Angelscript/samples/game/source/gameobj.h

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2021-04-12 18:25:02 +00:00
#ifndef GAMEOBJ_H
#define GAMEOBJ_H
#include <string>
#include <angelscript.h>
#include "../../../add_on/scripthandle/scripthandle.h"
class CGameObj
{
public:
CGameObj(char dispChar, int x, int y);
int AddRef();
int Release();
asILockableSharedBool *GetWeakRefFlag();
// This method is used by the application
// when the object should be destroyed
void DestroyAndRelease();
// This event handler is called by the game manager each frame
void OnThink();
bool Move(int dx, int dy);
void Send(CScriptHandle msg, CGameObj *other);
void Kill();
// The script shouldn't be allowed to update the position directly
// so we won't provide direct access to the position
int GetX() const;
int GetY() const;
std::string name;
char displayCharacter;
bool isDead;
asIScriptObject *controller;
int x, y;
protected:
~CGameObj();
int refCount;
asILockableSharedBool *weakRefFlag;
};
#endif