == asMSGTYPE_INFORMATION )
type = "INFO";
printf("%s (%d, %d) : %s : %s\n", msg->section, msg->row, msg->col, type, msg->message);
}
CContextMgr contextManager;
asIScriptEngine *engine = 0;
int main(int argc, char **argv)
{
#if defined(_MSC_VER)
_CrtSetDbgFlag(_CRTDBG_LEAK_CHECK_DF|_CRTDBG_ALLOC_MEM_DF);
_CrtSetReportMode(_CRT_ASSERT,_CRTDBG_MODE_FILE);
_CrtSetReportFile(_CRT_ASSERT,_CRTDBG_FILE_STDERR);
// Use _CrtSetBreakAlloc(n) to find a specific memory leak
//_CrtSetBreakAlloc(924);
#endif
int r;
// Setup the context manager
contextManager.SetGetTimeCallback((TIMEFUNC_t)&timeGetTime);
// Create the script engine
engine = asCreateScriptEngine();
if( engine == 0 )
{
cout << "Failed to create script engine." << endl;
return -1;
}
// The script compiler will send any compiler messages to the callback function
engine->SetMessageCallback(asFUNCTION(MessageCallback), 0, asCALL_CDECL);
// Configure the script engine with all the functions,
// and variables that the script should be able to use.
ConfigureEngine(engine);
// Compile the script code
r = CompileScript(engine);
if( r < 0 ) return -1;
contextManager.AddContext(engine, engine->GetModule("script1")->GetFunctionByDecl("void main()"));
contextManager.AddContext(engine, engine->GetModule("script2")->GetFunctionByDecl("void main()"));
// Print some useful information and start the input loop
cout << "This sample shows how two scripts can be executed concurrently." << endl;
cout << "Both scripts voluntarily give up the control by calling sleep()." << endl;
cout << "Press any key to terminate the application." << endl;
for(;;)
{
// Check if any key was pressed
if( kbhit() )
{
contextManager.AbortAll();
break;
}
// Allow the contextManager to determine which script to execute next
contextManager.ExecuteScripts();
}
// Shut down the engine
engine->ShutDownAndRelease();
return 0;
}
void ConfigureEngine(asIScriptEngine *engine)
{
int r;
// Register the script string type
// Look at the implementation for this function for more information
// on how to register a custom string type, and other object types.
RegisterStdString(engine);
// Register the functions that the scripts will be allowed to use
r = engine->RegisterGlobalFunction("void Print(string &in)", asFUNCTION(PrintString), asCALL_CDECL); assert( r >= 0 );
r = engine->RegisterGlobalFunction("void Print(int)", asFUNCTION(PrintNumber), asCALL_CDECL); assert( r >= 0 );
// Register the functions for controlling the script threads, e.g. sleep
contextManager.RegisterThreadSupport(engine);
}
int CompileScript(asIScriptEngine *engine)
{
int r;
// This script prints a message 3 times per second
const char *script1 =
"int count = 0; "
"void main() "
"{ "
" for(;;) "
" { "
" Print(\"A :\"); "
" Print(count++); "
" Print(\"\\n\"); "
" sleep(333); "
" } "
"} ";
// This script prints a message once per second
const char *script2 =
"int count = 0; "
"void main() "
"{ "
" for(;;) "
" { "
" Print(\" B:\"); "
" Print(count++); "
" Print(\"\\n\"); "
" sleep(1000); "
" } "
"} ";
// Build the two script into separate modules. This will make them have
// separate namespaces, which allows them to use the same name for functions
// and global variables.
asIScriptModule *mod = engine->GetModule("script1", asGM_ALWAYS_CREATE);
r = mod->AddScriptSection("script1", script1, strlen(script1));
if( r < 0 )
{
cout << "AddScriptSection() failed" << endl;
return -1;
}
r = mod->Build();
if( r < 0 )
{
cout << "Build() failed" << endl;
return -1;
}
mod = engine->GetModule("script2", asGM_ALWAYS_CREATE);
r = mod->AddScriptSection("script2", script2, strlen(script2));
if( r < 0 )
{
cout << "AddScriptSection() failed" << endl;
return -1;
}
r = mod->Build();
if( r < 0 )
{
cout << "Build() failed" << endl;
return -1;
}
return 0;
}
void PrintString(string &str)
{
cout << str;
}
void PrintNumber(int num)
{
cout << num;
}

