402 lines
12 KiB
C++
402 lines
12 KiB
C++
|
#include <assert.h>
|
||
|
#include <string>
|
||
|
|
||
|
#include "contextmgr.h"
|
||
|
|
||
|
using namespace std;
|
||
|
|
||
|
// TODO: Should have a pool of free asIScriptContext so that new contexts
|
||
|
// won't be allocated every time. The application must not keep
|
||
|
// its own references, instead it must tell the context manager
|
||
|
// that it is using the context. Otherwise the context manager may
|
||
|
// think it can reuse the context too early.
|
||
|
|
||
|
// TODO: Need to have a callback for when scripts finishes, so that the
|
||
|
// application can receive return values.
|
||
|
|
||
|
BEGIN_AS_NAMESPACE
|
||
|
|
||
|
// The id for the context manager user data.
|
||
|
// The add-ons have reserved the numbers 1000
|
||
|
// through 1999 for this purpose, so we should be fine.
|
||
|
const asPWORD CONTEXT_MGR = 1002;
|
||
|
|
||
|
struct SContextInfo
|
||
|
{
|
||
|
asUINT sleepUntil;
|
||
|
vector<asIScriptContext*> coRoutines;
|
||
|
asUINT currentCoRoutine;
|
||
|
asIScriptContext * keepCtxAfterExecution;
|
||
|
};
|
||
|
|
||
|
static void ScriptSleep(asUINT milliSeconds)
|
||
|
{
|
||
|
// Get a pointer to the context that is currently being executed
|
||
|
asIScriptContext *ctx = asGetActiveContext();
|
||
|
if( ctx )
|
||
|
{
|
||
|
// Get the context manager from the user data
|
||
|
CContextMgr *ctxMgr = reinterpret_cast<CContextMgr*>(ctx->GetUserData(CONTEXT_MGR));
|
||
|
if( ctxMgr )
|
||
|
{
|
||
|
// Suspend its execution. The VM will continue until the current
|
||
|
// statement is finished and then return from the Execute() method
|
||
|
ctx->Suspend();
|
||
|
|
||
|
// Tell the context manager when the context is to continue execution
|
||
|
ctxMgr->SetSleeping(ctx, milliSeconds);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void ScriptYield()
|
||
|
{
|
||
|
// Get a pointer to the context that is currently being executed
|
||
|
asIScriptContext *ctx = asGetActiveContext();
|
||
|
if( ctx )
|
||
|
{
|
||
|
// Get the context manager from the user data
|
||
|
CContextMgr *ctxMgr = reinterpret_cast<CContextMgr*>(ctx->GetUserData(CONTEXT_MGR));
|
||
|
if( ctxMgr )
|
||
|
{
|
||
|
// Let the context manager know that it should run the next co-routine
|
||
|
ctxMgr->NextCoRoutine();
|
||
|
|
||
|
// The current context must be suspended so that VM will return from
|
||
|
// the Execute() method where the context manager will continue.
|
||
|
ctx->Suspend();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void ScriptCreateCoRoutine(asIScriptFunction *func, CScriptDictionary *arg)
|
||
|
{
|
||
|
if( func == 0 )
|
||
|
return;
|
||
|
|
||
|
asIScriptContext *ctx = asGetActiveContext();
|
||
|
if( ctx )
|
||
|
{
|
||
|
// Get the context manager from the user data
|
||
|
CContextMgr *ctxMgr = reinterpret_cast<CContextMgr*>(ctx->GetUserData(CONTEXT_MGR));
|
||
|
if( ctxMgr )
|
||
|
{
|
||
|
// Create a new context for the co-routine
|
||
|
asIScriptContext *coctx = ctxMgr->AddContextForCoRoutine(ctx, func);
|
||
|
|
||
|
// Pass the argument to the context
|
||
|
coctx->SetArgObject(0, arg);
|
||
|
|
||
|
// The context manager will call Execute() on the context when it is time
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#ifdef AS_MAX_PORTABILITY
|
||
|
void ScriptYield_generic(asIScriptGeneric *)
|
||
|
{
|
||
|
ScriptYield();
|
||
|
}
|
||
|
|
||
|
void ScriptCreateCoRoutine_generic(asIScriptGeneric *gen)
|
||
|
{
|
||
|
asIScriptFunction *func = reinterpret_cast<asIScriptFunction*>(gen->GetArgAddress(0));
|
||
|
CScriptDictionary *dict = reinterpret_cast<CScriptDictionary*>(gen->GetArgAddress(1));
|
||
|
ScriptCreateCoRoutine(func, dict);
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
CContextMgr::CContextMgr()
|
||
|
{
|
||
|
m_getTimeFunc = 0;
|
||
|
m_currentThread = 0;
|
||
|
|
||
|
m_numExecutions = 0;
|
||
|
m_numGCObjectsCreated = 0;
|
||
|
m_numGCObjectsDestroyed = 0;
|
||
|
}
|
||
|
|
||
|
CContextMgr::~CContextMgr()
