179 lines
3.5 KiB
C++
179 lines
3.5 KiB
C++
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/*
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AngelCode Scripting Library
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Copyright (c) 2003-2015 Andreas Jonsson
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any
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damages arising from the use of this software.
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Permission is granted to anyone to use this software for any
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purpose, including commercial applications, and to alter it and
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redistribute it freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you
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must not claim that you wrote the original software. If you use
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this software in a product, an acknowledgment in the product
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documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and
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must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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The original version of this library can be located at:
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http://www.angelcode.com/angelscript/
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Andreas Jonsson
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andreas@angelcode.com
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*/
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//
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// as_scriptnode.cpp
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//
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// A node in the script tree built by the parser for compilation
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//
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#include "as_scriptnode.h"
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#include "as_scriptengine.h"
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BEGIN_AS_NAMESPACE
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asCScriptNode::asCScriptNode(eScriptNode type)
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{
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nodeType = type;
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tokenType = ttUnrecognizedToken;
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tokenPos = 0;
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tokenLength = 0;
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parent = 0;
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next = 0;
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prev = 0;
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firstChild = 0;
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lastChild = 0;
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}
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void asCScriptNode::Destroy(asCScriptEngine *engine)
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{
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// Destroy all children
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asCScriptNode *node = firstChild;
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asCScriptNode *nxt;
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while( node )
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{
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nxt = node->next;
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node->Destroy(engine);
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node = nxt;
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}
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// Return the memory to the memory manager
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engine->memoryMgr.FreeScriptNode(this);
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}
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asCScriptNode *asCScriptNode::CreateCopy(asCScriptEngine *engine)
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{
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void *ptr = engine->memoryMgr.AllocScriptNode();
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if( ptr == 0 )
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{
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// Out of memory
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return 0;
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}
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new(ptr) asCScriptNode(nodeType);
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asCScriptNode *node = reinterpret_cast<asCScriptNode*>(ptr);
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node->tokenLength = tokenLength;
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node->tokenPos = tokenPos;
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node->tokenType = tokenType;
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asCScriptNode *child = firstChild;
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while( child )
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{
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node->AddChildLast(child->CreateCopy(engine));
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child = child->next;
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}
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return node;
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}
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void asCScriptNode::SetToken(sToken *token)
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{
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tokenType = token->type;
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}
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void asCScriptNode::UpdateSourcePos(size_t pos, size_t length)
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{
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if( pos == 0 && length == 0 ) return;
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if( tokenPos == 0 && tokenLength == 0 )
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{
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tokenPos = pos;
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tokenLength = length;
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}
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else
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{
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if( tokenPos > pos )
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{
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tokenLength = tokenPos + tokenLength - pos;
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tokenPos = pos;
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}
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if( pos + length > tokenPos + tokenLength )
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{
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tokenLength = pos + length - tokenPos;
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}
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}
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}
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void asCScriptNode::AddChildLast(asCScriptNode *node)
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{
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// We might get a null pointer if the parser encounter an out-of-memory situation
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if( node == 0 ) return;
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if( lastChild )
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{
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lastChild->next = node;
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node->next = 0;
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node->prev = lastChild;
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node->parent = this;
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lastChild = node;
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}
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else
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{
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firstChild = node;
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lastChild = node;
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node->next = 0;
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node->prev = 0;
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node->parent = this;
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}
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UpdateSourcePos(node->tokenPos, node->tokenLength);
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}
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void asCScriptNode::DisconnectParent()
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{
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if( parent )
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{
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if( parent->firstChild == this )
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parent->firstChild = next;
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if( parent->lastChild == this )
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parent->lastChild = prev;
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}
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if( next )
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next->prev = prev;
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if( prev )
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prev->next = next;
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parent = 0;
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next = 0;
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prev = 0;
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}
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END_AS_NAMESPACE
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