336 lines
9.2 KiB
C++
336 lines
9.2 KiB
C++
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#include <iostream> // cout
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#include <assert.h> // assert()
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#include <string.h> // strstr()
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#ifdef _LINUX_
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#include <sys/time.h>
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#include <stdio.h>
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#include <termios.h>
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#include <unistd.h>
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#include <fcntl.h>
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#include <string.h>
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#else
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#include <conio.h> // kbhit(), getch()
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#include <windows.h> // timeGetTime()
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#include <crtdbg.h> // debugging routines
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#endif
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#include <angelscript.h>
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#include "../../../add_on/scriptstdstring/scriptstdstring.h"
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using namespace std;
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#ifdef _LINUX_
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#define UINT unsigned int
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typedef unsigned int DWORD;
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int ch;
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// Linux doesn't have timeGetTime(), this essentially does the same
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// thing, except this is milliseconds since Epoch (Jan 1st 1970) instead
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// of system start. It will work the same though...
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DWORD timeGetTime()
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{
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timeval time;
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gettimeofday(&time, NULL);
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return time.tv_sec*1000 + time.tv_usec/1000;
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}
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// Linux does have a getch() function in the curses library, but it doesn't
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// work like it does on DOS. So this does the same thing, with out the need
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// of the curses library.
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int getch()
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{
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return ch;
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}
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// kbhit() for linux
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int kbhit()
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{
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struct termios oldt, newt;
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int ch;
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int oldf;
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tcgetattr(STDIN_FILENO, &oldt);
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newt = oldt;
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newt.c_lflag &= ~(ICANON | ECHO);
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tcsetattr(STDIN_FILENO, TCSANOW, &newt);
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oldf = fcntl(STDIN_FILENO, F_GETFL, 0);
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fcntl(STDIN_FILENO, F_SETFL, oldf | O_NONBLOCK);
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ch = getchar();
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tcsetattr(STDIN_FILENO, TCSANOW, &oldt);
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fcntl(STDIN_FILENO, F_SETFL, oldf);
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if(ch != EOF)
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{
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ungetc(ch, stdin);
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return 1;
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}
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return 0;
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}
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#endif
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// Function prototypes
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void ConfigureEngine(asIScriptEngine *engine);
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int CompileScript(asIScriptEngine *engine);
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void PrintString(string &str);
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void LineCallback(asIScriptContext *ctx, DWORD *timeOut);
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void PrintString_Generic(asIScriptGeneric *gen);
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void timeGetTime_Generic(asIScriptGeneric *gen);
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void MessageCallback(const asSMessageInfo *msg, void *param)
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{
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const char *type = "ERR ";
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if( msg->type == asMSGTYPE_WARNING )
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type = "WARN";
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else if( msg->type == asMSGTYPE_INFORMATION )
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type = "INFO";
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printf("%s (%d, %d) : %s : %s\n", msg->section, msg->row, msg->col, type, msg->message);
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}
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int main(int argc, char **argv)
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{
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int r;
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// Create the script engine
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asIScriptEngine *engine = asCreateScriptEngine();
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if( engine == 0 )
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{
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cout << "Failed to create script engine." << endl;
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return -1;
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}
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// The script compiler will send any compiler messages to the callback
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engine->SetMessageCallback(asFUNCTION(MessageCallback), 0, asCALL_CDECL);
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// Configure the script engine with all the functions,
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// and variables that the script should be able to use.
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ConfigureEngine(engine);
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// Compile the script code
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r = CompileScript(engine);
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if( r < 0 ) return -1;
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// Create two contexts, one will run the script thread
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// that executes the main function, the other will other
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// be used to execute the event functions as needed.
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// Note that the global variables declared in the script
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// are shared between the contexts, so they are able to
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// communicate with each other this way.
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asIScriptContext *mainCtx = engine->CreateContext();
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if( mainCtx == 0 )
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{
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cout << "Failed to create the context." << endl;
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return -1;
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}
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asIScriptContext *eventCtx = engine->CreateContext();
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if( eventCtx == 0 )
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{
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cout << "Failed to create the context." << endl;
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return -1;
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}
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// Prepare the script context with the function we wish to execute
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r = mainCtx->Prepare(engine->GetModule(0)->GetFunctionByDecl("void main()"));
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if( r < 0 )
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{
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cout << "Failed to prepare the context." << endl;
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return -1;
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}
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// Get the function IDs for the event functions already
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asIScriptFunction *onKeyPressFunc = engine->GetModule(0)->GetFunctionByDecl("void OnKeyPress()");
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asIScriptFunction *onQuitFunc = engine->GetModule(0)->GetFunctionByDecl("void OnQuit()");
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// Set the line callback so that we can suspend the script execution
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// after a certain time. Before executing the script the timeOut variable
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// will be set to the time when the script must stop executing. This
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// way we will be able to do more than one thing, almost at the same time.
