Angelscript/docs/manual/doc_samples_game.html

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<div class="textblock"><p><b>Path:</b> /sdk/samples/game/</p>
<p>This sample shows one way of integrating the scripting library in a game engine. It is a simple game where the player is trying to avoid getting eaten by zombies. Each game object type has it's own script that controls its behaviour, these are loaded independently into separately modules.</p>
<ul>
<li><a class="el" href="classas_i_script_module.html">asIScriptModule</a></li>
<li><a class="el" href="classas_i_type_info.html#a5e8ea071f1c1f3b7c6dfc1950bec73f4">asITypeInfo::SetUserData</a></li>
<li><a class="el" href="doc_global_interface.html">Interfaces</a></li>
<li><a class="el" href="doc_script_class.html">Script classes</a></li>
<li><a class="el" href="doc_addon_build.html">Script builder</a></li>
<li><a class="el" href="doc_addon_handle.html">ref object</a></li>
<li><a class="el" href="doc_script_shared.html">Shared script entities</a> </li>
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<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.8.18 </li>
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