View File

@@ -0,0 +1,34 @@
# Tutoral GCC Makefile
CXX = g++
CXXFLAGS = -ggdb -I../../../../angelscript/include -D_LINUX_
SRCDIR = ../../source
OBJDIR = obj
SRCNAMES = \
main.cpp
OBJ = $(addprefix $(OBJDIR)/, $(notdir $(SRCNAMES:.cpp=.o))) obj/scriptstdstring.o obj/scripthelper.o
BIN = ../../bin/console
DELETER = rm -f
all: $(BIN)
$(BIN): $(OBJ)
$(CXX) -o $(BIN) $(OBJ) -langelscript -L ../../../../angelscript/lib
@echo -------------------------------------------------------------------
@echo Done.
$(OBJDIR)/%.o: $(SRCDIR)/%.cpp
$(CXX) $(CXXFLAGS) -o $@ -c $<
obj/scriptstdstring.o: ../../../../add_on/scriptstdstring/scriptstdstring.cpp
$(CXX) $(CXXFLAGS) -o $@ -c $<
obj/scripthelper.o: ../../../../add_on/scripthelper/scripthelper.cpp
$(CXX) $(CXXFLAGS) -o $@ -c $<
clean:
$(DELETER) $(OBJ) $(BIN)
.PHONY: all clean

View File

@@ -0,0 +1,46 @@
# Console MingW makefile
CXX = g++
CXXFLAGS ?= -ggdb
CXXFLAGS += -I../../../../angelscript/include
SRCDIR = ../../source
OBJDIR = obj
SRCNAMES = \
main.cpp \
OBJ = $(addprefix $(OBJDIR)/, $(notdir $(SRCNAMES:.cpp=.o))) \
obj/scriptarray.o \
obj/scripthelper.o \
obj/scriptstdstring.o
BIN = ../../bin/console.exe
OBJ_D = $(subst /,\,$(OBJ))
BIN_D = $(subst /,\,$(BIN))
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View File

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Express 2012 for Windows Desktop
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# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "msvc6 - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
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# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
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# PROP Ignore_Export_Lib 0
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
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@@ -0,0 +1,29 @@
Microsoft Developer Studio Workspace File, Format Version 6.00
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@@ -0,0 +1,21 @@
Microsoft Visual Studio Solution File, Format Version 8.00
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EndGlobalSection
GlobalSection(ExtensibilityAddIns) = postSolution
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EndGlobal

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@@ -0,0 +1,200 @@
<?xml version="1.0" encoding="Windows-1252"?>
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Microsoft Visual Studio Solution File, Format Version 10.00
# Visual C++ Express 2008
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View File

@@ -0,0 +1,264 @@
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@@ -0,0 +1,17 @@
TEMPLATE = app
SOURCES += ../../source/main.cpp
DESTDIR = ../../bin
INCLUDEPATH += ../../../../angelscript/include
LIBS += -L../../../../angelscript/lib -langelscript
win32: LIBS += -lwinmm
CONFIG -= debug debug_and_release release app_bundle qt dll
CONFIG += console thread release
DEFINES += _CRT_SECURE_NO_WARNINGS