|
||
|
{
|
||
|
asUINT n;
|
||
|
|
||
|
// Free the memory
|
||
|
for( n = 0; n < m_threads.size(); n++ )
|
||
|
{
|
||
|
if( m_threads[n] )
|
||
|
{
|
||
|
for( asUINT c = 0; c < m_threads[n]->coRoutines.size(); c++ )
|
||
|
{
|
||
|
asIScriptContext *ctx = m_threads[n]->coRoutines[c];
|
||
|
if( ctx )
|
||
|
{
|
||
|
// Return the context to the engine (and possible context pool configured in it)
|
||
|
ctx->GetEngine()->ReturnContext(ctx);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
delete m_threads[n];
|
||
|
}
|
||
|
}
|
||
|
|
||
|
for( n = 0; n < m_freeThreads.size(); n++ )
|
||
|
{
|
||
|
if( m_freeThreads[n] )
|
||
|
{
|
||
|
assert( m_freeThreads[n]->coRoutines.size() == 0 );
|
||
|
|
||
|
delete m_freeThreads[n];
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
int CContextMgr::ExecuteScripts()
|
||
|
{
|
||
|
// TODO: Should have an optional time out for this function. If not all scripts executed before the
|
||
|
// time out, the next time the function is called the loop should continue
|
||
|
// where it left off.
|
||
|
|
||
|
// TODO: There should be a time out per thread as well. If a thread executes for too
|
||
|
// long, it should be aborted. A group of co-routines count as a single thread.
|
||
|
|
||
|
// Check if the system time is higher than the time set for the contexts
|
||
|
asUINT time = m_getTimeFunc ? m_getTimeFunc() : asUINT(-1);
|
||
|
for( m_currentThread = 0; m_currentThread < m_threads.size(); m_currentThread++ )
|
||
|
{
|
||
|
SContextInfo *thread = m_threads[m_currentThread];
|
||
|
if( thread->sleepUntil < time )
|
||
|
{
|
||
|
int currentCoRoutine = thread->currentCoRoutine;
|
||
|
|
||
|
// Gather some statistics from the GC
|
||
|
asIScriptEngine *engine = thread->coRoutines[currentCoRoutine]->GetEngine();
|
||
|
asUINT gcSize1, gcSize2, gcSize3;
|
||
|
engine->GetGCStatistics(&gcSize1);
|
||
|
|
||
|
// Execute the script for this thread and co-routine
|
||
|
int r = thread->coRoutines[currentCoRoutine]->Execute();
|
||
|
|
||
|
// Determine how many new objects were created in the GC
|
||
|
engine->GetGCStatistics(&gcSize2);
|
||
|
m_numGCObjectsCreated += gcSize2 - gcSize1;
|
||
|
m_numExecutions++;
|
||
|
|
||
|
if( r != asEXECUTION_SUSPENDED )
|
||
|
{
|
||
|
// The context has terminated execution (for one reason or other)
|
||
|
// Unless the application has requested to keep the context we'll return it to the pool now
|
||
|
if( thread->keepCtxAfterExecution != thread->coRoutines[currentCoRoutine] )
|
||
|
engine->ReturnContext(thread->coRoutines[currentCoRoutine]);
|
||
|
thread->coRoutines[currentCoRoutine] = 0;
|
||
|
|
||
|
thread->coRoutines.erase(thread->coRoutines.begin() + thread->currentCoRoutine);
|
||
|
if( thread->currentCoRoutine >= thread->coRoutines.size() )
|
||
|
thread->currentCoRoutine = 0;
|
||
|
|
||
|
// If this was the last co-routine terminate the thread
|
||
|
if( thread->coRoutines.size() == 0 )
|
||
|
{
|
||
|
m_freeThreads.push_back(thread);
|
||
|
m_threads.erase(m_threads.begin() + m_currentThread);
|
||
|
m_currentThread--;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Destroy all known garbage if any new objects were created
|
||
|
if( gcSize2 > gcSize1 )
|
||
|
{
|
||
|
engine->GarbageCollect(asGC_FULL_CYCLE | asGC_DESTROY_GARBAGE);
|
||
|
|
||
|
// Determine how many objects were destroyed
|
||
|
engine->GetGCStatistics(&gcSize3);
|
||
|
m_numGCObjectsDestroyed += gcSize3 - gcSize2;
|
||
|
}
|
||
|
|
||
|
// TODO: If more objects are created per execution than destroyed on average
|
||
|
// then it may be necessary to run more iterations of the detection of
|
||
|
// cyclic references. At the startup of an application there is usually
|
||
|
// a lot of objects created that will live on through out the application
|
||
|
// so the average number of objects created per execution will be higher
|
||
|
// than the number of destroyed objects in the beginning, but afterwards
|
||
|
// it usually levels out to be more or less equal.
