Angelscript/samples/concurrent/source/main.cpp

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2021-04-12 18:25:02 +00:00
#include <iostream> // cout
#include <assert.h> // assert()
#include <string.h> // strstr()
#include <angelscript.h>
#include "../../../add_on/scriptstdstring/scriptstdstring.h"
#include "../../../add_on/contextmgr/contextmgr.h"
#if defined(_MSC_VER)
#include <crtdbg.h>
#endif
#ifdef _LINUX_
#include <sys/time.h>
#include <stdio.h>
#include <termios.h>
#include <unistd.h>
#include <fcntl.h>
#include <string.h>
#elif defined(__APPLE__)
#include <curses.h>
#else
#include <conio.h> // kbhit(), getch()
#include <windows.h> // timeGetTime()
#endif
using namespace std;
#ifdef _LINUX_
#define UINT unsigned int
typedef unsigned int DWORD;
// Linux doesn't have timeGetTime(), this essentially does the same
// thing, except this is milliseconds since Epoch (Jan 1st 1970) instead
// of system start. It will work the same though...
DWORD timeGetTime()
{
timeval time;
gettimeofday(&time, NULL);
return time.tv_sec*1000 + time.tv_usec/1000;
}
// kbhit() for linux
int kbhit()
{
struct termios oldt, newt;
int ch;
int oldf;
tcgetattr(STDIN_FILENO, &oldt);
newt = oldt;
newt.c_lflag &= ~(ICANON | ECHO);
tcsetattr(STDIN_FILENO, TCSANOW, &newt);
oldf = fcntl(STDIN_FILENO, F_GETFL, 0);
fcntl(STDIN_FILENO, F_SETFL, oldf | O_NONBLOCK);
ch = getchar();
tcsetattr(STDIN_FILENO, TCSANOW, &oldt);
fcntl(STDIN_FILENO, F_SETFL, oldf);
if(ch != EOF)
{
ungetc(ch, stdin);
return 1;
}
return 0;
}
#elif defined(__APPLE__)
#define UINT unsigned int
typedef unsigned int DWORD;
// MacOS doesn't have timeGetTime(), this essentially does the same
// thing, except this is milliseconds since Epoch (Jan 1st 1970) instead
// of system start. It will work the same though...
DWORD timeGetTime()
{
timeval time;
gettimeofday(&time, NULL);
return time.tv_sec*1000 + time.tv_usec/1000;
}
int kbhit()
{
if( getch() == ERR )
return 0;
return 1;
}
#endif
// Function prototypes
void ConfigureEngine(asIScriptEngine *engine);
int CompileScript(asIScriptEngine *engine);
void PrintString(string &str);
void PrintNumber(int num);
void MessageCallback(const asSMessageInfo *msg, void *param)
{
const char *type = "ERR ";
if( msg->type == asMSGTYPE_WARNING )
type = "WARN";
else if( msg->type == asMSGTYPE_INFORMATION )
type = "INFO";
printf("%s (%d, %d) : %s : %s\n", msg->section, msg->row, msg->col, type, msg->message);
}
CContextMgr contextManager;
asIScriptEngine *engine = 0;
int main(int argc, char **argv)
{
#if defined(_MSC_VER)
_CrtSetDbgFlag(_CRTDBG_LEAK_CHECK_DF|_CRTDBG_ALLOC_MEM_DF);
_CrtSetReportMode(_CRT_ASSERT,_CRTDBG_MODE_FILE);
_CrtSetReportFile(_CRT_ASSERT,_CRTDBG_FILE_STDERR);
// Use _CrtSetBreakAlloc(n) to find a specific memory leak
//_CrtSetBreakAlloc(924);
#endif
int r;
// Setup the context manager
contextManager.SetGetTimeCallback((TIMEFUNC_t)&timeGetTime);
// Create the script engine
engine = asCreateScriptEngine();
if( engine == 0 )
{
cout << "Failed to create script engine." << endl;
return -1;
}
// The script compiler will send any compiler messages to the callback function
engine->SetMessageCallback(asFUNCTION(MessageCallback), 0, asCALL_CDECL);
// Configure the script engine with all the functions,
// and variables that the script should be able to use.
ConfigureEngine(engine);
// Compile the script code
r = CompileScript(engine);
if( r < 0 ) return -1;
contextManager.AddContext(engine, engine->GetModule("script1")->GetFunctionByDecl("void main()"));
contextManager.AddContext(engine, engine->GetModule("script2")->GetFunctionByDecl("void main()"));
// Print some useful information and start the input loop
cout << "This sample shows how two scripts can be executed concurrently." << endl;
cout << "Both scripts voluntarily give up the control by calling sleep()." << endl;
cout << "Press any key to terminate the application." << endl;
for(;;)
{
// Check if any key was pressed
if( kbhit() )
{
contextManager.AbortAll();
break;
}
// Allow the contextManager to determine which script to execute next
contextManager.ExecuteScripts();
}
// Shut down the engine
engine->ShutDownAndRelease();
return 0;
}
void ConfigureEngine(asIScriptEngine *engine)
{
int r;
// Register the script string type
// Look at the implementation for this function for more information
// on how to register a custom string type, and other object types.
RegisterStdString(engine);
// Register the functions that the scripts will be allowed to use
r = engine->RegisterGlobalFunction("void Print(string &in)", asFUNCTION(PrintString), asCALL_CDECL); assert( r >= 0 );
r = engine->RegisterGlobalFunction("void Print(int)", asFUNCTION(PrintNumber), asCALL_CDECL); assert( r >= 0 );
// Register the functions for controlling the script threads, e.g. sleep
contextManager.RegisterThreadSupport(engine);
}
int CompileScript(asIScriptEngine *engine)
{
int r;
// This script prints a message 3 times per second
const char *script1 =
"int count = 0; "
"void main() "
"{ "
" for(;;) "
" { "
" Print(\"A :\"); "
" Print(count++); "
" Print(\"\\n\"); "
" sleep(333); "
" } "
"} ";
// This script prints a message once per second
const char *script2 =
"int count = 0; "
"void main() "
"{ "
" for(;;) "
" { "
" Print(\" B:\"); "
" Print(count++); "
" Print(\"\\n\"); "
" sleep(1000); "
" } "
"} ";
// Build the two script into separate modules. This will make them have
// separate namespaces, which allows them to use the same name for functions
// and global variables.
asIScriptModule *mod = engine->GetModule("script1", asGM_ALWAYS_CREATE);
r = mod->AddScriptSection("script1", script1, strlen(script1));
if( r < 0 )
{
cout << "AddScriptSection() failed" << endl;
return -1;
}
r = mod->Build();
if( r < 0 )
{
cout << "Build() failed" << endl;
return -1;
}
mod = engine->GetModule("script2", asGM_ALWAYS_CREATE);
r = mod->AddScriptSection("script2", script2, strlen(script2));
if( r < 0 )
{
cout << "AddScriptSection() failed" << endl;
return -1;
}
r = mod->Build();
if( r < 0 )
{
cout << "Build() failed" << endl;
return -1;
}
return 0;
}
void PrintString(string &str)
{
cout << str;
}
void PrintNumber(int num)
{
cout << num;
}