View File

@@ -0,0 +1,400 @@
#include <iostream>
#include <string>
#include <string.h> // strstr()
#include <assert.h>
#include <math.h>
#include <angelscript.h>
#include "../../../add_on/scriptstdstring/scriptstdstring.h"
#include "../../../add_on/scripthelper/scripthelper.h"
#include "../../../add_on/scriptarray/scriptarray.h"
using namespace std;
// Function prototypes
void PrintHelp();
void ExecString(asIScriptEngine *engine, string &arg);
void AddVariable(asIScriptEngine *engine, string &arg);
void DeleteVariable(asIScriptEngine *engine, string &arg);
void AddFunction(asIScriptEngine *engine, string &arg);
void DeleteFunction(asIScriptEngine *engine, string &arg);
void ListVariables(asIScriptEngine *engine);
void ListFunctions(asIScriptEngine *engine);
void ConfigureEngine(asIScriptEngine *engine);
void print(const string &s);
void grab(int);
void grab(asUINT);
void grab(bool);
void grab(float);
void grab(double);
void grab(const string&);
void grab(void);
// Some global variables that the script can access
float g_gravity;
asUINT p_health;
asUINT r_fov;
bool r_shadow;
string p_name = "player";
int main(int argc, char **argv)
{
// Create the script engine
asIScriptEngine *engine = asCreateScriptEngine();
if( engine == 0 )
{
cout << "Failed to create script engine." << endl;
return -1;
}
// Configure the script engine with all the functions,
// and variables that the script should be able to use.
ConfigureEngine(engine);
// Print some useful information and start the input loop
cout << "Sample console using AngelScript " << asGetLibraryVersion() << " to perform scripted tasks." << endl;
cout << "Type 'help' for more information." << endl;
// TODO: Allow multiple lines per command by ending each line with a backslash.
for(;;)
{
string input;
input.resize(256);
string cmd, arg;
cout << "> ";
cin.getline(&input[0], 256);
// Trim unused characters
input.resize(strlen(input.c_str()));
size_t pos;
if( (pos = input.find(" ")) != string::npos )
{
cmd = input.substr(0, pos);
arg = input.substr(pos+1);
}
else
{
cmd = input;
arg = "";
}
// Interpret the command
if( cmd == "exec" )
ExecString(engine, arg);
else if( cmd == "addfunc" )
AddFunction(engine, arg);
else if( cmd == "delfunc" )
DeleteFunction(engine, arg);
else if( cmd == "addvar" )
AddVariable(engine, arg);
else if( cmd == "delvar" )
DeleteVariable(engine, arg);
else if( cmd == "help" )
PrintHelp();
else if( cmd == "listfuncs" )
ListFunctions(engine);
else if( cmd == "listvars" )
ListVariables(engine);
else if( cmd == "quit" )
break;
else
cout << "Unknown command." << endl;
}
// Shut down the engine
engine->ShutDownAndRelease();
return 0;
}
void PrintHelp()
{
cout << "Commands:" << endl;
cout << " addfunc [decl] - adds a user function" << endl;
cout << " addvar [decl] - adds a user variable" << endl;
cout << " delfunc [name] - removes a user function" << endl;
cout << " delvar [name] - removes a user variable" << endl;
cout << " exec [script] - executes script statement and prints the result" << endl;
cout << " help - this command" << endl;
cout << " listfuncs - list functions" << endl;
cout << " listvars - list variables" << endl;
cout << " quit - end application" << endl;
}
void print(const string &s)
{
cout << s << endl;
}
void MessageCallback(const asSMessageInfo *msg, void *param)
{
const char *type = "ERR ";
if( msg->type == asMSGTYPE_WARNING )
type = "WARN";
else if( msg->type == asMSGTYPE_INFORMATION )
type = "INFO";
cout << msg->section << " (" << msg->row << ", " << msg->col << ") : " << type << " : " << msg->message << endl;
}
void ConfigureEngine(asIScriptEngine *engine)
{
int r;
// Tell the engine to output any error messages to printf
engine->SetMessageCallback(asFUNCTION(MessageCallback), 0, asCALL_CDECL);
// Register the script string type
// Look at the implementation for this function for more information
// on how to register a custom string type, and other object types.
RegisterStdString(engine);
// Register the script array type
RegisterScriptArray(engine, false);
// Register the global variables
r = engine->RegisterGlobalProperty("float g_gravity", &g_gravity); assert( r >= 0 );
r = engine->RegisterGlobalProperty("uint p_health", &p_health); assert( r >= 0 );
r = engine->RegisterGlobalProperty("uint r_fov", &r_fov); assert( r >= 0 );
r = engine->RegisterGlobalProperty("bool r_shadow", &r_shadow); assert( r >= 0 );
r = engine->RegisterGlobalProperty("string p_name", &p_name); assert( r >= 0 );
// Register some useful functions
r = engine->RegisterGlobalFunction("float sin(float)", asFUNCTION(sinf), asCALL_CDECL); assert( r >= 0 );
r = engine->RegisterGlobalFunction("float cos(float)", asFUNCTION(cosf), asCALL_CDECL); assert( r >= 0 );
r = engine->RegisterGlobalFunction("void print(const string &in)", asFUNCTION(print), asCALL_CDECL); assert( r >= 0 );
// Register special function with overloads to catch any type.
// This is used by the exec command to output the resulting value from the statement.
r = engine->RegisterGlobalFunction("void _grab(bool)", asFUNCTIONPR(grab, (bool), void), asCALL_CDECL); assert( r >= 0 );
r = engine->RegisterGlobalFunction("void _grab(int)", asFUNCTIONPR(grab, (int), void), asCALL_CDECL); assert( r >= 0 );
r = engine->RegisterGlobalFunction("void _grab(uint)", asFUNCTIONPR(grab, (asUINT), void), asCALL_CDECL); assert( r >= 0 );
r = engine->RegisterGlobalFunction("void _grab(float)", asFUNCTIONPR(grab, (float), void), asCALL_CDECL); assert( r >= 0 );
r = engine->RegisterGlobalFunction("void _grab(double)", asFUNCTIONPR(grab, (double), void), asCALL_CDECL); assert( r >= 0 );