|
||
|
|
||
|
// Just run an incremental step for detecting cyclic references
|
||
|
engine->GarbageCollect(asGC_ONE_STEP | asGC_DETECT_GARBAGE);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return int(m_threads.size());
|
||
|
}
|
||
|
|
||
|
void CContextMgr::DoneWithContext(asIScriptContext *ctx)
|
||
|
{
|
||
|
ctx->GetEngine()->ReturnContext(ctx);
|
||
|
}
|
||
|
|
||
|
void CContextMgr::NextCoRoutine()
|
||
|
{
|
||
|
m_threads[m_currentThread]->currentCoRoutine++;
|
||
|
if( m_threads[m_currentThread]->currentCoRoutine >= m_threads[m_currentThread]->coRoutines.size() )
|
||
|
m_threads[m_currentThread]->currentCoRoutine = 0;
|
||
|
}
|
||
|
|
||
|
void CContextMgr::AbortAll()
|
||
|
{
|
||
|
// Abort all contexts and release them. The script engine will make
|
||
|
// sure that all resources held by the scripts are properly released.
|
||
|
|
||
|
for( asUINT n = 0; n < m_threads.size(); n++ )
|
||
|
{
|
||
|
for( asUINT c = 0; c < m_threads[n]->coRoutines.size(); c++ )
|
||
|
{
|
||
|
asIScriptContext *ctx = m_threads[n]->coRoutines[c];
|
||
|
if( ctx )
|
||
|
{
|
||
|
ctx->Abort();
|
||
|
ctx->GetEngine()->ReturnContext(ctx);
|
||
|
ctx = 0;
|
||
|
}
|
||
|
}
|
||
|
m_threads[n]->coRoutines.resize(0);
|
||
|
|
||
|
m_freeThreads.push_back(m_threads[n]);
|
||
|
}
|
||
|
|
||
|
m_threads.resize(0);
|
||
|
|
||
|
m_currentThread = 0;
|
||
|
}
|
||
|
|
||
|
asIScriptContext *CContextMgr::AddContext(asIScriptEngine *engine, asIScriptFunction *func, bool keepCtxAfterExec)
|
||
|
{
|
||
|
// Use RequestContext instead of CreateContext so we can take
|
||
|
// advantage of possible context pooling configured with the engine
|
||
|
asIScriptContext *ctx = engine->RequestContext();
|
||
|
if( ctx == 0 )
|
||
|
return 0;
|
||
|
|
||
|
// Prepare it to execute the function
|
||
|
int r = ctx->Prepare(func);
|
||
|
if( r < 0 )
|
||
|
{
|
||
|
engine->ReturnContext(ctx);
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
// Set the context manager as user data with the context so it
|
||
|
// can be retrieved by the functions registered with the engine
|
||
|
ctx->SetUserData(this, CONTEXT_MGR);
|
||
|
|
||
|
// Add the context to the list for execution
|
||
|
SContextInfo *info = 0;
|
||
|
if( m_freeThreads.size() > 0 )
|
||
|
{
|
||
|
info = *m_freeThreads.rbegin();
|
||
|
m_freeThreads.pop_back();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
info = new SContextInfo;
|
||
|
}
|
||
|
|
||
|
info->coRoutines.push_back(ctx);
|
||
|
info->currentCoRoutine = 0;
|
||
|
info->sleepUntil = 0;
|
||
|
info->keepCtxAfterExecution = keepCtxAfterExec ? ctx : 0;
|
||
|
m_threads.push_back(info);
|
||
|
|
||
|
return ctx;
|
||
|
}
|
||
|
|
||
|
asIScriptContext *CContextMgr::AddContextForCoRoutine(asIScriptContext *currCtx, asIScriptFunction *func)
|
||
|
{
|
||
|
asIScriptEngine *engine = currCtx->GetEngine();
|
||
|
asIScriptContext *coctx = engine->RequestContext();
|
||
|
if( coctx == 0 )
|
||
|
{
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
// Prepare the context
|
||
|