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DWORD timeOut;
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r = mainCtx->SetLineCallback(asFUNCTION(LineCallback), &timeOut, asCALL_CDECL);
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if( r < 0 )
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{
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cout << "Failed to set the line callback function." << endl;
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return -1;
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}
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// Print some useful information and start the input loop
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cout << "Sample event driven script execution using AngelScript " << asGetLibraryVersion() << "." << endl;
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cout << "The main script continuosly prints a short string." << endl;
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cout << "Press any key to fire an event that will print another string." << endl;
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cout << "Press ESC to terminate the application." << endl << endl;
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DWORD time = timeGetTime();
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DWORD quitTimeOut = 0;
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for(;;)
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{
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// Check if any key was pressed
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if( kbhit() )
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{
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int key = getch();
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if( key != 27 )
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{
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// Fire an event by calling the script function.
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eventCtx->Prepare(onKeyPressFunc);
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eventCtx->Execute();
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// Note, I'm being a little lazy here, since we don't
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// verify the return codes. Neither do I add any safeguard
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// against never ending scripts, which if the script is
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// badly written could cause the program to hang, I do this
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// for the main script though.
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}
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else
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{
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// Fire the quit event that will tell the main script to finish
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eventCtx->Prepare(onQuitFunc);
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eventCtx->Execute();
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// Let the script run for at most 1sec more, to give it time
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// to quit graciously. If it does not finish in time the
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// script will be aborted.
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quitTimeOut = timeGetTime() + 1000;
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}
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}
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// Allow the long running script to execute for 10ms
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timeOut = timeGetTime() + 10;
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r = mainCtx->Execute();
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if( r != asEXECUTION_SUSPENDED )
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{
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if( quitTimeOut == 0 )
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cout << "The script execution finished early." << endl;
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break;
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}
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if( quitTimeOut && quitTimeOut < timeGetTime() )
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{
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// Abort the long running script.
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// AngelScript makes sure everything is correctly freed.
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mainCtx->Abort();
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break;
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}
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}
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// We must release the contexts when no longer using them
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mainCtx->Release();
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eventCtx->Release();
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// Shut down the engine
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engine->ShutDownAndRelease();
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return 0;
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}
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void ConfigureEngine(asIScriptEngine *engine)
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{
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int r;
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// Register the script string type
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// Look at the implementation for this function for more information
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// on how to register a custom string type, and other object types.
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RegisterStdString(engine);
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// Register the functions that the scripts will be allowed to use
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if( !strstr(asGetLibraryOptions(), "AS_MAX_PORTABILITY") )
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{
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r = engine->RegisterGlobalFunction("void Print(string &in)", asFUNCTION(PrintString), asCALL_CDECL); assert( r >= 0 );
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r = engine->RegisterGlobalFunction("uint GetSystemTime()", asFUNCTION(timeGetTime), asCALL_STDCALL); assert( r >= 0 );
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}
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else
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{
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r = engine->RegisterGlobalFunction("void Print(string &in)", asFUNCTION(PrintString_Generic), asCALL_GENERIC); assert( r >= 0 );
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r = engine->RegisterGlobalFunction("uint GetSystemTime()", asFUNCTION(timeGetTime_Generic), asCALL_GENERIC); assert( r >= 0 );
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}
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}
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int CompileScript(asIScriptEngine *engine)
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{
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int r;
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// This script prints a char approximately 10 times per second
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const char *scriptMain =
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"string char = \"-\"; "
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"bool doQuit = false; "
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"void main() "
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"{ "
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" uint time = GetSystemTime(); "
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" while( !doQuit ) "
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" { "
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" uint t = GetSystemTime(); "
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" if( t - time > 100 ) "
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" { "
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" time = t; "
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" Print(char); "
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" } "
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" } "
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"} ";
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const char *scriptEvents =
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"void OnKeyPress() "
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"{ "
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" Print(\"A key was pressed\\n\"); "
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" if( char == \"-\" ) "
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" char = \"+\"; "
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" else "
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" char = \"-\"; "
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"} "
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"void OnQuit() "
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"{ "
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" doQuit = true; "
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"} ";
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// Add the script sections that will be compiled into executable code
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asIScriptModule *mod = engine->GetModule(0, asGM_ALWAYS_CREATE);
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r = mod->AddScriptSection("scriptMain", scriptMain, strlen(scriptMain));
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if( r < 0 )
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{
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cout << "AddScriptSection() failed" << endl;
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return -1;
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}
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r = mod->AddScriptSection("scriptEvents", scriptEvents, strlen(scriptEvents));
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if( r < 0 )
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{
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cout << "AddScriptSection() failed" << endl;
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return -1;
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}
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// Compile the script
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r = mod->Build();
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if( r < 0 )
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{
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cout << "Build() failed" << endl;
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return -1;
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}
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return 0;
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}
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void PrintString(string &str)
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{
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cout << str;
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}
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void PrintString_Generic(asIScriptGeneric *gen)
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{
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string *str = (string*)gen->GetArgAddress(0);
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PrintString(*str);
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}
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void timeGetTime_Generic(asIScriptGeneric *gen)
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{
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gen->SetReturnDWord(timeGetTime());
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}
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void LineCallback(asIScriptContext *ctx, DWORD *timeOut)
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{
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// If the time out is reached we suspend the script
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if( *timeOut < timeGetTime() )
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ctx->Suspend();
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}
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