r = engine->RegisterGlobalFunction("void _grab()", asFUNCTIONPR(grab, (void), void), asCALL_CDECL); assert( r >= 0 );
r = engine->RegisterGlobalFunction("void _grab(const string &in)", asFUNCTIONPR(grab, (const string&), void), asCALL_CDECL); assert( r >= 0 );
// Do not output anything else to printf
engine->ClearMessageCallback();
}
void ExecString(asIScriptEngine *engine, string &arg)
{
string script;
// Wrap the expression in with a call to _grab, which allow us to print the resulting value
script = "_grab(" + arg + ")";
// TODO: Add a time out to the script, so that never ending scripts doesn't freeze the application
int r = ExecuteString(engine, script.c_str(), engine->GetModule("console"));
if( r < 0 )
cout << "Invalid script statement. " << endl;
else if( r == asEXECUTION_EXCEPTION )
cout << "A script exception was raised." << endl;
}
void AddVariable(asIScriptEngine *engine, string &arg)
{
asIScriptModule *mod = engine->GetModule("console", asGM_CREATE_IF_NOT_EXISTS);
// Add a semi-colon to end the statement (if not already there)
if( arg.length() > 0 && arg[arg.length()-1] != ';' )
arg += ";";
int r = mod->CompileGlobalVar("addvar", arg.c_str(), 0);
if( r < 0 )
{
// TODO: Add better description of error (invalid declaration, name conflict, etc)
cout << "Failed to add variable. " << endl;
}
else
cout << "Variable added. " << endl;
}
void DeleteVariable(asIScriptEngine *engine, string &arg)
{
asIScriptModule *mod = engine->GetModule("console");
if( mod == 0 || mod->GetGlobalVarCount() == 0 )
{
cout << "No variables have been added. " << endl;
return;
}
// trim the string to find the variable name
size_t p1 = arg.find_first_not_of(" \n\r\t");
if( p1 != string::npos )
arg = arg.substr(p1, -1);
size_t p2 = arg.find_last_not_of(" \n\r\t");
if( p2 != string::npos )
arg = arg.substr(0, p2+1);
int index = mod->GetGlobalVarIndexByName(arg.c_str());
if( index >= 0 )
{
mod->RemoveGlobalVar(index);
cout << "Variable removed. " << endl;
}
else
cout << "No such variable. " << endl;
}
void AddFunction(asIScriptEngine *engine, string &arg)
{
asIScriptModule *mod = engine->GetModule("console", asGM_CREATE_IF_NOT_EXISTS);
asIScriptFunction *func = 0;
int r = mod->CompileFunction("addfunc", arg.c_str(), 0, asCOMP_ADD_TO_MODULE, &func);
if( r < 0 )
{
// TODO: Add better description of error (invalid declaration, name conflict, etc)
cout << "Failed to add function. " << endl;
}
else
{
// The script engine supports function overloads, but to simplify the
// console we'll disallow multiple functions with the same name.
// We know the function was added, so if GetFunctionByName() fails it is
// because there already was another function with the same name.
if( mod->GetFunctionByName(func->GetName()) == 0 )
{
mod->RemoveFunction(func);
cout << "Another function with that name already exists." << endl;
}
else
cout << "Function added. " << endl;
}
// We must release the function object
if( func )
func->Release();
}
void DeleteFunction(asIScriptEngine *engine, string &arg)
{
asIScriptModule *mod = engine->GetModule("console");
if( mod == 0 || mod->GetFunctionCount() == 0 )
{
cout << "No functions have been added. " << endl;
return;
}
// trim the string to find the variable name
size_t p1 = arg.find_first_not_of(" \n\r\t");
if( p1 != string::npos )
arg = arg.substr(p1, -1);
size_t p2 = arg.find_last_not_of(" \n\r\t");
if( p2 != string::npos )
arg = arg.substr(0, p2+1);
asIScriptFunction *func = mod->GetFunctionByName(arg.c_str());
if( func )
{
mod->RemoveFunction(func);
cout << "Function removed. " << endl;
}
else
cout << "No such function. " << endl;
// Since functions can be recursive, we'll call the garbage
// collector to make sure the object is really freed
engine->GarbageCollect();
}
void ListVariables(asIScriptEngine *engine)
{
asUINT n;
// List the application registered variables
cout << "Application variables:" << endl;
for( n = 0; n < (asUINT)engine->GetGlobalPropertyCount(); n++ )
{
const char *name;
int typeId;
bool isConst;
engine->GetGlobalPropertyByIndex(n, &name, 0, &typeId, &isConst);
string decl = isConst ? " const " : " ";
decl += engine->GetTypeDeclaration(typeId);
decl += " ";
decl += name;
cout << decl << endl;
}
// List the user variables in the module
asIScriptModule *mod = engine->GetModule("console");
if( mod )
{
cout << endl;
cout << "User variables:" << endl;
for( n = 0; n < (asUINT)mod->GetGlobalVarCount(); n++ )
{
cout << " " << mod->GetGlobalVarDeclaration(n) << endl;
}
}
}
void ListFunctions(asIScriptEngine *engine)
{
asUINT n;
// List the application registered functions
cout << "Application functions:" << endl;
for( n = 0; n < (asUINT)engine->GetGlobalFunctionCount(); n++ )
{
asIScriptFunction *func = engine->GetGlobalFunctionByIndex(n);
// Skip the functions that start with _ as these are not meant to be called explicitly by the user
if( func->GetName()[0] != '_' )
cout << " " << func->GetDeclaration() << endl;
}
// List the user functions in the module
asIScriptModule *mod = engine->GetModule("console");
if( mod )
{
cout << endl;
cout << "User functions:" << endl;
for( n = 0; n < (asUINT)mod->GetFunctionCount(); n++ )
{
asIScriptFunction *func = mod->GetFunctionByIndex(n);
cout << " " << func->GetDeclaration() << endl;
}
}
}
void grab(int v)
{
cout << v << endl;
}
void grab(asUINT v)
{
cout << v << endl;
}
void grab(bool v)
{
cout << boolalpha << v << endl;
}
void grab(float v)
{
cout << v << endl;
}
void grab(double v)
{
cout << v << endl;
}
void grab(const string &v)
{
cout << v << endl;
}
void grab()
{
// There is no value
}