int r = coctx->Prepare(func);
|
||
|
if( r < 0 )
|
||
|
{
|
||
|
// Couldn't prepare the context
|
||
|
engine->ReturnContext(coctx);
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
// Set the context manager as user data with the context so it
|
||
|
// can be retrieved by the functions registered with the engine
|
||
|
coctx->SetUserData(this, CONTEXT_MGR);
|
||
|
|
||
|
// Find the current context thread info
|
||
|
// TODO: Start with the current thread so that we can find the group faster
|
||
|
for( asUINT n = 0; n < m_threads.size(); n++ )
|
||
|
{
|
||
|
if( m_threads[n]->coRoutines[m_threads[n]->currentCoRoutine] == currCtx )
|
||
|
{
|
||
|
// Add the coRoutine to the list
|
||
|
m_threads[n]->coRoutines.push_back(coctx);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return coctx;
|
||
|
}
|
||
|
|
||
|
void CContextMgr::SetSleeping(asIScriptContext *ctx, asUINT milliSeconds)
|
||
|
{
|
||
|
assert( m_getTimeFunc != 0 );
|
||
|
|
||
|
// Find the context and update the timeStamp
|
||
|
// for when the context is to be continued
|
||
|
|
||
|
// TODO: Start with the current thread
|
||
|
|
||
|
for( asUINT n = 0; n < m_threads.size(); n++ )
|
||
|
{
|
||
|
if( m_threads[n]->coRoutines[m_threads[n]->currentCoRoutine] == ctx )
|
||
|
{
|
||
|
m_threads[n]->sleepUntil = (m_getTimeFunc ? m_getTimeFunc() : 0) + milliSeconds;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void CContextMgr::RegisterThreadSupport(asIScriptEngine *engine)
|
||
|
{
|
||
|
int r;
|
||
|
|
||
|
// Must set the get time callback function for this to work
|
||
|
assert( m_getTimeFunc != 0 );
|
||
|
|
||
|
// Register the sleep function
|
||
|
r = engine->RegisterGlobalFunction("void sleep(uint)", asFUNCTION(ScriptSleep), asCALL_CDECL); assert( r >= 0 );
|
||
|
|
||
|
// TODO: Add support for spawning new threads, waiting for signals, etc
|
||
|
}
|
||
|
|
||
|
void CContextMgr::RegisterCoRoutineSupport(asIScriptEngine *engine)
|
||
|
{
|
||
|
int r;
|
||
|
|
||
|
// The dictionary add-on must have been registered already
|
||
|
assert( engine->GetTypeInfoByDecl("dictionary") );
|
||
|
|
||
|
#ifndef AS_MAX_PORTABILITY
|
||
|
r = engine->RegisterGlobalFunction("void yield()", asFUNCTION(ScriptYield), asCALL_CDECL); assert( r >= 0 );
|
||
|
r = engine->RegisterFuncdef("void coroutine(dictionary@)");
|
||
|
r = engine->RegisterGlobalFunction("void createCoRoutine(coroutine @+, dictionary @+)", asFUNCTION(ScriptCreateCoRoutine), asCALL_CDECL); assert( r >= 0 );
|
||
|
#else
|
||
|
r = engine->RegisterGlobalFunction("void yield()", asFUNCTION(ScriptYield_generic), asCALL_GENERIC); assert( r >= 0 );
|
||
|
r = engine->RegisterFuncdef("void coroutine(dictionary@)");
|
||
|
r = engine->RegisterGlobalFunction("void createCoRoutine(coroutine @+, dictionary @+)", asFUNCTION(ScriptCreateCoRoutine_generic), asCALL_GENERIC); assert( r >= 0 );
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
void CContextMgr::SetGetTimeCallback(TIMEFUNC_t func)
|
||
|
{
|
||
|
m_getTimeFunc = func;
|
||
|
}
|
||
|
|
||
|
END_AS_NAMESPACE
|