View File

@@ -0,0 +1,36 @@
# Tutoral GCC Makefile
CXX = g++
CXXFLAGS = -ggdb -I../../../../angelscript/include -D_LINUX_
SRCDIR = ../../source
OBJDIR = obj
SRCNAMES = main.cpp
OBJ = $(addprefix $(OBJDIR)/, $(notdir $(SRCNAMES:.cpp=.o))) obj/scriptstdstring.o obj/contextmgr.o obj/scriptany.o
BIN = ../../bin/coroutine
DELETER = rm -f
all: $(BIN)
$(BIN): $(OBJ)
$(CXX) -o $(BIN) $(OBJ) -langelscript -L ../../../../angelscript/lib -lpthread
@echo -------------------------------------------------------------------
@echo Done.
$(OBJDIR)/%.o: $(SRCDIR)/%.cpp
$(CXX) $(CXXFLAGS) -o $@ -c $<
obj/scriptstdstring.o: ../../../../add_on/scriptstdstring/scriptstdstring.cpp
$(CXX) $(CXXFLAGS) -o $@ -c $<
obj/contextmgr.o: ../../../../add_on/contextmgr/contextmgr.cpp
$(CXX) $(CXXFLAGS) -o $@ -c $<
obj/scriptany.o: ../../../../add_on/scriptany/scriptany.cpp
$(CXX) $(CXXFLAGS) -o $@ -c $<
clean:
$(DELETER) $(OBJ) $(BIN)
.PHONY: all clean

View File

@@ -0,0 +1,20 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Express 2012 for Windows Desktop
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EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{82F5C263-8A68-4C2F-8CE9-8EC14587D570}.Debug|Win32.ActiveCfg = Debug|Win32
{82F5C263-8A68-4C2F-8CE9-8EC14587D570}.Debug|Win32.Build.0 = Debug|Win32
{82F5C263-8A68-4C2F-8CE9-8EC14587D570}.Release|Win32.ActiveCfg = Release|Win32
{82F5C263-8A68-4C2F-8CE9-8EC14587D570}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

View File

@@ -0,0 +1,261 @@
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Midl>
<TypeLibraryName>.\Release/msvc6.tlb</TypeLibraryName>
<HeaderFileName />
</Midl>
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<AdditionalIncludeDirectories>../../../../angelscript/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<PrecompiledHeader />
<PrecompiledHeaderOutputFile>.\Release/msvc6.pch</PrecompiledHeaderOutputFile>
<WarningLevel>Level3</WarningLevel>
<SuppressStartupBanner>true</SuppressStartupBanner>
<CompileAs>Default</CompileAs>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
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<PrecompiledHeader>
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</ClCompile>
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</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@@ -0,0 +1,20 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Express 2012 for Windows Desktop
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "coroutine", "coroutine.vcxproj", "{82F5C263-8A68-4C2F-8CE9-8EC14587D570}"
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Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{82F5C263-8A68-4C2F-8CE9-8EC14587D570}.Debug|Win32.ActiveCfg = Debug|Win32
{82F5C263-8A68-4C2F-8CE9-8EC14587D570}.Debug|Win32.Build.0 = Debug|Win32
{82F5C263-8A68-4C2F-8CE9-8EC14587D570}.Release|Win32.ActiveCfg = Release|Win32
{82F5C263-8A68-4C2F-8CE9-8EC14587D570}.Release|Win32.Build.0 = Release|Win32
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GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

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Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="../../../../angelscript/lib/angelscript.lib winmm.lib odbc32.lib odbccp32.lib"
OutputFile="../../bin/coroutine.exe"
LinkIncremental="1"
SuppressStartupBanner="true"
ProgramDatabaseFile=".\Release/coroutine.pdb"
SubSystem="1"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="1"
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<Tool
Name="VCALinkTool"
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Name="VCManifestTool"
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Name="VCXDCMakeTool"
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Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug|Win32"
OutputDirectory=".\Debug"
IntermediateDirectory=".\Debug"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
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TypeLibraryName=".\Debug/msvc6.tlb"
HeaderFileName=""
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AdditionalIncludeDirectories="../../../../angelscript/include"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
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RuntimeLibrary="3"
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AssemblerListingLocation=".\Debug/"
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ProgramDataBaseFileName=".\Debug/"
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CompileAs="0"
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<References>
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<Filter
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Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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View File

@@ -0,0 +1,17 @@
TEMPLATE = app
SOURCES += ../../source/main.cpp
DESTDIR = ../../bin
INCLUDEPATH += ../../../../angelscript/include
LIBS += -L../../../../angelscript/lib -langelscript
win32: LIBS += -lwinmm
CONFIG -= debug debug_and_release release app_bundle qt dll
CONFIG += console thread release
DEFINES += _CRT_SECURE_NO_WARNINGS

View File

@@ -0,0 +1,229 @@
// This sample shows how to use co-routines with AngelScript. Co-routines
// are threads that work together. When one yields the next one takes over.
// This way they are always synchronized, which makes them much easier to
// use than threads that run in parallel.
#include <iostream> // cout
#include <assert.h> // assert()
#include <string.h> // strstr()
#ifdef _LINUX_
#include <sys/time.h>
#include <stdio.h>
#include <termios.h>
#include <unistd.h>
#include <fcntl.h>
#include <string.h>
#else
#include <conio.h> // kbhit(), getch()
#include <windows.h> // timeGetTime()
#include <crtdbg.h> // debugging routines
#endif
#include <list>
#include <angelscript.h>
#include "../../../add_on/scriptstdstring/scriptstdstring.h"
#include "../../../add_on/scriptarray/scriptarray.h"
#include "../../../add_on/scriptdictionary/scriptdictionary.h"
#include "../../../add_on/contextmgr/contextmgr.h"
using namespace std;
#ifdef _LINUX_
#define UINT unsigned int
typedef unsigned int DWORD;
#define Sleep usleep
// kbhit() for linux
int kbhit()
{
struct termios oldt, newt;
int ch;
int oldf;
tcgetattr(STDIN_FILENO, &oldt);
newt = oldt;
newt.c_lflag &= ~(ICANON | ECHO);
tcsetattr(STDIN_FILENO, TCSANOW, &newt);
oldf = fcntl(STDIN_FILENO, F_GETFL, 0);
fcntl(STDIN_FILENO, F_SETFL, oldf | O_NONBLOCK);
ch = getchar();
tcsetattr(STDIN_FILENO, TCSANOW, &oldt);
fcntl(STDIN_FILENO, F_SETFL, oldf);
if(ch != EOF)
{
ungetc(ch, stdin);
return 1;
}
return 0;
}
#endif
// Function prototypes
void ConfigureEngine(asIScriptEngine *engine);
int CompileScript(asIScriptEngine *engine);
void PrintString(string &str);
void MessageCallback(const asSMessageInfo *msg, void *param)
{
const char *type = "ERR ";
if( msg->type == asMSGTYPE_WARNING )
type = "WARN";
else if( msg->type == asMSGTYPE_INFORMATION )
type = "INFO";
printf("%s (%d, %d) : %s : %s\n", msg->section, msg->row, msg->col, type, msg->message);
}
CContextMgr contextMgr;
asIScriptEngine *engine = 0;
int main(int argc, char **argv)
{
// Perform memory leak validation in debug mode
#if defined(_MSC_VER)
_CrtSetDbgFlag(_CRTDBG_LEAK_CHECK_DF|_CRTDBG_ALLOC_MEM_DF);
_CrtSetReportMode(_CRT_ASSERT,_CRTDBG_MODE_FILE);
_CrtSetReportFile(_CRT_ASSERT,_CRTDBG_FILE_STDERR);
#endif
int r;
// Create the script engine
engine = asCreateScriptEngine();
if( engine == 0 )
{
cout << "Failed to create script engine." << endl;
return -1;
}
// The script compiler will send any compiler messages to the callback function
engine->SetMessageCallback(asFUNCTION(MessageCallback), 0, asCALL_CDECL);
// Configure the script engine with all the functions,
// and variables that the script should be able to use.
ConfigureEngine(engine);
// Compile the script code
r = CompileScript(engine);
if( r < 0 ) return -1;
contextMgr.AddContext(engine, engine->GetModule("script")->GetFunctionByDecl("void main()"));
// Print some useful information and start the input loop
cout << "This sample shows how to use co-routines with AngelScript. Co-routines" << endl;
cout << "are threads that work together. When one yields the next one takes over." << endl;
cout << "This way they are always synchronized, which makes them much easier to" << endl;
cout << "use than threads that run in parallel." << endl;
cout << "Press any key to abort execution." << endl;
for(;;)
{
// Check if any key was pressed
if( kbhit() )
{
contextMgr.AbortAll();
break;
}
// Allow the contextManager to determine which script to execute next
contextMgr.ExecuteScripts();
// Slow it down a little so that we can see what is happening
Sleep(100);
}
// Shut down the engine
engine->ShutDownAndRelease();
return 0;
}
void ConfigureEngine(asIScriptEngine *engine)
{
int r;
// Register the script string type
// Look at the implementation for this function for more information
// on how to register a custom string type, and other object types.
RegisterStdString(engine);
// Register the script array type
RegisterScriptArray(engine, false);
// Register the script dictionary type
// This type will allow the script to pass a dictionary of arguments to the function
// thus making the CreateCoRoutine much more flexible in how necessary values are
// passed to the new function. The implementation is in "/add_on/scriptdictionary/scriptdictionary.cpp"
RegisterScriptDictionary(engine);
// Register the functions that the scripts will be allowed to use
r = engine->RegisterGlobalFunction("void Print(string &in)", asFUNCTION(PrintString), asCALL_CDECL); assert( r >= 0 );
// Add the support for co-routines
contextMgr.RegisterCoRoutineSupport(engine);
}
int CompileScript(asIScriptEngine *engine)
{
int r;
const char *script =
"void main() \n"
"{ \n"
" for(;;) \n"
" { \n"
" int count = 10; \n"
" createCoRoutine(thread2, \n"
" dictionary = {{'count', 3}, \n"
" {'str', ' B'}}); \n"
" while( count-- > 0 ) \n"
" { \n"
" Print('A :' + count + '\\n'); \n"
" yield(); \n"
" } \n"
" } \n"
"} \n"
"void thread2(dictionary @args) \n"
"{ \n"
" int count = int(args['count']); \n"
" string str = string(args['str']); \n"
" while( count-- > 0 ) \n"
" { \n"
" Print(str + ':' + count + '\\n'); \n"
" yield(); \n"
" } \n"
"} \n";
// Build the two script into separate modules. This will make them have
// separate namespaces, which allows them to use the same name for functions
// and global variables.
asIScriptModule *mod = engine->GetModule("script", asGM_ALWAYS_CREATE);
r = mod->AddScriptSection("script", script, strlen(script));
if( r < 0 )
{
cout << "AddScriptSection() failed" << endl;
return -1;
}
r = mod->Build();
if( r < 0 )
{
cout << "Build() failed" << endl;
return -1;
}
return 0;
}
void PrintString(string &str)
{
cout << str;
}

View File

@@ -0,0 +1,31 @@
# Tutoral GCC Makefile
CXX = g++
CXXFLAGS = -ggdb -I../../../../angelscript/include -D_LINUX_
SRCDIR = ../../source
OBJDIR = obj
SRCNAMES = \
main.cpp
OBJ = $(addprefix $(OBJDIR)/, $(notdir $(SRCNAMES:.cpp=.o))) obj/scriptstdstring.o
BIN = ../../bin/events
DELETER = rm -f
all: $(BIN)
$(BIN): $(OBJ)
$(CXX) -o $(BIN) $(OBJ) -langelscript -L ../../../../angelscript/lib -lpthread
@echo -------------------------------------------------------------------
@echo Done.
$(OBJDIR)/%.o: $(SRCDIR)/%.cpp
$(CXX) $(CXXFLAGS) -o $@ -c $<
obj/scriptstdstring.o: ../../../../add_on/scriptstdstring/scriptstdstring.cpp
$(CXX) $(CXXFLAGS) -o $@ -c $<
clean:
$(DELETER) $(OBJ) $(BIN)
.PHONY: all clean

View File

@@ -0,0 +1,20 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Express 2012 for Windows Desktop
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EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{E5B8AF67-E326-45C7-AF07-E244937B952B}.Debug|Win32.ActiveCfg = Debug|Win32
{E5B8AF67-E326-45C7-AF07-E244937B952B}.Debug|Win32.Build.0 = Debug|Win32
{E5B8AF67-E326-45C7-AF07-E244937B952B}.Release|Win32.ActiveCfg = Release|Win32
{E5B8AF67-E326-45C7-AF07-E244937B952B}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

View File

@@ -0,0 +1,255 @@
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "events", "events.vcxproj", "{E5B8AF67-E326-45C7-AF07-E244937B952B}"
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Global
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Release|Win32 = Release|Win32
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{E5B8AF67-E326-45C7-AF07-E244937B952B}.Release|Win32.Build.0 = Release|Win32
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View File

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# ** DO NOT EDIT **
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Microsoft Developer Studio Workspace File, Format Version 6.00
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Microsoft Visual Studio Solution File, Format Version 8.00
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "msvc7", "msvc7.vcproj", "{2FB40691-94DE-4DE8-BBD8-ADEBE43AD43C}"
ProjectSection(ProjectDependencies) = postProject
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfiguration) = preSolution
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Release = Release
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GlobalSection(ProjectConfiguration) = postSolution
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